Files
feuerwerk/src/core/graph/nodes/data/IsTouching.ts
T
rootandClaude Fable 5.1 1eb28314cf Refactoring: one file per node, consistent comments, shared helpers, split large modules
- Graph: nodes.ts split into nodes/<category>/<Type>.ts (62 files) with
  shared.ts factories and index.ts registry; NodeContext/values/NodeRegistry
  separated, writeTyped() replaces duplicated typed writes
- Comments: one style (JSDoc on non-obvious exports, // for decisions and
  traps), wrong/stale comments fixed or removed, ids.ts now real 10 base-36 chars
- Core: chainOf, shared worldPosition/editorPosition core, commands/require.ts,
  commands/naming.ts, util/list.ts, setBagValue/toPosition/propDef; dead code
  removed (isBehaviorAsset, SCENE_OBJECT_SCHEMA, CommandStack.subscribe,
  Input.axis, setMode, titleText, World.worldPosition, unused ctor params)
- Editor: Inspector split into inspector/ sections, App.ts into Editor.ts +
  debugHook.ts + shortcuts.ts, Viewport into items.ts + symbols.ts, shared
  "Add collider" action, unified type labels/swatches
- UI toolkit: Widget.trackHover/onPointerRelease, drawControlBox, math helpers,
  Popup.openBelow, Menu/Dialog/ColorPicker/ListRow in own files, named Theme sizes
- Tools: seed-demo/smoke-demo and demo-check project removed, tools/lib
  (harness, projects, builders), e2e.mjs as runner over tools/e2e/*.mjs sections
- Tests: tests/helpers.ts replaces copied fixtures and NodeContext doubles

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-08 08:37:22 +02:00

21 lines
644 B
TypeScript

import type { NodeDef } from '../../NodeRegistry';
import { asEntity } from '../../values';
import { bool, obj } from '../shared';
export const IsTouching: NodeDef = {
type: 'IsTouching',
label: 'Is touching',
category: 'data',
description:
'Whether the colliders of two objects overlap right now ' +
'(an object stands for its collider children; a collider for itself).',
inputs: [obj('a'), obj('b')],
outputs: [bool('result')],
params: [],
run: (ctx, inputs) => {
const a = asEntity(inputs.a);
const b = asEntity(inputs.b);
return { outputs: { result: Boolean(a && b && ctx.isTouching(a, b)) } };
},
};