Files
feuerwerk/tests/core/commands.test.ts
T
rootandClaude Fable 5.1 1eb28314cf Refactoring: one file per node, consistent comments, shared helpers, split large modules
- Graph: nodes.ts split into nodes/<category>/<Type>.ts (62 files) with
  shared.ts factories and index.ts registry; NodeContext/values/NodeRegistry
  separated, writeTyped() replaces duplicated typed writes
- Comments: one style (JSDoc on non-obvious exports, // for decisions and
  traps), wrong/stale comments fixed or removed, ids.ts now real 10 base-36 chars
- Core: chainOf, shared worldPosition/editorPosition core, commands/require.ts,
  commands/naming.ts, util/list.ts, setBagValue/toPosition/propDef; dead code
  removed (isBehaviorAsset, SCENE_OBJECT_SCHEMA, CommandStack.subscribe,
  Input.axis, setMode, titleText, World.worldPosition, unused ctor params)
- Editor: Inspector split into inspector/ sections, App.ts into Editor.ts +
  debugHook.ts + shortcuts.ts, Viewport into items.ts + symbols.ts, shared
  "Add collider" action, unified type labels/swatches
- UI toolkit: Widget.trackHover/onPointerRelease, drawControlBox, math helpers,
  Popup.openBelow, Menu/Dialog/ColorPicker/ListRow in own files, named Theme sizes
- Tools: seed-demo/smoke-demo and demo-check project removed, tools/lib
  (harness, projects, builders), e2e.mjs as runner over tools/e2e/*.mjs sections
- Tests: tests/helpers.ts replaces copied fixtures and NodeContext doubles

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-08 08:37:22 +02:00

142 lines
5.4 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import {
CreateAssetCommand,
DeleteAssetCommand,
RenameAssetCommand,
ResetAssetPropertyCommand,
SetActiveSceneCommand,
SetAssetPropertyCommand,
} from '../../src/core/commands/assetCommands';
import {
ClearOverrideCommand,
MoveSceneObjectCommand,
PlaceAssetCommand,
RemoveSceneObjectCommand,
SetOverrideCommand,
} from '../../src/core/commands/sceneObjectCommands';
import { findAsset } from '../../src/core/model/Project';
import { makeSpriteScene, place } from '../helpers';
describe('asset commands', () => {
it('creates assets with defaults and activates the first scene', () => {
const { project, sceneId, spriteId } = makeSpriteScene();
expect(project.assets).toHaveLength(2);
expect(project.activeSceneId).toBe(sceneId);
expect(findAsset(project, spriteId)?.props).toEqual({ enabled: true, width: 100, height: 100, color: 0xe0553f });
});
it('renames and sets properties with undo/redo', () => {
const { project, stack, spriteId } = makeSpriteScene();
const sprite = () => findAsset(project, spriteId)!;
stack.execute(new RenameAssetCommand(spriteId, 'Crate'));
stack.execute(new SetAssetPropertyCommand(spriteId, 'width', 250));
expect(sprite().name).toBe('Crate');
expect(sprite().props.width).toBe(250);
stack.undo();
expect(sprite().props.width).toBe(100);
stack.undo();
expect(sprite().name).toBe('Box');
stack.redo();
stack.redo();
expect(sprite().name).toBe('Crate');
expect(sprite().props.width).toBe(250);
});
it('rejects unknown properties', () => {
const { stack, spriteId } = makeSpriteScene();
expect(() => stack.execute(new SetAssetPropertyCommand(spriteId, 'x', 5))).toThrow(/not defined/);
expect(() => stack.execute(new ResetAssetPropertyCommand(spriteId, 'x'))).toThrow(/not defined/);
});
it('resets a property to its schema default with undo', () => {
const { project, stack, spriteId } = makeSpriteScene();
const sprite = () => findAsset(project, spriteId)!;
stack.execute(new SetAssetPropertyCommand(spriteId, 'height', 60));
stack.execute(new ResetAssetPropertyCommand(spriteId, 'height'));
expect(sprite().props.height).toBe(100);
stack.undo();
expect(sprite().props.height).toBe(60);
stack.redo();
expect(sprite().props.height).toBe(100);
});
it('deletes an asset together with its scene objects and restores both on undo', () => {
const f = makeSpriteScene();
const { project, stack, spriteId, sceneOf } = f;
place(f, spriteId, { x: 1, y: 2 });
place(f, spriteId, { x: 3, y: 4 });
expect(sceneOf().objects).toHaveLength(2);
stack.execute(new DeleteAssetCommand(spriteId));
expect(project.assets).toHaveLength(1);
expect(sceneOf().objects).toHaveLength(0);
stack.undo();
expect(project.assets).toHaveLength(2);
expect(sceneOf().objects.map((o) => o.position)).toEqual([
{ x: 1, y: 2, z: 0 },
{ x: 3, y: 4, z: 0 },
]);
});
it('switches the active scene when the active one is deleted', () => {
const { project, stack, sceneId } = makeSpriteScene();
const second = new CreateAssetCommand('scene', 'Level 2');
stack.execute(second);
stack.execute(new SetActiveSceneCommand(second.asset.id));
stack.execute(new DeleteAssetCommand(second.asset.id));
expect(project.activeSceneId).toBe(sceneId);
stack.undo();
expect(project.activeSceneId).toBe(second.asset.id);
});
});
describe('scene object commands', () => {
it('places assets and refuses scenes', () => {
const f = makeSpriteScene();
const { stack, sceneId, spriteId, sceneOf } = f;
const box = place(f, spriteId, { x: 5, y: 6 });
const object = sceneOf().objects[0]!;
expect(object.id).toBe(box);
expect(object.assetId).toBe(spriteId);
expect(object.position).toEqual({ x: 5, y: 6, z: 0 });
expect(object.overrides).toEqual({});
expect(() => stack.execute(new PlaceAssetCommand(sceneId, sceneId, { x: 0, y: 0 }))).toThrow(/cannot be placed/);
expect(sceneOf().objects).toHaveLength(1);
});
it('moves, overrides, clears and removes with undo', () => {
const f = makeSpriteScene();
const { stack, sceneId, spriteId, sceneOf, object } = f;
const box = place(f, spriteId, { x: 0, y: 0 });
stack.execute(new MoveSceneObjectCommand(sceneId, box, { x: 40, y: 50, z: 3 }));
expect(object(box).position).toEqual({ x: 40, y: 50, z: 3 });
stack.undo();
expect(object(box).position).toEqual({ x: 0, y: 0, z: 0 });
stack.redo();
stack.execute(new SetOverrideCommand(sceneId, box, 'color', 0x123456));
expect(object(box).overrides).toEqual({ color: 0x123456 });
expect(() => stack.execute(new SetOverrideCommand(sceneId, box, 'nope', 1))).toThrow();
stack.execute(new ClearOverrideCommand(sceneId, box, 'color'));
expect(object(box).overrides).toEqual({});
stack.undo();
expect(object(box).overrides).toEqual({ color: 0x123456 });
stack.execute(new RemoveSceneObjectCommand(sceneId, box));
expect(sceneOf().objects).toHaveLength(0);
stack.undo();
expect(object(box).position).toEqual({ x: 40, y: 50, z: 3 });
});
it('clears the redo stack on a new command', () => {
const f = makeSpriteScene();
place(f, f.spriteId, { x: 0, y: 0 });
f.stack.undo();
expect(f.stack.canRedo).toBe(true);
place(f, f.spriteId, { x: 1, y: 1 });
expect(f.stack.canRedo).toBe(false);
});
});