The project has a name and a logo now, but neither the editor tab nor the repo carried it. The logo existed only as a design mockup. - public/brand/ holds the logo in three layouts: the icon alone, the wordmark to the right and the wordmark below. Each comes in a light and a dark variant, with a transparent background. - The geometry is taken from the mockup. Strokes are rebuilt as filled shapes. The wordmark is Manrope Bold converted to paths, with the font's kerning and -0.03em tracking, so no installed font is needed. - The favicon is the dark icon on a rounded #15171B tile, as SVG plus favicon.ico (16, 32, 48 px) and a 180 px apple-touch-icon. Only the editor page links it. play.html shows the games and stays without. - nginx serves the folder as /feuerwerk/public/brand/. Vite has no publicDir, so the files are not copied into dist/. Findings: - At 16 px the strokes get thinner than one pixel and the icon blurs. From 32 px on it is clean. Tests: - Rendered in Chromium at 3x against the mockup: the icon matches to 7 of 255 per channel, wordmark edges sit within 1 device pixel. - Prettier on web/index.html clean. No full gate, the change has no code in it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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4.6 KiB