The asset panel only listed the categories and types that hold assets. To make the first asset of a kind you had to know its category in the `+` menu. A switch now lists all of them, and a right-click on a heading offers just what sits under it. - General settings has "Show empty asset categories and types", off by default and kept in this browser. Applying it refreshes the panel at once through a new `onGeneralSettings` listener. - `groupAssets(assets, empty)` gives every category and type when asked. The empty ones stand faint with a count of 0, and an empty type has no chevron, since there is nothing to unfold. - `ListItem.faint` draws a row's label, hint and icons at half opacity, like a disabled widget. - A right-click on a category heading offers the types of that category without a submenu, on a type heading only that type. The empty space below the rows still opens the whole `+` menu. `ListView.onListMenu` passes the heading's id for this. - Every menu of new assets says "Create asset" above its entries, so a click on a type reads as making one. `MenuOptions.title` draws that muted line. It is not an entry and matches no search. Tests: - Unit asset-groups and view-tween: 23 green, 2 new. Counter-test with the empty flag ignored: the new groups test fails. - e2e 04 (melektaus-atx): ALL PASSED, 67 checks, 4 new and 1 rewritten. Counter-test with the heading id dropped: the 3 menu checks fail. The title is checked on the `+` button and on a type heading (2 checks extended), the rerun passed with 67 checks. - Gate (melektaus-atx): CHECK EXIT 0, 272 files, 4212 tests. It ran before the menu title. Afterwards only the menu and asset-groups units, typecheck and lint ran, all clean. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
241 lines
8.2 KiB
TypeScript
241 lines
8.2 KiB
TypeScript
/** The zoom transition (#309): the way between two views, the driver that shows it, and its setting. */
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import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
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import {
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generalSettings,
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keepGeneralSettings,
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onGeneralSettings,
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resetGeneralSettings,
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zoomTransitionMs,
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} from '../../src/editor/generalSettings';
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import { zoomedAbout } from '../../src/editor/graph/graphView';
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import { localToImage, zoomAbout } from '../../src/editor/texture/sheetView';
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import { easeOut, tweenView, type ViewMap, ViewTween } from '../../src/editor/viewTween';
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function fakeClock() {
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let time = 0;
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const ticks = new Set<() => void>();
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return {
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now: () => time,
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add: (fn: () => void) => void ticks.add(fn),
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remove: (fn: () => void) => void ticks.delete(fn),
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advance(ms: number) {
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time += ms;
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for (const fn of [...ticks]) fn();
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},
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get attached() {
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return ticks.size;
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},
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};
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}
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/** A surface with a view and nothing else; `draws` counts what it was asked to draw. */
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function surface(start: ViewMap = { scale: 1, x: 0, y: 0 }) {
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const s = { view: { ...start }, draws: 0 };
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const target = {
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read: () => ({ ...s.view }),
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write: (map: ViewMap) => void (s.view = { ...map }),
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draw: () => void (s.draws += 1),
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};
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return { s, target };
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}
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/** The world point shown at a screen point. */
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const worldAt = (view: ViewMap, x: number, y: number) => ({
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x: (x - view.x) / view.scale,
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y: (y - view.y) / view.scale,
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});
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describe('the way between two views', () => {
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it('starts on the first and ends on the second', () => {
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const from = { scale: 1, x: 10, y: 20 };
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const to = { scale: 3, x: -40, y: 5 };
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expect(tweenView(from, to, 0)).toEqual(from);
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expect(tweenView(from, to, 1)).toEqual(to);
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});
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it('keeps the graph point under the pointer under it all the way', () => {
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const from = { pan: { x: 120, y: 80 }, zoom: 1 };
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const to = zoomedAbout(from, { x: 300, y: 200 }, 2);
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const a = { scale: from.zoom, x: from.pan.x, y: from.pan.y };
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const b = { scale: to.zoom, x: to.pan.x, y: to.pan.y };
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for (const t of [0.1, 0.5, 0.9]) {
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const mid = worldAt(tweenView(a, b, t), 300, 200);
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expect(mid.x).toBeCloseTo(180, 9);
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expect(mid.y).toBeCloseTo(120, 9);
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}
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});
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it('keeps the picture pixel under the pointer under it in the sheet tabs', () => {
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const from = { panX: 40, panY: -12, zoom: 4 };
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const to = zoomAbout(from, 0.5, 250, 90);
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const mid = tweenView(
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{ scale: from.zoom, x: from.panX, y: from.panY },
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{ scale: to.zoom, x: to.panX, y: to.panY },
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0.4,
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);
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const pixel = localToImage({ panX: mid.x, panY: mid.y, zoom: mid.scale }, 250, 90);
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const before = localToImage(from, 250, 90);
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expect(pixel.x).toBeCloseTo(before.x, 9);
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expect(pixel.y).toBeCloseTo(before.y, 9);
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});
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it('moves the scale by equal ratios, so halfway from 1 to 4 is 2', () => {
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expect(tweenView({ scale: 1, x: 0, y: 0 }, { scale: 4, x: 0, y: 0 }, 0.5).scale).toBeCloseTo(2, 12);
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});
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it('slides between two views of the same scale', () => {
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expect(tweenView({ scale: 2, x: 0, y: 10 }, { scale: 2, x: 100, y: 30 }, 0.25)).toEqual({
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scale: 2,
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x: 25,
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y: 15,
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});
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});
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it('eases out: most of the way early, nothing past the end', () => {
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expect(easeOut(0)).toBe(0);
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expect(easeOut(1)).toBe(1);
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expect(easeOut(2)).toBe(1);
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expect(easeOut(0.5)).toBeCloseTo(0.875, 12);
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});
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});
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describe('the transition of a view', () => {
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const double = (s: { view: ViewMap }) => () => {
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s.view = { scale: s.view.scale * 2, x: s.view.x * 2, y: s.view.y * 2 };
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};
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it('shows the way from what was on screen to the new view, and lets go at the end', () => {
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const clock = fakeClock();
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const { s, target } = surface();
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const tween = new ViewTween(target, () => 200, clock);
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tween.change(double(s));
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expect(s.view).toEqual({ scale: 1, x: 0, y: 0 });
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expect(tween.moving).toBe(true);
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expect(tween.heading).toEqual({ scale: 2, x: 0, y: 0 });
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clock.advance(100);
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expect(s.view.scale).toBeGreaterThan(1);
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expect(s.view.scale).toBeLessThan(2);
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clock.advance(100);
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expect(s.view).toEqual({ scale: 2, x: 0, y: 0 });
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expect(tween.moving).toBe(false);
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expect(clock.attached).toBe(0);
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});
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it('adds quick steps up to exactly as many steps, starting the way from what is shown', () => {
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const clock = fakeClock();
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const { s, target } = surface();
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const tween = new ViewTween(target, () => 200, clock);
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tween.change(double(s));
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clock.advance(50);
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const shown = { ...s.view };
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tween.change(double(s));
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expect(tween.heading?.scale).toBe(4);
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expect(s.view).toEqual(shown);
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clock.advance(200);
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expect(s.view.scale).toBe(4);
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});
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it('keeps its pace when a wheel event makes no step', () => {
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const clock = fakeClock();
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const { s, target } = surface();
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const tween = new ViewTween(target, () => 200, clock);
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tween.change(double(s));
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clock.advance(50);
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tween.change(() => {});
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clock.advance(150);
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expect(tween.moving).toBe(false);
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expect(s.view.scale).toBe(2);
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});
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it('lets go when something else moves the view', () => {
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const clock = fakeClock();
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const { s, target } = surface();
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const tween = new ViewTween(target, () => 200, clock);
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tween.change(double(s));
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clock.advance(50);
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s.view = { scale: 7, x: 1, y: 2 };
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clock.advance(16);
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expect(s.view).toEqual({ scale: 7, x: 1, y: 2 });
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expect(tween.moving).toBe(false);
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expect(clock.attached).toBe(0);
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});
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it('jumps at once at 0 ms', () => {
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const clock = fakeClock();
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const { s, target } = surface();
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const tween = new ViewTween(target, () => 0, clock);
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tween.change(double(s));
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expect(s.view.scale).toBe(2);
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expect(tween.moving).toBe(false);
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expect(clock.attached).toBe(0);
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});
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it('lands on the target without drawing, and finishes by drawing it', () => {
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const clock = fakeClock();
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const { s, target } = surface();
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const tween = new ViewTween(target, () => 200, clock);
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tween.change(double(s));
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clock.advance(50);
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const draws = s.draws;
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tween.land();
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expect(s.view.scale).toBe(2);
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expect(s.draws).toBe(draws);
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tween.change(double(s));
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tween.finish();
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expect(s.view.scale).toBe(4);
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expect(s.draws).toBe(draws + 1);
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expect(clock.attached).toBe(0);
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});
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});
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describe('the general settings', () => {
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function memoryStore() {
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const items = new Map<string, string>();
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return {
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items,
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getItem: (key: string) => items.get(key) ?? null,
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setItem: (key: string, value: string) => void items.set(key, value),
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};
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}
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beforeEach(() => resetGeneralSettings());
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afterEach(() => {
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vi.unstubAllGlobals();
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resetGeneralSettings();
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});
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it('starts at 200 ms where nothing was kept', () => {
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vi.stubGlobal('window', { localStorage: memoryStore() });
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expect(generalSettings().zoomTransitionMs).toBe(200);
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});
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it('keeps the transition in the browser and reads it back on a new page', () => {
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const store = memoryStore();
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vi.stubGlobal('window', { localStorage: store });
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keepGeneralSettings({ zoomTransitionMs: 350 });
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resetGeneralSettings();
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expect(generalSettings().zoomTransitionMs).toBe(350);
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expect(JSON.parse(store.items.get('game-maker.general-settings') ?? '')).toEqual({
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zoomTransitionMs: 350,
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showEmptyAssetGroups: false,
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});
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});
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it('hides empty asset groups until switched on, keeps the switch and tells listeners (#361)', () => {
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vi.stubGlobal('window', { localStorage: memoryStore() });
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expect(generalSettings().showEmptyAssetGroups).toBe(false);
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let told = 0;
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const stop = onGeneralSettings(() => (told += 1));
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keepGeneralSettings({ showEmptyAssetGroups: true });
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resetGeneralSettings();
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expect(generalSettings()).toEqual({ zoomTransitionMs: 200, showEmptyAssetGroups: true });
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stop();
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keepGeneralSettings({ showEmptyAssetGroups: false });
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expect(told).toBe(1);
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});
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it('holds the transition to whole ms from 0 to 1000', () => {
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expect([zoomTransitionMs(5000), zoomTransitionMs(-3), zoomTransitionMs(12.6)]).toEqual([1000, 0, 13]);
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expect(zoomTransitionMs('fast')).toBe(200);
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});
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});
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