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35c87888b0c68c659c2441cac9d53c15c31a44ab
feuerwerk
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Claude Fable 5.1
35c87888b0
game-maker / gate (push)
Successful in 1m33s
Details
game-maker / suite (push)
Successful in 5m29s
Details
The list's kind check counts the animation kind, which is a row in the kind table since
#97
...
Co-Authored-By: Claude Fable 5.1 <
noreply@anthropic.com
>
2026-09-16 21:25:46 +02:00
..
assets
Add a four-direction walk demo that seeds its own sprite sheet
2026-09-12 12:13:13 +02:00
ci
CI shells: keep a project file that is already there
2026-09-13 20:50:52 +02:00
e2e
The list's kind check counts the animation kind, which is a row in the kind table since
#97
2026-09-16 21:25:46 +02:00
lib
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
e2e.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
perf-shaders.mjs
Shaders draw in the sprite's own pass: a Mesh with the graph's fragment, no filter (
#77
)
2026-09-13 15:31:08 +02:00
seed-actor.mjs
An animation is a value a graph can pick, and playing a running one makes it win again (
#97
)
2026-09-16 20:47:31 +02:00
seed-e2e.mjs
A game that stays silent is only half a game, so a sound is an asset like any other (
#45
)
2026-09-15 07:54:28 +02:00
seed-jumprun.mjs
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (
#62
)
2026-09-12 22:41:14 +02:00
seed-tetris.mjs
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (
#62
)
2026-09-12 22:41:14 +02:00
smoke-actor.mjs
An animation is a value a graph can pick, and playing a running one makes it win again (
#97
)
2026-09-16 20:47:31 +02:00
smoke-jumprun.mjs
Replace the property nodes with one Properties node
2026-09-11 18:40:47 +02:00
smoke-tetris.mjs
Replace the property nodes with one Properties node
2026-09-11 18:40:47 +02:00