Split GraphCanvas (1076 -> 831 lines) into EdgeLayer and graphMenus; the port and marker menus were the same list and are now one function. Value specs of the inspector and the list tab share valueSpecs.ts, and the remaining copies (compound commands, type glyphs, typed asset lookup, name rule, play/editor world setup, marquee) are merged. Four copies had already drifted apart; merging them fixes: - "Disconnect N links" in the port menu is one undo step, not N - "+ Add collider" is hidden on a placed container instance, as in the hierarchy menu, instead of always failing - a bool property coerced from the text "false" becomes false - a port command on an unknown node type reports instead of crashing Comment-only edits leave the bundle byte-identical. README corrected in 35 places (step limit, jump-run clock, suite duration, 409 body, ...). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
126 lines
4.6 KiB
TypeScript
126 lines
4.6 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { buildAsset } from '../../src/core/commands/assetCommands';
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import { createSceneObject } from '../../src/core/model/SceneObject';
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import { coerceValue, defaultsFor, schemaFor } from '../../src/core/properties/PropertySchema';
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import {
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deviatesFromAsset,
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deviatesFromTemplate,
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inheritedValue,
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isModified,
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resolveAssetProps,
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resolveSceneObjectProps,
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} from '../../src/core/properties/resolve';
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describe('PropertySchema', () => {
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it('has no position on any asset type', () => {
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for (const type of ['scene', 'camera', 'sprite'] as const) {
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const keys = schemaFor(type).map((d) => d.key);
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expect(keys).not.toContain('x');
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expect(keys).not.toContain('y');
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expect(keys).not.toContain('position');
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}
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});
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it('provides defaults for every key', () => {
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expect(defaultsFor('sprite')).toEqual({
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enabled: true,
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width: 100,
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height: 100,
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color: 0xffffff,
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texture: '',
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});
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});
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it('coerces values against the definition', () => {
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const width = schemaFor('sprite').find((d) => d.key === 'width')!;
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expect(coerceValue(width, -5)).toBe(1);
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expect(coerceValue(width, '42')).toBe(42);
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expect(coerceValue(width, 'abc')).toBe(100);
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const color = schemaFor('sprite').find((d) => d.key === 'color')!;
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expect(coerceValue(color, '#ff0000')).toBe(0xff0000);
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expect(coerceValue(color, 0x1ffffff)).toBe(0xffffff);
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});
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});
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describe('resolve', () => {
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it('fills asset props with defaults and ignores unknown keys', () => {
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const sprite = buildAsset('sprite', 'Box');
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sprite.props = { width: 50, bogus: 1 };
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expect(resolveAssetProps(sprite)).toEqual({
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enabled: true,
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width: 50,
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height: 100,
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color: 0xffffff,
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texture: '',
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});
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});
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it('applies sparse overrides on top of asset values', () => {
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const sprite = buildAsset('sprite', 'Box');
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sprite.props.color = 0x00ff00;
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const object = createSceneObject('o1', sprite.id, { x: 10, y: 20 });
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expect(resolveSceneObjectProps(sprite, object)).toEqual({
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enabled: true,
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width: 100,
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height: 100,
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color: 0x00ff00,
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texture: '',
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});
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object.overrides.color = 0x0000ff;
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expect(resolveSceneObjectProps(sprite, object).color).toBe(0x0000ff);
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expect(inheritedValue(sprite, 'color')).toBe(0x00ff00);
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});
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it('detects asset values that differ from the schema default', () => {
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const sprite = buildAsset('sprite', 'Box');
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expect(isModified(sprite, 'width')).toBe(false); // explicit default counts as unmodified
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sprite.props.width = 250;
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expect(isModified(sprite, 'width')).toBe(true);
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delete sprite.props.height; // missing → resolved from default → unmodified
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expect(isModified(sprite, 'height')).toBe(false);
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expect(isModified(sprite, 'bogus')).toBe(false);
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});
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it('ignores an override that carries the asset value – nothing to reset or apply', () => {
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const sprite = buildAsset('sprite', 'Box');
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sprite.props.width = 250;
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const object = createSceneObject('o1', sprite.id, { x: 0, y: 0 });
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expect(deviatesFromAsset(object, sprite, 'width')).toBe(false); // no override at all
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object.overrides.width = 250; // same value as the asset → not a deviation
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expect(deviatesFromAsset(object, sprite, 'width')).toBe(false);
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object.overrides.width = 300;
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expect(deviatesFromAsset(object, sprite, 'width')).toBe(true);
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// The asset moving to the object's value settles the difference again.
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sprite.props.width = 300;
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expect(deviatesFromAsset(object, sprite, 'width')).toBe(false);
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});
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it('compares an instance against its template as overrides, not as values', () => {
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const sprite = buildAsset('sprite', 'Box');
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const template = createSceneObject('t1', sprite.id, { x: 0, y: 0 });
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const object = createSceneObject('o1', sprite.id, { x: 0, y: 0 });
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expect(deviatesFromTemplate(object, template, 'width')).toBe(false); // neither overrides
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template.overrides.width = 140;
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expect(deviatesFromTemplate(object, template, 'width')).toBe(true);
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object.overrides.width = 140;
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expect(deviatesFromTemplate(object, template, 'width')).toBe(false);
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object.overrides.width = 77;
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expect(deviatesFromTemplate(object, template, 'width')).toBe(true);
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});
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it('keeps position on the scene object only', () => {
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const sprite = buildAsset('sprite', 'Box');
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const object = createSceneObject('o1', sprite.id, { x: 10, y: 20 });
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expect(object.position).toEqual({ x: 10, y: 20, z: 0 });
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expect('position' in sprite).toBe(false);
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expect(resolveSceneObjectProps(sprite, object)).not.toHaveProperty('x');
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});
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});
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