Files
feuerwerk/tests/core/resolve.test.ts
T
rootandClaude Opus 5 8f92a06c84 Consolidate duplicated editor code, trim comments, refresh README
Split GraphCanvas (1076 -> 831 lines) into EdgeLayer and graphMenus;
the port and marker menus were the same list and are now one function.
Value specs of the inspector and the list tab share valueSpecs.ts, and
the remaining copies (compound commands, type glyphs, typed asset
lookup, name rule, play/editor world setup, marquee) are merged.

Four copies had already drifted apart; merging them fixes:
- "Disconnect N links" in the port menu is one undo step, not N
- "+ Add collider" is hidden on a placed container instance, as in
  the hierarchy menu, instead of always failing
- a bool property coerced from the text "false" becomes false
- a port command on an unknown node type reports instead of crashing

Comment-only edits leave the bundle byte-identical. README corrected in
35 places (step limit, jump-run clock, suite duration, 409 body, ...).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 11:00:30 +02:00

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import { describe, expect, it } from 'vitest';
import { buildAsset } from '../../src/core/commands/assetCommands';
import { createSceneObject } from '../../src/core/model/SceneObject';
import { coerceValue, defaultsFor, schemaFor } from '../../src/core/properties/PropertySchema';
import {
deviatesFromAsset,
deviatesFromTemplate,
inheritedValue,
isModified,
resolveAssetProps,
resolveSceneObjectProps,
} from '../../src/core/properties/resolve';
describe('PropertySchema', () => {
it('has no position on any asset type', () => {
for (const type of ['scene', 'camera', 'sprite'] as const) {
const keys = schemaFor(type).map((d) => d.key);
expect(keys).not.toContain('x');
expect(keys).not.toContain('y');
expect(keys).not.toContain('position');
}
});
it('provides defaults for every key', () => {
expect(defaultsFor('sprite')).toEqual({
enabled: true,
width: 100,
height: 100,
color: 0xffffff,
texture: '',
});
});
it('coerces values against the definition', () => {
const width = schemaFor('sprite').find((d) => d.key === 'width')!;
expect(coerceValue(width, -5)).toBe(1);
expect(coerceValue(width, '42')).toBe(42);
expect(coerceValue(width, 'abc')).toBe(100);
const color = schemaFor('sprite').find((d) => d.key === 'color')!;
expect(coerceValue(color, '#ff0000')).toBe(0xff0000);
expect(coerceValue(color, 0x1ffffff)).toBe(0xffffff);
});
});
describe('resolve', () => {
it('fills asset props with defaults and ignores unknown keys', () => {
const sprite = buildAsset('sprite', 'Box');
sprite.props = { width: 50, bogus: 1 };
expect(resolveAssetProps(sprite)).toEqual({
enabled: true,
width: 50,
height: 100,
color: 0xffffff,
texture: '',
});
});
it('applies sparse overrides on top of asset values', () => {
const sprite = buildAsset('sprite', 'Box');
sprite.props.color = 0x00ff00;
const object = createSceneObject('o1', sprite.id, { x: 10, y: 20 });
expect(resolveSceneObjectProps(sprite, object)).toEqual({
enabled: true,
width: 100,
height: 100,
color: 0x00ff00,
texture: '',
});
object.overrides.color = 0x0000ff;
expect(resolveSceneObjectProps(sprite, object).color).toBe(0x0000ff);
expect(inheritedValue(sprite, 'color')).toBe(0x00ff00);
});
it('detects asset values that differ from the schema default', () => {
const sprite = buildAsset('sprite', 'Box');
expect(isModified(sprite, 'width')).toBe(false); // explicit default counts as unmodified
sprite.props.width = 250;
expect(isModified(sprite, 'width')).toBe(true);
delete sprite.props.height; // missing → resolved from default → unmodified
expect(isModified(sprite, 'height')).toBe(false);
expect(isModified(sprite, 'bogus')).toBe(false);
});
it('ignores an override that carries the asset value – nothing to reset or apply', () => {
const sprite = buildAsset('sprite', 'Box');
sprite.props.width = 250;
const object = createSceneObject('o1', sprite.id, { x: 0, y: 0 });
expect(deviatesFromAsset(object, sprite, 'width')).toBe(false); // no override at all
object.overrides.width = 250; // same value as the asset → not a deviation
expect(deviatesFromAsset(object, sprite, 'width')).toBe(false);
object.overrides.width = 300;
expect(deviatesFromAsset(object, sprite, 'width')).toBe(true);
// The asset moving to the object's value settles the difference again.
sprite.props.width = 300;
expect(deviatesFromAsset(object, sprite, 'width')).toBe(false);
});
it('compares an instance against its template as overrides, not as values', () => {
const sprite = buildAsset('sprite', 'Box');
const template = createSceneObject('t1', sprite.id, { x: 0, y: 0 });
const object = createSceneObject('o1', sprite.id, { x: 0, y: 0 });
expect(deviatesFromTemplate(object, template, 'width')).toBe(false); // neither overrides
template.overrides.width = 140;
expect(deviatesFromTemplate(object, template, 'width')).toBe(true);
object.overrides.width = 140;
expect(deviatesFromTemplate(object, template, 'width')).toBe(false);
object.overrides.width = 77;
expect(deviatesFromTemplate(object, template, 'width')).toBe(true);
});
it('keeps position on the scene object only', () => {
const sprite = buildAsset('sprite', 'Box');
const object = createSceneObject('o1', sprite.id, { x: 10, y: 20 });
expect(object.position).toEqual({ x: 10, y: 20, z: 0 });
expect('position' in sprite).toBe(false);
expect(resolveSceneObjectProps(sprite, object)).not.toHaveProperty('x');
});
});