- Graph: nodes.ts split into nodes/<category>/<Type>.ts (62 files) with shared.ts factories and index.ts registry; NodeContext/values/NodeRegistry separated, writeTyped() replaces duplicated typed writes - Comments: one style (JSDoc on non-obvious exports, // for decisions and traps), wrong/stale comments fixed or removed, ids.ts now real 10 base-36 chars - Core: chainOf, shared worldPosition/editorPosition core, commands/require.ts, commands/naming.ts, util/list.ts, setBagValue/toPosition/propDef; dead code removed (isBehaviorAsset, SCENE_OBJECT_SCHEMA, CommandStack.subscribe, Input.axis, setMode, titleText, World.worldPosition, unused ctor params) - Editor: Inspector split into inspector/ sections, App.ts into Editor.ts + debugHook.ts + shortcuts.ts, Viewport into items.ts + symbols.ts, shared "Add collider" action, unified type labels/swatches - UI toolkit: Widget.trackHover/onPointerRelease, drawControlBox, math helpers, Popup.openBelow, Menu/Dialog/ColorPicker/ListRow in own files, named Theme sizes - Tools: seed-demo/smoke-demo and demo-check project removed, tools/lib (harness, projects, builders), e2e.mjs as runner over tools/e2e/*.mjs sections - Tests: tests/helpers.ts replaces copied fixtures and NodeContext doubles Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
21 lines
644 B
TypeScript
21 lines
644 B
TypeScript
import type { NodeDef } from '../../NodeRegistry';
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import { asEntity } from '../../values';
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import { bool, obj } from '../shared';
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export const IsTouching: NodeDef = {
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type: 'IsTouching',
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label: 'Is touching',
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category: 'data',
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description:
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'Whether the colliders of two objects overlap right now ' +
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'(an object stands for its collider children; a collider for itself).',
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inputs: [obj('a'), obj('b')],
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outputs: [bool('result')],
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params: [],
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run: (ctx, inputs) => {
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const a = asEntity(inputs.a);
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const b = asEntity(inputs.b);
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return { outputs: { result: Boolean(a && b && ctx.isTouching(a, b)) } };
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},
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};
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