Patterns and songs (#333, #334) have to play sample-accurate in time,
whatever the frame rate does. What is counted in game time runs away
from the sound. This lays the ground: musical time, a scheduler that
plans notes ahead on the audio clock, and a player that starts and ends
a note at a given second. Nothing in the editor plays a sequence yet,
the check scripts drive it through `__gm.music`.
- Ticks, 480 to the quarter as in MIDI files (decided in #332).
Triplets and quintuplets land on whole ticks. Any meter, a beat being
the note value under the line. The tempo always counts quarters.
- `core/music/sequence.ts` is a pure rule: the notes starting in a
window of playing time. Across the end of a loop it looks into the
next round, so the seam has no gap. A note past the loop end ends
there. Windows are whole ticks, and the seam is stepped exactly, so
no rounding can drop the first note of a round.
- `core/music/Scheduler.ts` plans the next 100 ms every 25 ms through a
host, so it is tested with a clock of its own. The first note sounds
50 ms after the start. Changes to the sequence are heard from the
next window on. Stop and seek fade what it started. A new tempo or
loop counts from what is planned, and the playhead keeps its old
pace until the clock gets there.
- The position is the audio clock less `outputLatency`, as bar, beat
and tick.
- The beat comes from a Web Worker (`viewport/musicTimer.ts`), which
keeps its pace in a hidden tab.
- The sound library starts a note at `timing.at`: a buffer source by
`start(when)`, the pitch worklet by counting down inside the render
block it falls in. A note's end is set on the clock at once, its
fade to the sample. Leaving a loop still waits for the page.
- Delay synced to beats (decided in #332, noted from #327): a setting
`Sync` (Seconds / Beats), `time` then in quarter notes, held to the
2 s of the line. Play sound and Play note have an input `tempo`,
120 BPM where nothing is connected. A scheduled note carries the
tempo of its sequence.
- Swing is left for #333/#334, as decided.
Also fixes the red suite of 6f1f315 (task 526). Three checks in e2e 34
waited on the page's clock for things that run on the audio clock. In
CI the voice was already 0.7 s old when first seen, and the 0.3 s note
of Play note was over. `stats().last` now says when a voice started on
the audio clock, and the Quad, Step and Play note checks hold every
reading against it.
Tests:
- music.test.ts (new): 17 tests, time, windows, loop seam, scheduler
with a jittery timer, stop, seek, tempo change
- sound-library +4, soundfx +1, node-catalog +2 (tempo inputs)
- Counter-checks: an unclamped note length, a window that never moves
on, a buffer source ignoring its start time and a Delay ignoring
Beats each turn 1, 6, 1 and 2 tests red
- e2e 34 on melektaus-atx: ALL PASSED, 47 checks (+2). Nine notes of a
looped bar at 150 BPM exactly 0.4 s apart, each planned 89 to 91 ms
ahead. The position matched the clock less 32 ms latency to the
tick. Offline the worklet started on samples 590, 12000 and 15200.
- Gate on melektaus-atx: CHECK EXIT 0, 244 test files, 3786 tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
689 lines
29 KiB
TypeScript
689 lines
29 KiB
TypeScript
/**
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* A sound FX asset (#311) is a graph a sound is played through: Input, effects, Output. It never
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* runs as a behavior does – the compiler turns it into the line of effects a voice passes.
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*/
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import { describe, expect, it } from 'vitest';
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import { buildAsset, CreateAssetCommand, CreateSoundCommand } from '../../src/core/commands/assetCommands';
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import { RenamePortCommand, SetPortDefaultCommand } from '../../src/core/commands/portCommands';
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import { callProblem, resolveDef, soundFxParamsMismatch } from '../../src/core/graph';
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import { type DeclaredPort, portsCompatible } from '../../src/core/graph/Graph';
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import { graphLookup } from '../../src/core/model/graphLookup';
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import type { BehaviorAsset, SoundFxAsset } from '../../src/core/model/Asset';
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import { isPlaceableType } from '../../src/core/model/AssetTypes';
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import { assetRefChoices } from '../../src/core/properties/assetRef';
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import { compileSoundFx, soundFxBuildFor } from '../../src/core/soundfx/compile';
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import {
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dampingCutoff,
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DRY,
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EMPTY_PLAN,
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type FxChain,
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fxChainOf,
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type FxDelay,
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type FxPlan,
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fxRings,
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type FxStage,
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fxTailOf,
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type FxVoice,
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} from '../../src/core/soundfx/nodes';
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import { deserializeProject } from '../../src/core/store/serialize';
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import type { AudioSink } from '../../src/runtime/systems/Audio';
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import { paletteEntries } from '../../src/editor/graph/paletteEntries';
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import {
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graphEditor,
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makeBehavior,
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makeProject,
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makeSpriteScene,
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place,
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type ProjectFixture,
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roundTrip,
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startWorld,
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} from '../helpers';
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const FILE = `${'a1'.repeat(32)}.wav`;
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/** The level of a gain or filter stage. */
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const gainOf = (stage: FxStage | undefined) => (stage && 'gain' in stage ? stage.gain : undefined);
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/** The pitch of a sound that is not mixed. */
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const pitchOf = <T extends FxChain | FxPlan>(sound: T) => ('pitch' in sound ? sound.pitch : undefined);
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function makeFx(f: ProjectFixture = makeProject()) {
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const command = new CreateAssetCommand('soundfx', 'Cave');
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f.stack.execute(command);
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const fx = command.asset as SoundFxAsset;
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return { ...f, fx, edit: graphEditor(f, fx as unknown as BehaviorAsset) };
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}
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/** Input, the given effects in a row, Output. */
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function line(effects: { type: string; params?: Record<string, number | boolean | string> }[]) {
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const f = makeFx();
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const input = f.edit.addNode('SoundFxInput');
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let tail = input;
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for (const effect of effects) {
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const node = f.edit.addNode(effect.type, effect.params ?? {});
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f.edit.connect(tail, 'out', node, 'in');
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tail = node;
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}
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const output = f.edit.addNode('SoundFxOutput');
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f.edit.connect(tail, 'out', output, 'in');
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return { ...f, input, output };
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}
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describe('the sound FX asset', () => {
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it('is not placeable, starts with an empty graph and is what the fx picker offers', () => {
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expect(isPlaceableType('soundfx')).toBe(false);
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expect(buildAsset('soundfx', 'FX')).toMatchObject({ type: 'soundfx', graph: { nodes: [], edges: [] } });
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const f = makeFx();
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f.stack.execute(new CreateSoundCommand('Jump', FILE));
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expect(assetRefChoices(f.project, ['soundfx']).map((a) => a.id)).toEqual([f.fx.id]);
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});
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it('survives a round trip and keeps only sound FX nodes', () => {
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const f = line([{ type: 'SoundFxGain', params: { gain: -6 } }]);
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expect(roundTrip(f.project)).toEqual(f.project);
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const loaded = deserializeProject({
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name: 'P',
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assets: [
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{
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id: 'fx',
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type: 'soundfx',
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name: 'FX',
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graph: {
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nodes: [
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{ id: 'a', type: 'SoundFxInput', x: 0, y: 0, params: {} },
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{ id: 'b', type: 'OnStart', x: 0, y: 0, params: {} },
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],
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edges: [],
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},
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},
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],
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});
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expect((loaded.assets[0] as SoundFxAsset).graph.nodes.map((n) => n.id)).toEqual(['a']);
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});
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it('carries sound only from a sound port into a sound port', () => {
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expect(portsCompatible('audio', 'audio')).toBe(true);
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expect(portsCompatible('audio', 'any')).toBe(false);
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expect(portsCompatible('number', 'audio')).toBe(false);
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expect(portsCompatible('any', 'audio')).toBe(false);
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});
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it('offers its effects, Input and Output once each, and none of them in a behavior', () => {
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const f = makeFx();
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const ids = () => paletteEntries(f.project, f.fx).map((e) => e.id);
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expect(ids()).toEqual([
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'SoundFxInput',
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'SoundFxOutput',
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'SoundFxGain',
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'SoundFxPitch',
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'SoundFxEq',
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'SoundFxMix',
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'SoundFxDelay',
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]);
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f.edit.addNode('SoundFxInput');
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f.edit.addNode('SoundFxOutput');
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expect(ids()).toEqual(['SoundFxGain', 'SoundFxPitch', 'SoundFxEq', 'SoundFxMix', 'SoundFxDelay']);
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const behavior = makeBehavior(f, 'Logic');
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expect(paletteEntries(f.project, behavior).some((e) => e.def.category === 'sound')).toBe(false);
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});
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});
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describe('compiling a sound FX graph', () => {
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it('needs an Output, and an Output fed from the Input', () => {
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const f = makeFx();
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expect(compileSoundFx(f.fx.graph)).toMatchObject({ compiled: null, reason: 'No Output node' });
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const output = f.edit.addNode('SoundFxOutput');
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const gain = f.edit.addNode('SoundFxGain');
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f.edit.connect(gain, 'out', output, 'in');
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const build = compileSoundFx(f.fx.graph);
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expect(build.compiled).toBeNull();
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expect(build.problems[gain.id]).toBe('Nothing comes in: connect it to the Input');
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});
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it('passes the sound on untouched through Input and Output alone', () => {
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const build = compileSoundFx(line([]).fx.graph);
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expect(build).toMatchObject({ compiled: EMPTY_PLAN, effects: 0, reason: '' });
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expect(fxChainOf(build.compiled!)).toEqual(DRY);
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});
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it('turns every node on the line into its stages, in order', () => {
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const f = line([
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{ type: 'SoundFxGain', params: { gain: -6 } },
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{ type: 'SoundFxPitch', params: { semitones: 12 } },
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{ type: 'SoundFxEq', params: { low: 6, high: -3 } },
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{ type: 'SoundFxPitch', params: { semitones: -5 } },
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]);
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const build = compileSoundFx(f.fx.graph);
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expect(build.effects).toBe(4);
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const chain = fxChainOf(build.compiled!);
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expect(pitchOf(chain)).toBe(7);
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expect(chain.stages).toHaveLength(3);
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expect(chain.stages[0]!.kind).toBe('gain');
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expect(gainOf(chain.stages[0])).toBeCloseTo(0.501, 3);
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expect(chain.stages.slice(1)).toEqual([
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{ kind: 'filter', filter: 'lowshelf', frequency: 80, gain: 6, q: 1 },
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{ kind: 'filter', filter: 'highshelf', frequency: 12000, gain: -3, q: 1 },
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]);
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});
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it('leaves out what does nothing and holds a value to its row', () => {
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const quiet = compileSoundFx(line([{ type: 'SoundFxGain' }, { type: 'SoundFxEq' }]).fx.graph);
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expect(quiet.compiled).toEqual(EMPTY_PLAN);
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expect(quiet.effects).toBe(2);
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const loud = fxChainOf(
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compileSoundFx(line([{ type: 'SoundFxGain', params: { gain: 200 } }]).fx.graph).compiled!,
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);
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expect(gainOf(loud.stages[0])).toBeCloseTo(10 ** (24 / 20));
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});
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it('ignores a node hanging off the line', () => {
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const f = line([{ type: 'SoundFxPitch', params: { semitones: 3 } }]);
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const aside = f.edit.addNode('SoundFxGain', { gain: -20 });
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f.edit.connect(f.input, 'out', aside, 'in');
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const build = compileSoundFx(f.fx.graph);
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expect(fxChainOf(build.compiled!)).toEqual({ pitch: 3, shifted: true, stages: [] });
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expect(build.effects).toBe(1);
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});
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});
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describe('a Mix in a sound FX graph (#316)', () => {
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/** Input → Pitch +12 → Mix a, Input → Gain -6 → Mix b, Mix → EQ → Output. */
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function forked(mix: Record<string, number> = {}) {
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const f = makeFx();
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const input = f.edit.addNode('SoundFxInput');
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const pitch = f.edit.addNode('SoundFxPitch', { semitones: 12 });
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const gain = f.edit.addNode('SoundFxGain', { gain: -6 });
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const node = f.edit.addNode('SoundFxMix', mix);
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const eq = f.edit.addNode('SoundFxEq', { low: 6 });
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const output = f.edit.addNode('SoundFxOutput');
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f.edit.connect(input, 'out', pitch, 'in');
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f.edit.connect(input, 'out', gain, 'in');
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f.edit.connect(pitch, 'out', node, 'a');
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f.edit.connect(gain, 'out', node, 'b');
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f.edit.connect(node, 'out', eq, 'in');
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f.edit.connect(eq, 'out', output, 'in');
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return { ...f, input, mix: node };
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}
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it('joins two ways from the Input, each with its own pitch, half each by default', () => {
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const build = compileSoundFx(forked().fx.graph);
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expect(build).toMatchObject({ effects: 4, reason: '' });
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const chain = fxChainOf(build.compiled!);
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expect(chain).toMatchObject({
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mix: 0.5,
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a: { pitch: 12, stages: [] },
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b: { pitch: 0, stages: [{ kind: 'gain' }] },
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stages: [{ kind: 'filter', filter: 'lowshelf', gain: 6 }],
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});
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});
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it('is only the one sound at 0 or 1, with what follows the Mix', () => {
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expect(fxChainOf(compileSoundFx(forked({ mix: 0 }).fx.graph).compiled!)).toMatchObject({
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pitch: 12,
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stages: [{ kind: 'filter' }],
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});
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const b = fxChainOf(compileSoundFx(forked({ mix: 5 }).fx.graph).compiled!);
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expect(b).toMatchObject({ pitch: 0, stages: [{ kind: 'gain' }, { kind: 'filter' }] });
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});
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it('takes its share from a parameter, held between 0 and 1, and keeps both ways for it (#315)', () => {
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const f = forked();
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f.input.ports = [{ key: 'blend', kind: 'number', default: 0.25 }];
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f.edit.connect(f.input, 'blend', f.mix, 'mix');
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const plan = compileSoundFx(f.fx.graph).compiled!;
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expect(fxChainOf(plan)).toMatchObject({ mix: 0.25 });
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expect(fxChainOf(plan, { blend: 0.8 })).toMatchObject({ mix: 0.8 });
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expect(fxChainOf(plan, { blend: -3 })).toMatchObject({ mix: 0, a: { pitch: 12 }, b: { pitch: 0 } });
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expect(fxChainOf(plan, { blend: 3 })).toMatchObject({ mix: 1, a: { pitch: 12 }, b: { pitch: 0 } });
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});
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it('hands a Pitch behind it to both of its sounds', () => {
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const f = forked();
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const output = f.fx.graph.nodes.find((n) => n.type === 'SoundFxOutput')!;
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const eq = f.fx.graph.nodes.find((n) => n.type === 'SoundFxEq')!;
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f.fx.graph.edges = f.fx.graph.edges.filter((e) => e.to.node !== output.id);
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const after = f.edit.addNode('SoundFxPitch', { semitones: -5 });
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f.edit.connect(eq, 'out', after, 'in');
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f.edit.connect(after, 'out', output, 'in');
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expect(fxChainOf(compileSoundFx(f.fx.graph).compiled!)).toMatchObject({
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a: { pitch: 7 },
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b: { pitch: -5 },
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stages: [{ kind: 'filter' }],
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});
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});
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it('needs both of its sounds', () => {
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const f = forked();
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f.fx.graph.edges = f.fx.graph.edges.filter((e) => !(e.to.node === f.mix.id && e.to.port === 'b'));
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const build = compileSoundFx(f.fx.graph);
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expect(build.compiled).toBeNull();
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expect(build.problems[f.mix.id]).toBe('Nothing comes in: connect it to the Input');
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});
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});
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describe('a Delay in a sound FX graph (#327)', () => {
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it('echoes at its defaults, the damping a cutoff evenly in octaves between 20 kHz and 500 Hz', () => {
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const chain = fxChainOf(compileSoundFx(line([{ type: 'SoundFxDelay' }]).fx.graph).compiled!);
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expect(chain.stages).toEqual([
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{ kind: 'delay', time: 0.25, feedback: 0.4, damping: dampingCutoff(0.3), mix: 0.5, pingPong: false },
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]);
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expect([dampingCutoff(0), dampingCutoff(0.5), dampingCutoff(1)]).toEqual([
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20000,
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expect.closeTo(Math.sqrt(20000 * 500)),
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expect.closeTo(500),
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]);
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});
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it('holds its numbers to their rows, never a feedback of 1, and carries ping-pong', () => {
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const chain = fxChainOf(
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compileSoundFx(
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line([
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{ type: 'SoundFxDelay', params: { time: 9, feedback: 2, damping: -1, mix: 3, pingPong: true } },
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]).fx.graph,
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).compiled!,
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);
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expect(chain.stages).toEqual([
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{ kind: 'delay', time: 2, feedback: 0.95, damping: 20000, mix: 1, pingPong: true },
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]);
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});
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it('is left out at a typed-in mix of 0, and kept for a mix from a parameter', () => {
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const off = compileSoundFx(line([{ type: 'SoundFxDelay', params: { mix: 0 } }]).fx.graph);
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expect(off.compiled).toEqual(EMPTY_PLAN);
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const fed = withParam('SoundFxDelay', 'mix', [{ key: 'wet', kind: 'number' }]);
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const plan = soundFxBuildFor(fed.fx).compiled!;
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expect(fxChainOf(plan).stages).toMatchObject([{ kind: 'delay', mix: 0 }]);
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expect(fxChainOf(plan, { wet: 0.7 }).stages).toMatchObject([{ kind: 'delay', mix: 0.7 }]);
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});
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it('takes its time from a parameter, held to two seconds', () => {
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const f = withParam('SoundFxDelay', 'time', [{ key: 'echo', kind: 'number', default: 0.5 }]);
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const plan = soundFxBuildFor(f.fx).compiled!;
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expect(fxChainOf(plan).stages).toMatchObject([{ time: 0.5 }]);
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expect(fxChainOf(plan, { echo: 1 }).stages).toMatchObject([{ time: 1 }]);
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expect(fxChainOf(plan, { echo: 5 }).stages).toMatchObject([{ time: 2 }]);
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});
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it('synced to beats counts its time in quarter notes at the tempo of the voice (#332)', () => {
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const synced = (time: number) =>
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compileSoundFx(line([{ type: 'SoundFxDelay', params: { sync: 'beats', time } }]).fx.graph).compiled!;
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expect(synced(0.75)).toMatchObject({ stages: [{ beats: true, time: { value: 0.75 } }] });
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// A dotted eighth at 120 BPM, an eighth triplet at 100, a quarter where no tempo is said.
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expect(fxChainOf(synced(0.75), {}, 120).stages).toMatchObject([{ time: 0.375 }]);
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expect((fxChainOf(synced(1 / 3), {}, 100).stages[0] as FxDelay).time).toBeCloseTo(0.2);
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expect(fxChainOf(synced(1)).stages).toMatchObject([{ time: 0.5 }]);
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// A whole note at 60 BPM is 4 s: held to the 2 s of the line, as is a tempo out of its range.
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expect(fxChainOf(synced(4), {}, 60).stages).toMatchObject([{ time: 2 }]);
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expect(fxChainOf(synced(1), {}, 1000).stages).toMatchObject([{ time: 0.15 }]);
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// In seconds the tempo changes nothing.
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const seconds = compileSoundFx(line([{ type: 'SoundFxDelay', params: { time: 0.75 } }]).fx.graph);
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expect(fxChainOf(seconds.compiled!, {}, 60).stages).toMatchObject([{ time: 0.75 }]);
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});
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});
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describe('the tail of a voice (#324)', () => {
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const echo = (time: number, feedback: number, mix: number): FxStage => ({
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kind: 'delay',
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time,
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feedback,
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damping: 20000,
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mix,
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pingPong: false,
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});
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const chain = (...stages: FxStage[]): FxChain => ({ pitch: 0, shifted: false, stages });
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it('is nothing without an echo', () => {
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expect(fxTailOf(DRY)).toBe(0);
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expect(fxTailOf(chain({ kind: 'gain', gain: 2 }))).toBe(0);
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expect(fxRings(EMPTY_PLAN)).toBe(false);
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});
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it('lasts until the last echo is 60 dB below the sound', () => {
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expect(fxTailOf(chain(echo(0.25, 0, 0.5)))).toBe(0.25);
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// 0.5^9 is 2 in 1000, 0.5^10 one in 1000 and a bit less: ten echoes are heard.
|
||
expect(fxTailOf(chain(echo(0.25, 0.5, 1)))).toBe(2.5);
|
||
expect(fxTailOf(chain(echo(0.1, 0.95, 1)))).toBeCloseTo(13.5);
|
||
expect(fxTailOf(chain(echo(0.25, 0.9, 0.0001)))).toBe(0);
|
||
});
|
||
|
||
it('adds up echoes behind each other and takes the longer way of a Mix', () => {
|
||
expect(fxTailOf(chain(echo(0.25, 0, 1), echo(0.5, 0, 1)))).toBe(0.75);
|
||
const mixed: FxChain = {
|
||
mix: 0.5,
|
||
a: chain(echo(1, 0, 1)),
|
||
b: chain(echo(0.25, 0, 1)),
|
||
stages: [echo(0.5, 0, 1)],
|
||
};
|
||
expect(fxTailOf(mixed)).toBe(1.5);
|
||
});
|
||
|
||
it('is known from the plan before any value is: an echo rings, wherever it is', () => {
|
||
const f = withParam('SoundFxDelay', 'mix', [{ key: 'wet', kind: 'number' }]);
|
||
expect(fxRings(soundFxBuildFor(f.fx).compiled!)).toBe(true);
|
||
const forked = { mix: { value: 0.5 }, a: EMPTY_PLAN, b: soundFxBuildFor(f.fx).compiled!, stages: [] };
|
||
expect(fxRings(forked)).toBe(true);
|
||
});
|
||
});
|
||
|
||
/**
|
||
* Records what it was asked to play, with the line of effects its values make, and every tune with
|
||
* its time on the side. A voice is numbered by how many have been played, so the first is 1. Every
|
||
* file lasts a quarter of a second.
|
||
*/
|
||
function fakeAudio(): AudioSink & {
|
||
played: { file: string; owner: string; fx: FxChain | undefined }[];
|
||
tuned: { voice: number; params: Readonly<Record<string, number>> }[];
|
||
times: (number | undefined)[];
|
||
} {
|
||
const sink = {
|
||
played: [] as { file: string; owner: string; fx: FxChain | undefined }[],
|
||
tuned: [] as { voice: number; params: Readonly<Record<string, number>> }[],
|
||
times: [] as (number | undefined)[],
|
||
play: (file: string, _volume: number, _loop: boolean, owner: string, fx?: FxVoice) =>
|
||
sink.played.push({ file, owner, fx: fx && fxChainOf(fx.plan, fx.params) }),
|
||
tune: (voice: number, params: Readonly<Record<string, number>>, time?: number) => {
|
||
sink.tuned.push({ voice, params });
|
||
sink.times.push(time);
|
||
},
|
||
playNote: () => 0,
|
||
release: () => {},
|
||
length: () => 0.25,
|
||
stop: () => {},
|
||
tail: () => 0,
|
||
stopVoice: () => {},
|
||
stopOwner: () => {},
|
||
};
|
||
return sink;
|
||
}
|
||
|
||
describe('Play sound with fx', () => {
|
||
function playingScene(fxId: (f: ReturnType<typeof makeFx>) => string) {
|
||
const scene = makeSpriteScene('Box');
|
||
const withFx = makeFx(scene);
|
||
const fx = withFx.fx;
|
||
const input = withFx.edit.addNode('SoundFxInput');
|
||
const pitch = withFx.edit.addNode('SoundFxPitch', { semitones: -12 });
|
||
const output = withFx.edit.addNode('SoundFxOutput');
|
||
withFx.edit.connect(input, 'out', pitch, 'in');
|
||
withFx.edit.connect(pitch, 'out', output, 'in');
|
||
const sound = new CreateSoundCommand('Jump', FILE);
|
||
scene.stack.execute(sound);
|
||
const behavior = makeBehavior(scene, 'Logic');
|
||
place(scene, behavior.id, { x: 0, y: 0 }, place(scene, scene.spriteId, { x: 0, y: 0 }));
|
||
const edit = graphEditor(scene, behavior);
|
||
const start = edit.addNode('OnStart');
|
||
const play = edit.addNode('PlaySound', { sound: sound.asset.id, fx: fxId(withFx) });
|
||
edit.connect(start, 'exec', play, 'exec');
|
||
return { ...scene, fx, output, pitch };
|
||
}
|
||
|
||
it('sends the voice through the asset the node names', () => {
|
||
const f = playingScene((s) => s.fx.id);
|
||
const audio = fakeAudio();
|
||
startWorld(f, { behaviors: true, audio }).frame();
|
||
expect(audio.played).toMatchObject([{ file: FILE, fx: { pitch: -12, stages: [] } }]);
|
||
});
|
||
|
||
it('plays it dry without an fx, with one that is gone, and with one that does not compile', () => {
|
||
const none = fakeAudio();
|
||
startWorld(
|
||
playingScene(() => ''),
|
||
{ behaviors: true, audio: none },
|
||
).frame();
|
||
const gone = fakeAudio();
|
||
startWorld(
|
||
playingScene(() => 'no-such-fx'),
|
||
{ behaviors: true, audio: gone },
|
||
).frame();
|
||
const broken = playingScene((s) => s.fx.id);
|
||
broken.fx.graph.edges = [];
|
||
expect(soundFxBuildFor(broken.fx).compiled).toBeNull();
|
||
const brokenAudio = fakeAudio();
|
||
startWorld(broken, { behaviors: true, audio: brokenAudio }).frame();
|
||
for (const audio of [none, gone, brokenAudio])
|
||
expect(audio.played).toMatchObject([{ file: FILE, fx: DRY }]);
|
||
});
|
||
});
|
||
|
||
/** Input with the given parameters, its `param` fed into the effect's `into`, then Output. */
|
||
function withParam(type: string, into: string, ports: DeclaredPort[], param = ports[0]!.key) {
|
||
const f = line([{ type }]);
|
||
f.input.ports = ports;
|
||
const effect = f.fx.graph.nodes.find((n) => n.type === type)!;
|
||
f.edit.connect(f.input, param, effect, into);
|
||
return f;
|
||
}
|
||
|
||
describe('the parameters of a sound FX', () => {
|
||
it('stay open in the plan and take the value handed in, held to the row', () => {
|
||
const f = withParam('SoundFxPitch', 'semitones', [{ key: 'depth', kind: 'number', default: -12 }]);
|
||
const plan = soundFxBuildFor(f.fx).compiled!;
|
||
expect(pitchOf(plan)).toEqual([{ value: -12, param: 'depth', min: -64, max: 64 }]);
|
||
expect(pitchOf(fxChainOf(plan))).toBe(-12);
|
||
expect(pitchOf(fxChainOf(plan, { depth: 5 }))).toBe(5);
|
||
expect(pitchOf(fxChainOf(plan, { depth: 100 }))).toBe(64);
|
||
expect(pitchOf(fxChainOf(plan, { other: 3 }))).toBe(-12);
|
||
});
|
||
|
||
it('keep a stage that is 0 by default, so a value handed in can open it, even on a playing voice', () => {
|
||
const f = withParam('SoundFxGain', 'gain', [{ key: 'loud', kind: 'number' }]);
|
||
const plan = soundFxBuildFor(f.fx).compiled!;
|
||
expect(plan.stages).toHaveLength(1);
|
||
expect(fxChainOf(plan)).toEqual({ pitch: 0, shifted: false, stages: [{ kind: 'gain', gain: 1 }] });
|
||
expect(fxChainOf(plan, { loud: 6 }).stages[0]).toMatchObject({ kind: 'gain' });
|
||
expect((fxChainOf(plan, { loud: 6 }).stages[0] as { gain: number }).gain).toBeCloseTo(10 ** (6 / 20));
|
||
});
|
||
|
||
it('keep a pitch that is 0 by default on the worklet, and only a typed-in 0 off it (#317)', () => {
|
||
const fed = withParam('SoundFxPitch', 'semitones', [{ key: 'depth', kind: 'number' }]);
|
||
expect(fxChainOf(soundFxBuildFor(fed.fx).compiled!)).toMatchObject({ pitch: 0, shifted: true });
|
||
const typed = line([{ type: 'SoundFxPitch', params: { semitones: 0 } }]);
|
||
expect(fxChainOf(soundFxBuildFor(typed.fx).compiled!)).toMatchObject({ pitch: 0, shifted: false });
|
||
});
|
||
|
||
it('feed an EQ band as well', () => {
|
||
const f = withParam('SoundFxEq', 'mid', [{ key: 'body', kind: 'number', default: 3 }]);
|
||
const chain = fxChainOf(soundFxBuildFor(f.fx).compiled!, { body: -4 });
|
||
expect(chain.stages).toEqual([{ kind: 'filter', filter: 'peaking', frequency: 1000, gain: -4, q: 1 }]);
|
||
});
|
||
|
||
it('are kept with their defaults through a save, a default only on a number', () => {
|
||
const f = withParam('SoundFxPitch', 'semitones', [{ key: 'depth', kind: 'number', default: -7 }]);
|
||
expect(roundTrip(f.project)).toEqual(f.project);
|
||
const loaded = deserializeProject({
|
||
name: 'P',
|
||
assets: [
|
||
{
|
||
id: 'fx',
|
||
type: 'soundfx',
|
||
name: 'FX',
|
||
graph: {
|
||
nodes: [
|
||
{
|
||
id: 'a',
|
||
type: 'SoundFxInput',
|
||
x: 0,
|
||
y: 0,
|
||
params: {},
|
||
ports: [
|
||
{ key: 'p', kind: 'number', default: 'loud' },
|
||
{ key: 'q', kind: 'number', default: 2 },
|
||
],
|
||
},
|
||
],
|
||
edges: [],
|
||
},
|
||
},
|
||
],
|
||
});
|
||
expect((loaded.assets[0] as SoundFxAsset).graph.nodes[0]!.ports).toEqual([
|
||
{ key: 'p', kind: 'number' },
|
||
{ key: 'q', kind: 'number', default: 2 },
|
||
]);
|
||
});
|
||
|
||
it('do not go where a sound goes, and a sound does not go where a number does', () => {
|
||
const f = line([{ type: 'SoundFxGain' }]);
|
||
f.input.ports = [{ key: 'level', kind: 'number' }];
|
||
const gain = f.fx.graph.nodes.find((n) => n.type === 'SoundFxGain')!;
|
||
f.fx.graph.edges.find((e) => e.to.node === gain.id)!.from.port = 'level';
|
||
expect(compileSoundFx(f.fx.graph).problems[gain.id]).toBe('"in" takes a sound');
|
||
expect(portsCompatible('fxparams', 'fxparams')).toBe(true);
|
||
expect(portsCompatible('fxparams', 'any')).toBe(false);
|
||
expect(portsCompatible('struct', 'fxparams')).toBe(false);
|
||
});
|
||
|
||
it('have a default set by a command that undoes', () => {
|
||
const f = withParam('SoundFxPitch', 'semitones', [{ key: 'depth', kind: 'number' }]);
|
||
f.stack.execute(new SetPortDefaultCommand(f.fx.id, f.input.id, 'depth', 4));
|
||
expect(f.input.ports).toEqual([{ key: 'depth', kind: 'number', default: 4 }]);
|
||
expect(pitchOf(fxChainOf(soundFxBuildFor(f.fx).compiled!))).toBe(4);
|
||
f.stack.undo();
|
||
expect(f.input.ports).toEqual([{ key: 'depth', kind: 'number' }]);
|
||
});
|
||
});
|
||
|
||
describe('Sound FX parameters and Play sound', () => {
|
||
function scene(options: { pick?: string[]; values?: Record<string, number>; other?: boolean } = {}) {
|
||
const f = makeSpriteScene('Box');
|
||
const withFx = makeFx(f);
|
||
const { fx, edit: fxEdit } = withFx;
|
||
const input = fxEdit.addNode('SoundFxInput');
|
||
input.ports = [
|
||
{ key: 'depth', kind: 'number', default: -12 },
|
||
{ key: 'loud', kind: 'number', default: 0 },
|
||
];
|
||
const pitch = fxEdit.addNode('SoundFxPitch');
|
||
const gain = fxEdit.addNode('SoundFxGain');
|
||
const output = fxEdit.addNode('SoundFxOutput');
|
||
fxEdit.connect(input, 'out', pitch, 'in');
|
||
fxEdit.connect(pitch, 'out', gain, 'in');
|
||
fxEdit.connect(gain, 'out', output, 'in');
|
||
fxEdit.connect(input, 'depth', pitch, 'semitones');
|
||
fxEdit.connect(input, 'loud', gain, 'gain');
|
||
const sound = new CreateSoundCommand('Jump', FILE);
|
||
f.stack.execute(sound);
|
||
const behavior = makeBehavior(f, 'Logic');
|
||
place(f, behavior.id, { x: 0, y: 0 }, place(f, f.spriteId, { x: 0, y: 0 }));
|
||
const edit = graphEditor(f, behavior);
|
||
const start = edit.addNode('OnStart');
|
||
const play = edit.addNode('PlaySound', { sound: sound.asset.id, fx: fx.id });
|
||
const named = options.other ? 'another-fx' : fx.id;
|
||
const params = edit.addNode('SoundFxParameters', { soundFxAsset: named, ...options.values });
|
||
params.ports = (options.pick ?? []).map((key) => ({ key, kind: 'number' as const }));
|
||
edit.connect(start, 'exec', play, 'exec');
|
||
edit.connect(params, 'params', play, 'fxParams');
|
||
return { ...f, fx, input, behavior, play, params };
|
||
}
|
||
|
||
it('hands the picked values to the voice, the others keep their defaults', () => {
|
||
const f = scene({ pick: ['depth'], values: { depth: 7 } });
|
||
const audio = fakeAudio();
|
||
startWorld(f, { behaviors: true, audio }).frame();
|
||
expect(audio.played).toMatchObject([
|
||
{ file: FILE, fx: { pitch: 7, stages: [{ kind: 'gain', gain: 1 }] } },
|
||
]);
|
||
});
|
||
|
||
it('starts a picked parameter at the default of the FX', () => {
|
||
const f = scene({ pick: ['depth', 'loud'] });
|
||
const def = resolveDef(f.params, f.behavior.graph, graphLookup(f.project))!;
|
||
expect(def.inputs.map((p) => [p.key, p.default])).toEqual([
|
||
['depth', -12],
|
||
['loud', 0],
|
||
]);
|
||
const audio = fakeAudio();
|
||
startWorld(f, { behaviors: true, audio }).frame();
|
||
expect(audio.played[0]!.fx).toEqual({ pitch: -12, shifted: true, stages: [{ kind: 'gain', gain: 1 }] });
|
||
});
|
||
|
||
it('says so at the node when no FX is picked or it is gone', () => {
|
||
const f = scene();
|
||
const lookup = graphLookup(f.project);
|
||
expect(callProblem(f.params, lookup)).toBeNull();
|
||
f.params.params.soundFxAsset = '';
|
||
expect(callProblem(f.params, lookup)).toBe('No sound FX picked');
|
||
f.params.params.soundFxAsset = 'gone';
|
||
expect(callProblem(f.params, lookup)).toBe('That sound FX is gone');
|
||
});
|
||
|
||
it('warns at Play sound when the parameters are for another FX', () => {
|
||
expect(soundFxParamsMismatch(scene().play, scene().behavior.graph)).toBeNull();
|
||
const f = scene({ other: true });
|
||
expect(soundFxParamsMismatch(f.play, f.behavior.graph)).toBe('The parameters are for another sound FX');
|
||
});
|
||
|
||
it('follow a parameter renamed at the Input, edges and value included, and back on undo', () => {
|
||
const f = scene({ pick: ['depth'], values: { depth: 7 } });
|
||
f.stack.execute(new RenamePortCommand(f.fx.id, f.input.id, 'depth', 'drop'));
|
||
expect(f.params.ports).toEqual([{ key: 'drop', kind: 'number' }]);
|
||
expect(f.params.params.drop).toBe(7);
|
||
const audio = fakeAudio();
|
||
startWorld(f, { behaviors: true, audio }).frame();
|
||
expect(audio.played[0]!.fx).toEqual({ pitch: 7, shifted: true, stages: [{ kind: 'gain', gain: 1 }] });
|
||
f.stack.undo();
|
||
expect(f.params.ports).toEqual([{ key: 'depth', kind: 'number' }]);
|
||
expect(f.params.params.depth).toBe(7);
|
||
});
|
||
});
|
||
|
||
describe('Set sound FX parameters (#315)', () => {
|
||
/**
|
||
* Pressing x plays Jump through an FX twice, the first `sound` – then hands `depth` to the voice
|
||
* the first play gave out, over the length of that play where `spanned`.
|
||
*/
|
||
function tuning(sound?: string, spanned = false) {
|
||
const f = makeSpriteScene('Box');
|
||
const { fx } = makeFx(f);
|
||
const created = new CreateSoundCommand('Jump', FILE);
|
||
f.stack.execute(created);
|
||
const behavior = makeBehavior(f, 'Logic');
|
||
place(f, behavior.id, { x: 0, y: 0 }, place(f, f.spriteId, { x: 0, y: 0 }));
|
||
const edit = graphEditor(f, behavior);
|
||
const first = edit.addNode('PlaySound', { sound: sound ?? created.asset.id, fx: fx.id });
|
||
const second = edit.addNode('PlaySound', { sound: created.asset.id, fx: fx.id });
|
||
const set = edit.addNode('SetSoundFxParameters');
|
||
const params = edit.addNode('SoundFxParameters', { soundFxAsset: fx.id, depth: 3 });
|
||
params.ports = [{ key: 'depth', kind: 'number' }];
|
||
edit.wire([
|
||
[edit.addNode('OnKeyDown', { key: 'x' }), 'exec', first, 'exec'],
|
||
[first, 'exec', second, 'exec'],
|
||
[second, 'exec', set, 'exec'],
|
||
[first, 'voice', set, 'voice'],
|
||
[params, 'params', set, 'fxParams'],
|
||
]);
|
||
if (spanned) edit.wire([[first, 'length', set, 'time']]);
|
||
return f;
|
||
}
|
||
|
||
it('hands the values to the one voice its Play sound gave out, not to another of the same sound', () => {
|
||
const audio = fakeAudio();
|
||
const { input, frame } = startWorld(tuning(), { behaviors: true, audio });
|
||
input.press('x');
|
||
frame();
|
||
expect(audio.played).toHaveLength(2);
|
||
expect(audio.tuned).toEqual([{ voice: 1, params: { depth: 3 } }]);
|
||
});
|
||
|
||
it('reaches nothing where its Play sound played nothing', () => {
|
||
const audio = fakeAudio();
|
||
const { input, frame } = startWorld(tuning('no-such-sound'), { behaviors: true, audio });
|
||
input.press('x');
|
||
frame();
|
||
expect(audio.played).toHaveLength(1);
|
||
expect(audio.tuned).toEqual([]);
|
||
});
|
||
|
||
it('spans a change over the length its Play sound hands out', () => {
|
||
const audio = fakeAudio();
|
||
const { input, frame } = startWorld(tuning(undefined, true), { behaviors: true, audio });
|
||
input.press('x');
|
||
frame();
|
||
expect(audio.times).toEqual([0.25]);
|
||
});
|
||
});
|