Files
feuerwerk/tests/ui/svg-icons.test.ts
T
adminandClaude Opus 5.5 ceaa44e5b8
game-maker / gate (push) Successful in 2m50s
game-maker / suite (push) Successful in 8m57s
Add roles and a user management tab for admins (#180, #179)
Until now every account could do the same, and managing accounts
meant running make-user.php on the server. Accounts now carry a role,
and admins get a tab in the editor to create, rename, re-role, reset
and delete accounts. Both issues share the same server files, so they
land in one commit.

#180 Roles:
- Every account is admin or user. A missing or unknown role counts as
  user, on the server and in the client.
- auth/session and auth/login return {user, role}.
- Auth::requireAdmin() answers everyone else with 403.
- make-user.php takes the role as a third argument. Without it an
  existing account keeps its role, so a password reset from the CLI
  never demotes an admin.
- Admins see and save other users' projects like their own. Saving
  keeps the original owner.

#179 User management:
- The account menu gets "User management" (admins only) and "Plugins"
  (everyone). Both open the same closable tab, accounts on top and
  plugins below. The fixed Plugins tab is gone.
- Per account: Rename, Role, Password (no old password needed) and
  Delete with a confirmation. "New user..." creates one.
- Each account lists its projects with an Open button.
- Delete is refused while the account still owns projects.
- Renaming moves the projects along and ends every session of the
  account. transfer takes the same lock as save.
- On their own row an admin can only set the password. The last admin
  cannot be demoted or deleted. The server enforces both.
- The account rules live in AccountRules.php and accountRules.ts as
  pure functions, so they are testable without a server.

Findings:
- At 1280 px the Delete button reached past the column edge and was
  not clickable. The name column is flexible now, and module 49 checks
  the layout.
- The server lets an admin delete other users' projects, but the
  editor has no button for it yet. Left open in the issue.

Tests:
- ./check.sh: 148 files, 2214 tests, exit 0 (was 147 / 2204).
- New tests/php/accounts.test.php, 51 checks, plain PHP. CI runs it
  as its own step in the gate job, the host has no PHP.
- New e2e module 49 with 18 checks. CI creates the e2e-admin account
  in serve.sh. Modules 14, 38, 46 and the scaffold follow the new tab.
- e2e 1-16,37,38,45,46,49: all passed, 581 checks.
- Counter-checks: owner on save, admin view, default role and self
  delete in PHP fail 7, 5, 5 and 1 checks. Unchecked requireAdmin,
  a wider column and the caller as owner each fail exactly their
  e2e check.
- Check sum 1314 -> 1333 (+1 in 38, +18 in 49), computed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 13:59:04 +02:00

165 lines
7.6 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import { describe, expect, it } from 'vitest';
import { ASSET_TYPES } from '../../src/core/model/AssetTypes';
import { DECLARED_PORT_KINDS, FIELD_KINDS, kindMark, VARIABLE_KINDS } from '../../src/core/properties/kinds';
import {
ASSET_ICON_SVG,
GAME_ICON_SVG,
LIST_ICON_SVG,
PLUGINS_ICON_SVG,
USERS_ICON_SVG,
} from '../../src/editor/panels/assetIcons';
import { HEADER_ICON_SVG } from '../../src/editor/panels/headerIcons';
import { ARROW_ICON_SVG, KIND_ICON_SVG, ROW_ACTION_ICON_SVG } from '../../src/editor/panels/markIcons';
import { TOOLBAR_ICON_SVG } from '../../src/editor/panels/toolbarIcons';
import { UI_ICON_SVG } from '../../src/ui/icons';
import { tintSvg } from '../../src/ui/svg';
import { SYMBOL_SVG } from '../../src/viewport/symbolIcons';
/** Opening tags as name + attributes; the files are flat, so no real XML parser is needed. */
function tags(svg: string): { name: string; attrs: Record<string, string> }[] {
return [...svg.matchAll(/<([a-z]+)([^>]*?)\/?>/g)].map(([, name, rest]) => ({
name: name!,
attrs: Object.fromEntries([...rest!.matchAll(/([a-zA-Z-]+)="([^"]*)"/g)].map(([, k, v]) => [k!, v!])),
}));
}
describe('icon files', () => {
it('has a scene view symbol for every symbol (#175)', () => {
expect(Object.keys(SYMBOL_SVG).sort()).toEqual([
'behavior',
'camera',
'container',
'particles',
'rigidbody',
]);
});
it('has an asset panel icon for every asset type, each its own picture (#176)', () => {
expect(Object.keys(ASSET_ICON_SVG).sort()).toEqual([...ASSET_TYPES].sort());
expect(new Set(Object.values(ASSET_ICON_SVG)).size).toBe(ASSET_TYPES.length);
});
const icons = [
...Object.entries(SYMBOL_SVG).map(([name, svg]) => [`symbol ${name}`, svg]),
...Object.entries(ASSET_ICON_SVG).map(([name, svg]) => [`asset ${name}`, svg]),
['list tab', LIST_ICON_SVG],
['game tab', GAME_ICON_SVG],
['plugins tab', PLUGINS_ICON_SVG],
['user management tab', USERS_ICON_SVG],
...Object.entries(TOOLBAR_ICON_SVG).map(([name, svg]) => [`toolbar ${name}`, svg]),
...Object.entries(HEADER_ICON_SVG).map(([name, svg]) => [`header ${name}`, svg]),
...Object.entries(UI_ICON_SVG).map(([name, svg]) => [`ui ${name}`, svg]),
...Object.entries(KIND_ICON_SVG).map(([name, svg]) => [`kind ${name}`, svg]),
...Object.entries(ROW_ACTION_ICON_SVG).map(([name, svg]) => [`row action ${name}`, svg]),
...Object.entries(ARROW_ICON_SVG).map(([name, svg]) => [`arrow ${name}`, svg]),
];
// The symbols that were characters until #214: the font the editor ships has no such glyphs.
it('marks every kind a user can pick once – by a picture, or by letters where it has none (#214)', () => {
const picked = [...new Set([...VARIABLE_KINDS, ...FIELD_KINDS, ...DECLARED_PORT_KINDS])];
const marks = picked.map((kind) => {
const icon = KIND_ICON_SVG[kind];
const letters = kindMark(kind);
expect(Boolean(icon) !== Boolean(letters), `${kind}: a picture or letters, not both`).toBe(true);
return icon ?? letters;
});
expect(new Set(marks).size).toBe(picked.length);
});
// A test finds a picture by the id of its file (`locateIcon`), so every id names one file.
it('names each picture a test looks for after its own file (#214)', () => {
const named = icons.map(([, svg]) => tags(svg!)[0]!.attrs.id).filter((id) => id !== undefined);
expect(new Set(named).size).toBe(named.length);
for (const svg of [
...Object.values(UI_ICON_SVG),
...Object.values(KIND_ICON_SVG),
...Object.values(ROW_ACTION_ICON_SVG),
...Object.values(ARROW_ICON_SVG),
])
expect(tags(svg)[0]!.attrs.id).toBeDefined();
});
// The magnet stands alone in the header, without the "Snap" it replaced (#194): a picture another
// button already wears would say that button's thing.
it('draws the snap switch as a magnet of its own, bent without arcs (#194)', () => {
const others = [
...Object.values(ASSET_ICON_SVG),
...Object.values(TOOLBAR_ICON_SVG),
LIST_ICON_SVG,
GAME_ICON_SVG,
PLUGINS_ICON_SVG,
];
expect(others).not.toContain(HEADER_ICON_SVG.snap);
expect(HEADER_ICON_SVG.snap).toContain('C');
for (const { attrs } of tags(HEADER_ICON_SVG.snap).slice(1)) expect(attrs.d ?? '').not.toMatch(/[Aa]/);
});
it('has one icon per button of the top bar, each its own picture (#183)', () => {
expect(Object.keys(TOOLBAR_ICON_SVG).sort()).toEqual(['menu', 'pause', 'play', 'redo', 'stop', 'undo']);
expect(new Set(Object.values(TOOLBAR_ICON_SVG)).size).toBe(6);
});
// The bar carries no captions any more, so a picture shared with a tab or an asset type would be
// the only thing left telling the two apart – and it would not.
it('draws the top bar in pictures of its own, none of them an asset icon (#183)', () => {
const others = [...Object.values(ASSET_ICON_SVG), LIST_ICON_SVG, GAME_ICON_SVG, PLUGINS_ICON_SVG];
for (const svg of Object.values(TOOLBAR_ICON_SVG)) expect(others).not.toContain(svg);
});
// Pixi's parser draws an A in the middle of a path as a spike (the puzzle piece of #119); undo
// and redo are the arcs of this set, so they are the ones that have to keep clear of it.
it('bends the top bar arrows with cubic curves rather than arcs (#183)', () => {
for (const svg of [TOOLBAR_ICON_SVG.undo, TOOLBAR_ICON_SVG.redo]) {
expect(svg).toContain('C');
for (const { attrs } of tags(svg).slice(1)) expect(attrs.d ?? '').not.toMatch(/[Aa]/);
}
});
// Pixi draws the file's coordinates as they are and ignores the viewBox, so the viewBox only
// shows the file right elsewhere – centred on the origin, it matches what the editor draws.
it.each(icons)('%s is centred on its origin', (_, svg) => {
const root = tags(svg)[0]!;
expect(root.name).toBe('svg');
const [x, y, w, h] = root.attrs.viewBox!.split(' ').map(Number);
expect([x, y]).toEqual([-w! / 2, -h! / 2]);
expect([Number(root.attrs.width), Number(root.attrs.height)]).toEqual([w, h]);
});
it('draws the asset icons in the 16 units a list row and a button reserve', () => {
for (const svg of [
...Object.values(ASSET_ICON_SVG),
LIST_ICON_SVG,
GAME_ICON_SVG,
PLUGINS_ICON_SVG,
USERS_ICON_SVG,
])
expect(tags(svg)[0]!.attrs.viewBox).toBe('-8 -8 16 16');
});
it('gives the List, Game, Plugins and User management tabs a picture no asset type has (#176, #119, #179)', () => {
const tabs = [LIST_ICON_SVG, GAME_ICON_SVG, PLUGINS_ICON_SVG, USERS_ICON_SVG];
for (const svg of tabs) expect(Object.values(ASSET_ICON_SVG)).not.toContain(svg);
expect(new Set(tabs).size).toBe(tabs.length);
});
it.each(icons)('%s uses only what the Pixi parser draws like a browser', (_, svg) => {
for (const { name, attrs } of tags(svg).slice(1)) {
// polygon and polyline read their points as whole numbers; groups would carry transforms,
// which the parser ignores.
expect(['path', 'circle', 'rect', 'ellipse', 'line']).toContain(name);
expect(attrs.transform).toBeUndefined();
// Without a fill a browser fills black, Pixi does not fill at all once there is a stroke.
expect(attrs.fill, `${name} states its fill`).toBeDefined();
for (const paint of [attrs.fill, attrs.stroke].filter((p) => p !== undefined))
expect(paint).toMatch(/^(none|currentColor|#[0-9a-f]{6})$/);
}
});
it('puts the theme colour where the file says currentColor', () => {
expect(tintSvg('<path fill="currentColor" stroke="currentColor"/>', 0x0000ff)).toBe(
'<path fill="#0000ff" stroke="#0000ff"/>',
);
for (const [, svg] of icons) expect(tintSvg(svg!, 0xb066ff)).not.toContain('currentColor');
});
});