Files
feuerwerk/tools/e2e/01-hierarchy.mjs
T
rootandClaude Opus 5 9d93020bd8 Add a Container tab and propagate template edits
The Container tab reuses SceneViewport against any object holder, so a
container template is edited exactly like a scene. Right-click no longer
changes the selection, which previously made nesting impossible: opening
the menu on a container loaded it, and "Place in container" then targeted
itself.

Template edits (move, rename, override) now reach already-placed instances
per slot, through a shared templateSync used by both the apply path and the
plain object commands. Copies the user has touched keep their own value.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 20:19:54 +02:00

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import { same } from '../lib/harness.mjs';
/**
* Hierarchy folding. A freshly opened scene is fully collapsed, so only its top-level objects
* are listed (o4/oc1 hang under o1, oc2 under o2). The chevron folds a row open and shut
* without touching the selection, and selecting a nested object unfolds the way down to it.
*/
export async function hierarchy(t) {
const { check, sleep, evaluate, json, click, select, state, shot } = t;
const rowIds = () => json('__gm.hierarchyOrder()');
const rows = async () => JSON.stringify(await rowIds());
const selectionBefore = (await state()).selection;
check(
'hierarchy starts collapsed – only top-level objects are listed',
same(await rowIds(), ['o1', 'o2', 'o3', 'o5']),
await rows(),
);
check('a leaf row offers no chevron', (await evaluate(`__gm.hierarchyChevron('o3')`)) === null);
const chevron = await json(`__gm.hierarchyChevron('o2')`);
await click(chevron.x, chevron.y);
check(
'clicking the chevron unfolds the row, leaving the selection alone',
same(await rowIds(), ['o1', 'o2', 'oc2', 'o3', 'o5']) && same((await state()).selection, selectionBefore),
await rows(),
);
await shot('01a-hierarchy-unfolded');
await click(chevron.x, chevron.y);
check(
'clicking it again folds the subtree away',
same(await rowIds(), ['o1', 'o2', 'o3', 'o5']),
await rows(),
);
await select({ kind: 'object', holderId: 'scene1', objectId: 'oc1' });
await sleep(150);
check(
'selecting a nested object unfolds its ancestors',
same(await rowIds(), ['o1', 'o4', 'oc1', 'o2', 'o3', 'o5']),
await rows(),
);
await evaluate('__gm.state.select(null); __gm.hierarchyCollapseAll()');
await sleep(150);
check('Collapse all folds everything back', same(await rowIds(), ['o1', 'o2', 'o3', 'o5']), await rows());
}