Stage 3 of the rename. The repo now lives at meleki/feuerwerk, the runners carry feuerwerk labels and the WSL distro on melektaus-atx is called feuerwerk-ci. The code has to follow, or CI finds no runner and the suite no longer picks the GPU path. - ci.yml: workflow name feuerwerk, jobs on feuerwerk-ci (gate, stein2) and feuerwerk-wsl (suite, melektaus-atx). - GAME_MAKER_* variables are now FEUERWERK_*. This includes FEUERWERK_BROWSER=wsl, which the runner config on melektaus-atx sets. - The video worker runs as container feuerwerk-video with the image feuerwerk-video and works on /srv/feuerwerk. - e2e.sh starts the unit feuerwerk-e2e, the CI image keeps its paths under the new name. - README and repo links point to git.nockal.com/meleki/feuerwerk. The old URLs still redirect with 301. Both runners keep their old labels until the first CI run with this ci.yml is through. Then they go, together with the image tag game-maker-ci:latest and GAME_MAKER_BROWSER in the atx config. Tests: - Gate on melektaus-atx through the renamed distro: CHECK EXIT 0, 307 files, 4756 tests. - e2e 60 on melektaus-atx: ALL PASSED, 20 checks. Renderer is the RTX 4070 through D3D12, so FEUERWERK_BROWSER reaches the GPU path. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
99 lines
3.8 KiB
JavaScript
99 lines
3.8 KiB
JavaScript
/**
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* Signing the check tools in. Since #177 every API route but `auth/*` needs a session, so every
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* seed, smoke and e2e run logs in first – as `e2e`, the account that owns the four test projects.
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*
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* The password is never in the repo: it comes from `FEUERWERK_E2E_PASSWORD` or from
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* `data/e2e-password.txt`, which is git-ignored and written once per server (CI writes its own).
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*/
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import { readFile } from 'node:fs/promises';
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import { dirname, resolve } from 'node:path';
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import { fileURLToPath } from 'node:url';
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export const E2E_USER = 'e2e';
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/** The administrator the user management step signs in as (#179); it owns nothing. */
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export const E2E_ADMIN = 'e2e-admin';
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const DATA = resolve(dirname(fileURLToPath(import.meta.url)), '../../data');
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const PASSWORD_FILE = resolve(DATA, 'e2e-password.txt');
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const ADMIN_PASSWORD_FILE = resolve(DATA, 'e2e-admin-password.txt');
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const COOKIE = 'feuerwerk_session';
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/** One session per server for the whole process; logging in per request would be pointless load. */
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const cookies = new Map();
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/** The password of the `e2e` account; the step that drives the sign-in screen types it in. */
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export async function e2ePassword() {
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const fromEnv = process.env.FEUERWERK_E2E_PASSWORD;
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if (fromEnv) return fromEnv;
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try {
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return (await readFile(PASSWORD_FILE, 'utf8')).trim();
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} catch {
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throw new Error(
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`no password for the "${E2E_USER}" account: set FEUERWERK_E2E_PASSWORD or put it in ${PASSWORD_FILE}`,
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);
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}
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}
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/** The password of `e2e-admin`, from `FEUERWERK_E2E_ADMIN_PASSWORD` or `data/e2e-admin-password.txt`. */
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export async function e2eAdminPassword() {
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const fromEnv = process.env.FEUERWERK_E2E_ADMIN_PASSWORD;
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if (fromEnv) return fromEnv;
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try {
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return (await readFile(ADMIN_PASSWORD_FILE, 'utf8')).trim();
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} catch {
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throw new Error(
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`no password for the "${E2E_ADMIN}" account: set FEUERWERK_E2E_ADMIN_PASSWORD or put it in ${ADMIN_PASSWORD_FILE}`,
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);
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}
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}
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/**
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* Signs in as anyone and answers with a fresh `feuerwerk_session=…`, uncached – for a step that
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* needs a second account beside the tools' own.
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*/
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export async function logIn(baseUrl, username, password) {
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const res = await fetch(`${baseUrl}api/index.php?r=auth/login`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ username, password }),
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signal: AbortSignal.timeout(20_000),
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});
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if (!res.ok) {
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throw new Error(`could not sign in as "${username}" at ${baseUrl}: HTTP ${res.status}`);
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}
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// `getSetCookie` keeps the headers apart; a joined string cannot be split on commas, because a
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// cookie's own Expires date carries one.
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const set = res.headers.getSetCookie().find((c) => c.startsWith(`${COOKIE}=`));
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if (!set) throw new Error(`signing in at ${baseUrl} returned no ${COOKIE} cookie`);
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return set.split(';')[0];
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}
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/** `feuerwerk_session=…` for `Cookie` headers, logging in on first use. */
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export async function sessionCookie(baseUrl) {
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const cached = cookies.get(baseUrl);
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if (cached) return cached;
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const cookie = await logIn(baseUrl, E2E_USER, await e2ePassword());
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cookies.set(baseUrl, cookie);
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return cookie;
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}
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/**
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* Drops the cached session, so the next request signs in again. Changing the password ends every
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* other session of the account (#182) – the step that does it leaves the tools' one dead.
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*/
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export function forgetSession(baseUrl) {
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cookies.delete(baseUrl);
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}
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/** The headers a tool's `fetch` needs on top of its own. */
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export async function authHeaders(baseUrl) {
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return { Cookie: await sessionCookie(baseUrl) };
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}
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/** The session token alone – what the browser gets handed over CDP. */
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export async function sessionToken(baseUrl) {
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return (await sessionCookie(baseUrl)).slice(COOKIE.length + 1);
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}
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export const SESSION_COOKIE = COOKIE;
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