- Graph: nodes.ts split into nodes/<category>/<Type>.ts (62 files) with shared.ts factories and index.ts registry; NodeContext/values/NodeRegistry separated, writeTyped() replaces duplicated typed writes - Comments: one style (JSDoc on non-obvious exports, // for decisions and traps), wrong/stale comments fixed or removed, ids.ts now real 10 base-36 chars - Core: chainOf, shared worldPosition/editorPosition core, commands/require.ts, commands/naming.ts, util/list.ts, setBagValue/toPosition/propDef; dead code removed (isBehaviorAsset, SCENE_OBJECT_SCHEMA, CommandStack.subscribe, Input.axis, setMode, titleText, World.worldPosition, unused ctor params) - Editor: Inspector split into inspector/ sections, App.ts into Editor.ts + debugHook.ts + shortcuts.ts, Viewport into items.ts + symbols.ts, shared "Add collider" action, unified type labels/swatches - UI toolkit: Widget.trackHover/onPointerRelease, drawControlBox, math helpers, Popup.openBelow, Menu/Dialog/ColorPicker/ListRow in own files, named Theme sizes - Tools: seed-demo/smoke-demo and demo-check project removed, tools/lib (harness, projects, builders), e2e.mjs as runner over tools/e2e/*.mjs sections - Tests: tests/helpers.ts replaces copied fixtures and NodeContext doubles Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
19 lines
577 B
TypeScript
19 lines
577 B
TypeScript
import type { NodeDef } from '../../NodeRegistry';
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import { writeTyped } from '../../values';
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import { any, exec, variableParam } from '../shared';
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export const SetVariable: NodeDef = {
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type: 'SetVariable',
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label: 'Set variable',
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category: 'variable',
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description: "Writes one of this behavior's variables.",
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inputs: [exec(), any('value')],
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outputs: [exec()],
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params: [variableParam],
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run: (ctx, inputs, params) => {
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const key = String(params.variable ?? '');
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if (key) writeTyped(ctx.variables, key, inputs.value);
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return { next: 'exec' };
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},
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};
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