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feuerwerk
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feuerwerk
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admin
and
Claude Opus 5
2a390e52ff
game-maker / gate (push)
Successful in 1m36s
Details
game-maker / suite (push)
Successful in 5m41s
Details
The scene view and the animation preview share one camera, the three form dialogs one base, and keys are found through one set of helpers (
#85
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 14:19:53 +02:00
..
commands
The scene view and the animation preview share one camera, the three form dialogs one base, and keys are found through one set of helpers (
#85
)
2026-09-17 14:19:53 +02:00
graph
Animations blend out on Stop and at the end of Once (reset), and Play can restart a running animation (
#106
)
2026-09-17 11:50:10 +02:00
model
The scene view and the animation preview share one camera, the three form dialogs one base, and keys are found through one set of helpers (
#85
)
2026-09-17 14:19:53 +02:00
particles
The scene view and the animation preview share one camera, the three form dialogs one base, and keys are found through one set of helpers (
#85
)
2026-09-17 14:19:53 +02:00
properties
The scene view and the animation preview share one camera, the three form dialogs one base, and keys are found through one set of helpers (
#85
)
2026-09-17 14:19:53 +02:00
shader
The scene view and the animation preview share one camera, the three form dialogs one base, and keys are found through one set of helpers (
#85
)
2026-09-17 14:19:53 +02:00
store
Keys carry an easing for the span to the next key: linear, step, ease in, ease out, ease in-out (
#101
)
2026-09-17 07:27:44 +02:00
util
Trim needless comments and fix the picker width
2026-09-08 15:52:05 +02:00
ids.ts
Refactoring: one file per node, consistent comments, shared helpers, split large modules
2026-09-08 08:37:22 +02:00
time.ts
One clock under everything that moves by itself (
#90
)
2026-09-14 09:31:53 +02:00