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feuerwerk
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32057a96fc8e83d98ecb298efed9f509b389a224
feuerwerk
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core
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Claude Opus 5
32057a96fc
game-maker / gate (push)
Successful in 1m52s
Details
game-maker / suite (push)
Successful in 6m41s
Details
Physics stage 2: colliders gain the shapes capsule and polygon, a polygon keeps its corners in the property points, turns, scales and mirrors with its object and is edited in the scene view (drag a corner, click an edge to insert one, double-click to delete, at least three stay, each step one undo step), a concave polygon is split into convex parts, a self-intersecting one is drawn red and collides with nothing, Rapier gets a capsule and one convex collider per part on the same body, and Move and the editor run use our own f64 geometry for the new shapes, where on a tie between two normals the one that blocks the move least wins, so a box no longer stops at the foot of a slope (
#151
); first version of a collision outline per texture frame, edited in the texture tab with the new Collision toggle, which a plain tile blocks with instead of its rectangle (
#141
, to be reworked)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 22:56:25 +02:00
..
FileStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
FontStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
http.ts
Uploads carry the name the file came with (
#83
)
2026-09-13 20:32:45 +02:00
HttpFileStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
HttpProjectStore.ts
Share the one HTTP envelope and the one byte formatter
2026-09-10 07:14:23 +02:00
ProjectStore.ts
Trim needless comments and fix the picker width
2026-09-08 15:52:05 +02:00
serialize.ts
Physics stage 2: colliders gain the shapes capsule and polygon, a polygon keeps its corners in the property points, turns, scales and mirrors with its object and is edited in the scene view (drag a corner, click an edge to insert one, double-click to delete, at least three stay, each step one undo step), a concave polygon is split into convex parts, a self-intersecting one is drawn red and collides with nothing, Rapier gets a capsule and one convex collider per part on the same body, and Move and the editor run use our own f64 geometry for the new shapes, where on a tie between two normals the one that blocks the move least wins, so a box no longer stops at the foot of a slope (
#151
); first version of a collision outline per texture frame, edited in the texture tab with the new Collision toggle, which a plain tile blocks with instead of its rectangle (
#141
, to be reworked)
2026-09-18 22:56:25 +02:00
SoundStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
TextureStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
tilemapCells.ts
The loader keeps no migrations any more: an asset of the old type autotile (before
#131
) is an unknown type and dropped, and a tilemap layer with the cell map of the first version (before
#134
) loads empty; every project is saved in the current format, and the two tests now pin that the old shapes are not read (
#137
)
2026-09-18 15:12:07 +02:00