PropertyValue was number | string | boolean | list. A struct joins it, which costs two things the typechecker found rather than I did. An object on a data edge used to mean a live entity, so asEntity would have taken a struct for one and asString would have read .name off it. EntityHandle now carries a symbol brand – a symbol so no field name can impersonate it, and it never serializes, which suits a thing that exists only while the game runs. It is built in exactly one place. String(value) would have written a struct as [object Object] at 39 call sites. They go through textOf(), which is identical for primitives. normalizeGraph dropped everything but primitives from node params, so the List node lost its value on every save ([3,1,4] round-tripped to undefined). Variables were spared: they have a schema, params have none.
138 lines
5.9 KiB
TypeScript
138 lines
5.9 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { AddVariableCommand } from '../../src/core/commands/variableCommands';
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import { SetOverrideCommand } from '../../src/core/commands/sceneObjectCommands';
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import { sameValue, textOf } from '../../src/core/model/Properties';
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import { findAsset, objectHolders, type Project } from '../../src/core/model/Project';
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import { deserializeProject } from '../../src/core/store/serialize';
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import { coerceValue, listFromText, listToText, variableDef } from '../../src/core/properties/PropertySchema';
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import { deviatesFromAsset } from '../../src/core/properties/resolve';
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import { asEntity, asStruct, writeTyped } from '../../src/core/graph';
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import { fakeEntity, makeBehavior, makeSpriteScene, place, roundTrip } from '../helpers';
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const findObject = (project: Project, id: string) =>
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objectHolders(project)
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.flatMap((holder) => holder.objects)
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.find((o) => o.id === id);
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describe('a list as a value', () => {
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it('survives saving and loading – with its items, not as a string', () => {
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const f = makeSpriteScene();
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const behavior = makeBehavior(f, 'B');
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f.stack.execute(new AddVariableCommand(behavior.id, 'grid', 'list'));
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const object = place(f, behavior.id, { x: 0, y: 0 });
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f.stack.execute(new SetOverrideCommand(f.sceneId, object, 'grid', [1, 0, 2]));
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const loaded = roundTrip(f.project);
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const stored = findObject(loaded, object)?.overrides.grid;
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expect(stored).toEqual([1, 0, 2]);
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});
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it('survives inside a container instance too, where no schema is there to coerce it', () => {
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// Instance edits are read from an untyped slot: the old filter kept number/string/boolean and
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// dropped everything else, which would have swallowed the list without a word.
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const loaded = deserializeProject(
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{
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name: 'P',
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activeSceneId: 's1',
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assets: [
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{
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id: 's1',
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type: 'scene',
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objects: [
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{
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id: 'i1',
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assetId: 'c1',
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position: {},
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instanceEdits: { b1: { overrides: { grid: [3, 4] } } },
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},
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],
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},
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{ id: 'c1', type: 'container', objects: [] },
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],
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},
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'p1',
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);
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expect(findObject(loaded, 'i1')?.instanceEdits.b1?.overrides.grid).toEqual([3, 4]);
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});
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it('is compared by its items, so reloading does not turn every list into an override', () => {
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// The same items in a fresh array: a reference compare would call this a deviation on every load.
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expect(sameValue([1, 2, 3], [1, 2, 3])).toBe(true);
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expect(sameValue([1, 2, 3], [1, 2])).toBe(false);
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expect(sameValue([1, 2, 3], [1, 9, 3])).toBe(false);
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});
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it('an override that only repeats the default is not one', () => {
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const f = makeSpriteScene();
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const behavior = makeBehavior(f, 'B');
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f.stack.execute(new AddVariableCommand(behavior.id, 'row', 'list'));
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const asset = findAsset(f.project, behavior.id)!;
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asset.props.row = [1, 2];
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const object = place(f, behavior.id, { x: 0, y: 0 });
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f.stack.execute(new SetOverrideCommand(f.sceneId, object, 'row', [1, 2]));
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const placed = f.object(object);
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expect(deviatesFromAsset(placed, asset, 'row')).toBe(false);
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f.stack.execute(new SetOverrideCommand(f.sceneId, object, 'row', [1, 3]));
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expect(deviatesFromAsset(placed, asset, 'row')).toBe(true);
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});
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it('reads and writes as one comma-separated line, item kind by item kind', () => {
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expect(listFromText('1, 2, 3', 'number')).toEqual([1, 2, 3]);
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expect(listFromText('', 'number')).toEqual([]);
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expect(listFromText('a, b', 'text')).toEqual(['a', 'b']);
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// Spelling has to count here: Boolean('false') would be true.
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expect(listFromText('true, false, 0', 'boolean')).toEqual([true, false, false]);
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expect(listFromText('#ff0000, #00ff00', 'color')).toEqual([0xff0000, 0x00ff00]);
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expect(listToText([0xff0000], 'color')).toBe('#ff0000');
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expect(listToText([1, 2], 'number')).toBe('1, 2');
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});
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it('a value that is not a list falls back to the default rather than becoming one', () => {
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const def = variableDef('grid', 'list', [7], 'number');
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expect(coerceValue(def, 'nonsense')).toEqual([7]);
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expect(coerceValue(def, ['1', 2])).toEqual([1, 2]);
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});
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});
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describe('a struct as a value', () => {
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it('compares by content, one level deep, and tells a different shape apart', () => {
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expect(sameValue({ x: 1, tags: ['a'] }, { x: 1, tags: ['a'] })).toBe(true);
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expect(sameValue({ x: 1, tags: ['a'] }, { x: 1, tags: ['b'] })).toBe(false);
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expect(sameValue({ x: 1 }, { x: 1, y: 2 })).toBe(false);
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expect(sameValue({ x: 1 }, [1])).toBe(false);
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});
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it('reads as text field by field, never as "[object Object]"', () => {
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expect(textOf({ x: 1, tags: ['a', 'b'] })).toBe('x: 1, tags: a, b');
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});
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it('is not a live entity, and a live entity is not one', () => {
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const handle = fakeEntity('Player');
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expect(asStruct(handle)).toEqual({});
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expect(asStruct({ x: 1 })).toEqual({ x: 1 });
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expect(asEntity({ x: 1 })).toBeNull();
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expect(asEntity(handle)).toBe(handle);
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});
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/** What lets one node set some values of a bundle without erasing the rest of it. */
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it('keeps the fields of the slot it is written into, filling only the ones that arrive', () => {
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const bag = { piece: { x: 1, y: 2, name: 'T' } };
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writeTyped(bag, 'piece', { y: 9, gone: 5 });
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expect(bag.piece).toEqual({ x: 1, y: 9, name: 'T' });
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});
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it('converts each field to the type that field already held', () => {
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const bag = { piece: { count: 0, on: false, label: '' } };
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writeTyped(bag, 'piece', { count: '7', on: 'yes', label: 42 });
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expect(bag.piece).toEqual({ count: 7, on: true, label: '42' });
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});
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it('a non-struct written into a struct slot leaves the declared fields standing', () => {
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const bag = { piece: { x: 1 } };
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writeTyped(bag, 'piece', 5);
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expect(bag.piece).toEqual({ x: 1 });
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});
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});
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