Files
feuerwerk/tests
adminandClaude Opus 5.5 2592873d76
game-maker / gate (push) Successful in 3m1s
game-maker / suite (push) Successful in 9m30s
Pull nearest tilemap uvs a tenth of a texel in, 0.02 still showed lines
At 0.02 texel the lines between tiles of a nearest tilemap were gone at
the zooms tried first, but still showed at others. The user raised the
inset to 0.1 by hand and checked it in the browser.

- A tenth of a texel is still far below half a texel, so the texel
  picked at every pixel centre stays the same.
- The comment names the new value.

Tests:
- tilemap.test.ts follows the value: the inset test expects 0.1/96,
  the sliver test allows up to 0.25 texel from the edge, and the quad
  test checks its uvs to 2 digits instead of 3.
- ./check.sh: 156 files, 2314 tests, CHECK EXIT 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 08:44:26 +02:00
..