Files
feuerwerk/tests
adminandClaude Opus 5.5 3a3401f8ac
game-maker / gate (push) Successful in 3m19s
game-maker / suite (push) Successful in 9m57s
Let the sort knob win over the corner handle it sits on (#228)
The CI run for 30de4d3 failed on e2e 37b-ii: dragging the sort knob of
a nine-slice frame resized the frame instead (h 18, lifted null). The
knob's middle sits exactly 8 px left of the frame, which is also the
edge of the corner handle's 8 px tolerance. Until now only the rounding
of the pointer decided which of the two won. The slimmer header bars of
#245 moved that rounding to the corner handle's side. The bug itself
has been there since #228.

- sortLineAt bounds the knob where it is drawn, from a gap to the reach
  left of the frame, instead of by the handle tolerance.
- TextureCanvas passes that gap in image pixels, scaled by the zoom.
- The corner handle stays reachable at the corner itself and to the
  right of and below it.

Tests:
- ./check.sh: 178 files, 2576 tests, CHECK EXIT 0
- GM_STEPS=1,37: ALL PASSED, 26 checks (37b-ii: lifted 6, h 24)
- New unit test: the knob's middle belongs to the knob even inside
  the corner handle's reach. It fails with the old bound.
- Full e2e run not repeated. 37b-ii was the only failure in CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 13:36:40 +02:00
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