301 lines
12 KiB
JavaScript
301 lines
12 KiB
JavaScript
import { colourDistance } from '../lib/harness.mjs';
|
||
import { openTab } from './lib/scaffold.mjs';
|
||
|
||
/**
|
||
* Autotiles (#118). The sheet is drawn here and pasted in like a real picture: two floor blocks
|
||
* (the two steps of an animation) beside each other and a wall block below them, every quarter tile
|
||
* in a colour of its own. That is what lets the checks below read a pixel off the board and say
|
||
* which quarter the editor put into which corner of a tile – the rule the whole feature is, and one
|
||
* no unit test can see through the renderer.
|
||
*
|
||
* Drawn here rather than seeded into the fixture: a texture asset in the fixture is a texture the
|
||
* texture steps would find first, and they are written for a project that starts without one.
|
||
*/
|
||
|
||
const QUAD = 24;
|
||
|
||
/**
|
||
* The sheet as a paste: 8 × 10 quarter tiles. Floor blocks at x = 0 and x = 96 (told apart by their
|
||
* blue), the wall block below the first, the rest transparent.
|
||
*/
|
||
const PASTE_SHEET = `(async () => {
|
||
const canvas = document.createElement('canvas');
|
||
canvas.width = ${QUAD * 8};
|
||
canvas.height = ${QUAD * 10};
|
||
const g = canvas.getContext('2d');
|
||
for (let qy = 0; qy < 10; qy++)
|
||
for (let qx = 0; qx < 8; qx++) {
|
||
if (qy >= 6 && qx >= 4) continue;
|
||
const [r, gr, b] = qy < 6
|
||
? [40 + (qx % 4) * 60, 30 + qy * 40, qx < 4 ? 90 : 200]
|
||
: [30 + (qy - 6) * 60, 40 + qx * 40, 20];
|
||
g.fillStyle = 'rgb(' + r + ',' + gr + ',' + b + ')';
|
||
g.fillRect(qx * ${QUAD}, qy * ${QUAD}, ${QUAD}, ${QUAD});
|
||
}
|
||
const blob = await new Promise((resolve) => canvas.toBlob(resolve, 'image/png'));
|
||
const transfer = new DataTransfer();
|
||
transfer.items.add(new File([blob], 'autotiles.png', { type: 'image/png' }));
|
||
window.dispatchEvent(new ClipboardEvent('paste', { clipboardData: transfer, bubbles: true }));
|
||
})()`;
|
||
|
||
/** The colour a quarter of a block was drawn in – the same formula as the paste above. */
|
||
export function quadColour(kind, qx, qy, step = 0) {
|
||
const [r, g, b] =
|
||
kind === 'wall' ? [30 + qy * 60, 40 + qx * 40, 20] : [40 + qx * 60, 30 + qy * 40, step ? 200 : 90];
|
||
return `#${[r, g, b].map((c) => c.toString(16).padStart(2, '0')).join('')}`;
|
||
}
|
||
|
||
/**
|
||
* Whether the tile's quarters were taken from these block positions and drawn in these colours.
|
||
* The step the animation stands on and the four pixels are read in **one** call into the page: read
|
||
* one at a time, a running animation can step between them, and that is a flake, not a finding.
|
||
*/
|
||
async function tileReads(t, index, expected, kind) {
|
||
const tile = await t.json(`__gm.autotile.tile(${index})`);
|
||
if (!tile) return { ok: false, detail: 'no such tile on the board' };
|
||
const positions = tile.quadrants.map((q) => [q.x, q.y]);
|
||
if (JSON.stringify(positions) !== JSON.stringify(expected))
|
||
return { ok: false, detail: JSON.stringify({ positions, expected }) };
|
||
const points = tile.quadrants.map((q) => [Math.round(q.at.x), Math.round(q.at.y)]);
|
||
const shot = await t.json(
|
||
`(() => ({ step: __gm.autotile.board().picture, read: ${JSON.stringify(points)}` +
|
||
`.map(([x, y]) => __gm.pixelAt(x, y)) }))()`,
|
||
);
|
||
const want = expected.map(([qx, qy]) => quadColour(kind, qx, qy, shot.step));
|
||
const off = shot.read.filter((colour, i) => colourDistance(colour, want[i]) > 12);
|
||
return { ok: off.length === 0, step: shot.step, detail: JSON.stringify({ read: shot.read, want }) };
|
||
}
|
||
|
||
export async function autotile(t) {
|
||
const { check, sleep, json, evaluate, mutate, clickText, drag, wheel, press, shot, settle, undo } = t;
|
||
|
||
await press('Escape');
|
||
await evaluate('__gm.state.select(null)');
|
||
|
||
// 39z. The sheet, the three blocks cut out of it and the autotile drawn from the two floor ones.
|
||
// Only the picture goes in the normal way (a paste, as in the nine-slice step); the frames
|
||
// and the asset are written into the model, which is what the unit tests cover.
|
||
await evaluate(PASTE_SHEET);
|
||
await sleep(2500);
|
||
const sheet = await json(
|
||
"(() => { const a = __gm.state.project.assets.filter((a) => a.type === 'texture').at(-1);" +
|
||
' return a ? { id: a.id, w: a.width, h: a.height } : null; })()',
|
||
);
|
||
check(
|
||
'the autotile sheet is imported at its own size',
|
||
sheet?.w === 192 && sheet?.h === 240,
|
||
JSON.stringify(sheet),
|
||
);
|
||
await mutate(`
|
||
const sheet = __gm.state.project.assets.find((a) => a.id === ${JSON.stringify(sheet.id)});
|
||
sheet.name = 'Autotiles';
|
||
sheet.props.filter = 'nearest';
|
||
sheet.frames.push(
|
||
{ id: 'at-floor-1', name: 'Floor 1', x: 0, y: 0, w: 96, h: 144 },
|
||
{ id: 'at-floor-2', name: 'Floor 2', x: 96, y: 0, w: 96, h: 144 },
|
||
{ id: 'at-wall', name: 'Wall', x: 0, y: 144, w: 96, h: 96 },
|
||
);
|
||
__gm.state.project.assets.push({
|
||
id: 'at-grass',
|
||
type: 'autotile',
|
||
name: 'Grass',
|
||
props: { kind: 'floor', fps: 4, playback: 'loop' },
|
||
pictures: ['at-floor-1', 'at-floor-2'],
|
||
});`);
|
||
|
||
// 39a. Opening the autotile asset opens its tab, with the board built for a floor block.
|
||
await evaluate("__gm.state.openAsset('at-grass')");
|
||
await settle();
|
||
let board = await json('__gm.autotile.board()');
|
||
check(
|
||
'opening an autotile shows the Autotile tab with the asset in it',
|
||
(await json('__gm.tab()')) === 'autotile' && board.assetId === 'at-grass',
|
||
JSON.stringify({ tab: await json('__gm.tab()'), board }),
|
||
);
|
||
check(
|
||
'a floor block gives 47 tiles at 48 px and nothing to complain about',
|
||
board.kind === 'floor' && board.combinations === 47 && board.tile === 48 && board.problem === '',
|
||
JSON.stringify(board),
|
||
);
|
||
check(
|
||
'the readout and the picture list name the two steps',
|
||
(await json('__gm.autotile.info()')).includes('2 pictures') &&
|
||
JSON.stringify((await json('__gm.autotile.pictures()')).pictures) ===
|
||
JSON.stringify(['Autotiles / Floor 1', 'Autotiles / Floor 2']),
|
||
JSON.stringify({
|
||
info: await json('__gm.autotile.info()'),
|
||
strip: await json('__gm.autotile.pictures()'),
|
||
}),
|
||
);
|
||
|
||
// 39b. The pixels. While the animation runs the picture under the pointer changes, so it is cut
|
||
// down to one step for the reading and put back afterwards.
|
||
await mutate("__gm.state.project.assets.find((a) => a.id === 'at-grass').pictures = ['at-floor-1']");
|
||
await settle();
|
||
const lone = await tileReads(
|
||
t,
|
||
0,
|
||
[
|
||
[0, 2],
|
||
[3, 2],
|
||
[0, 5],
|
||
[3, 5],
|
||
],
|
||
'floor',
|
||
);
|
||
check('a lone tile is drawn from the four convex corners of the block', lone.ok, lone.detail);
|
||
|
||
// Row 3, column 2 of the sample map is surrounded on all eight sides, so all four quarters of
|
||
// that tile come from the block's inside – taken turned by half a tile, the way RPG Maker does
|
||
// it, which is what makes the joint to the next tile seamless.
|
||
const surrounded = await json('__gm.autotile.sampleTile(3, 2)');
|
||
const inside = await tileReads(
|
||
t,
|
||
surrounded,
|
||
[
|
||
[2, 4],
|
||
[1, 4],
|
||
[2, 3],
|
||
[1, 3],
|
||
],
|
||
'floor',
|
||
);
|
||
check('a surrounded tile of the sample map is drawn from its inside', inside.ok, inside.detail);
|
||
await shot('39-autotile');
|
||
|
||
// 39c. The animation: two pictures at 4 fps step through on their own, and the picture decides
|
||
// the colours on screen.
|
||
await mutate(
|
||
"__gm.state.project.assets.find((a) => a.id === 'at-grass').pictures = ['at-floor-1', 'at-floor-2']",
|
||
);
|
||
await settle();
|
||
const seen = new Set();
|
||
for (let i = 0; i < 20 && seen.size < 2; i++) {
|
||
seen.add((await json('__gm.autotile.board()')).picture);
|
||
await sleep(120);
|
||
}
|
||
check('the two pictures run as an animation', seen.has(0) && seen.has(1), JSON.stringify([...seen]));
|
||
const animated = await tileReads(
|
||
t,
|
||
0,
|
||
[
|
||
[0, 2],
|
||
[3, 2],
|
||
[0, 5],
|
||
[3, 5],
|
||
],
|
||
'floor',
|
||
);
|
||
check('and the step it stands on is the one drawn', animated.ok, `${animated.step}: ${animated.detail}`);
|
||
|
||
// 39d. Fit, pan and zoom.
|
||
await t.click(...Object.values(await json('__gm.autotile.fitAt()')));
|
||
await settle();
|
||
board = await json('__gm.autotile.board()');
|
||
const fitted = { zoom: board.zoom, pan: board.pan };
|
||
const centre = { x: board.rect.x + board.rect.w / 2, y: board.rect.y + board.rect.h - 40 };
|
||
await drag(centre.x, centre.y, centre.x + 60, centre.y - 40);
|
||
board = await json('__gm.autotile.board()');
|
||
check(
|
||
'dragging on the board pans it',
|
||
Math.round(board.pan.x - fitted.pan.x) === 60 && Math.round(board.pan.y - fitted.pan.y) === -40,
|
||
JSON.stringify({ fitted, now: board.pan }),
|
||
);
|
||
await wheel(centre.x, centre.y, -300);
|
||
await settle();
|
||
board = await json('__gm.autotile.board()');
|
||
check('the wheel zooms it', board.zoom > fitted.zoom, JSON.stringify({ fitted, now: board.zoom }));
|
||
await t.click(...Object.values(await json('__gm.autotile.fitAt()')));
|
||
await settle();
|
||
board = await json('__gm.autotile.board()');
|
||
check(
|
||
'Fit frames the board as before',
|
||
Math.abs(board.zoom - fitted.zoom) < 1e-6 && Math.abs(board.pan.x - fitted.pan.x) < 1e-6,
|
||
JSON.stringify({ fitted, now: { zoom: board.zoom, pan: board.pan } }),
|
||
);
|
||
|
||
// 39e. The kind: the same pictures are no wall block, and the tab says so instead of drawing
|
||
// something wrong.
|
||
const kindAt = await json('__gm.autotile.kindPickerAt()');
|
||
await t.click(kindAt.x, kindAt.y);
|
||
await clickText('Wall (2 × 2)');
|
||
await settle();
|
||
board = await json('__gm.autotile.board()');
|
||
check(
|
||
'switching the kind to Wall rejects the floor blocks with a reason',
|
||
board.kind === 'wall' && board.tiles === 0 && board.problem.includes('wall block'),
|
||
JSON.stringify(board),
|
||
);
|
||
|
||
// 39f. Its own block, though, is one: the two floor pictures out, the wall picture in.
|
||
for (let i = 0; i < 2; i++) {
|
||
const row = await json('__gm.autotile.pictureRowAt(0)');
|
||
await t.click(row.x, row.y);
|
||
const remove = await json('__gm.autotile.removePictureAt()');
|
||
await t.click(remove.x, remove.y);
|
||
await settle();
|
||
}
|
||
board = await json('__gm.autotile.board()');
|
||
check(
|
||
'an autotile without a picture says what it is missing',
|
||
board.pictures === 0 && board.problem.includes('No picture yet'),
|
||
JSON.stringify(board),
|
||
);
|
||
const addAt = await json('__gm.autotile.addPictureAt()');
|
||
await t.click(addAt.x, addAt.y);
|
||
await clickText('Autotiles / Wall');
|
||
await settle();
|
||
board = await json('__gm.autotile.board()');
|
||
check(
|
||
'a wall block gives the 16 tiles a wall has',
|
||
board.combinations === 16 && board.tile === 48 && board.problem === '',
|
||
JSON.stringify(board),
|
||
);
|
||
const wall = await tileReads(
|
||
t,
|
||
0,
|
||
[
|
||
[0, 0],
|
||
[3, 0],
|
||
[0, 3],
|
||
[3, 3],
|
||
],
|
||
'wall',
|
||
);
|
||
check('and its lone tile is drawn from its own four corners', wall.ok, wall.detail);
|
||
|
||
// 39g. Everything since the kind switch is one undo step each, and the floor autotile comes back.
|
||
for (let i = 0; i < 4; i++) await undo();
|
||
await settle();
|
||
board = await json('__gm.autotile.board()');
|
||
check(
|
||
'undo puts the pictures and the kind back',
|
||
board.kind === 'floor' && board.combinations === 47 && board.pictures === 2 && board.problem === '',
|
||
JSON.stringify(board),
|
||
);
|
||
|
||
// 39h. Dragging a row of the picture list reorders the animation.
|
||
const first = await json('__gm.autotile.pictureRowAt(0)');
|
||
const second = await json('__gm.autotile.pictureRowAt(1)');
|
||
await drag(first.x, first.y, second.x, second.y + 6);
|
||
await settle();
|
||
check(
|
||
'dragging a picture below the other reorders the steps',
|
||
JSON.stringify((await json('__gm.autotile.pictures()')).pictures) ===
|
||
JSON.stringify(['Autotiles / Floor 2', 'Autotiles / Floor 1']),
|
||
JSON.stringify(await json('__gm.autotile.pictures()')),
|
||
);
|
||
await undo();
|
||
await settle();
|
||
check(
|
||
'and undo puts the order back',
|
||
JSON.stringify((await json('__gm.autotile.pictures()')).pictures) ===
|
||
JSON.stringify(['Autotiles / Floor 1', 'Autotiles / Floor 2']),
|
||
JSON.stringify(await json('__gm.autotile.pictures()')),
|
||
);
|
||
|
||
// Leave the tab as the rest of the suite expects to find the editor.
|
||
await openTab(t, 'scene');
|
||
await evaluate('__gm.state.select(null)');
|
||
}
|