The editor gets a name of its own that fits beside Brandmauer, Glutspeicher and Feuerwehr. This is stage 1, 2 and 4 of #422: the name, the URL and the stored state in the browser. Repository, CI runners, containers and the GAME_MAKER_* variables follow in stage 3. - All paths come from SITE_PATH in src/core/site.ts: the API endpoint, the data folders, the play page and the base in vite.config.ts. A later move is one line instead of fifteen. - The window title, the sign-in screen, the playground and the README say Feuerwerk. The package, __feuerwerkPlay, the take worklet and the writing app in Ogg and Matroska follow. - The session cookie is now feuerwerk_session, so everyone signs in once more. - localStorage keys are now feuerwerk.*. moveOldStoredKeys copies the old game-maker.* keys over on the first start, so settings, panel sizes and save games survive. - tools/ci/serve.sh serves the build under /feuerwerk/. The variable GAME_MAKER_BASE_URL keeps its name until stage 3. Outside the repository, nockal.com/feuerwerk/ is a second symlink to the same tree. nginx sends the bare /game-maker/ folder there with a 301. Everything else under /game-maker/ is still served directly, so shared play links and the API keep working. Finding: when nginx redirects a path without a trailing slash or with a query, the Brandmauer answers with its own 307 to the same URL plus a slash, placed after the query. A play link would lose its token that way, which is why only the bare folder is redirected. Tests: - Gate on melektaus-atx: CHECK EXIT 0, 307 files, 4756 tests (4 new in site.test.ts). - Counter-check: when the migration misses the old prefix, 3 of the 4 new tests fail. - e2e 60 under /feuerwerk/: ALL PASSED, 20 checks. - From outside: /feuerwerk/ 200, /game-maker/ 301, an old play link 200. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
81 lines
3.3 KiB
PHP
81 lines
3.3 KiB
PHP
<?php
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declare(strict_types=1);
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/**
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* The snapshot store (#231) on a scratch directory. Plain PHP like accounts.test.php; CI runs it
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* with `php tests/php/snapshots.test.php` and reads the last line.
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*/
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require __DIR__ . '/../../api/lib/AtomicFile.php';
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require __DIR__ . '/../../api/lib/Store.php';
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require __DIR__ . '/../../api/lib/SnapshotStore.php';
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$failed = 0;
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$passed = 0;
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function check(string $name, bool $ok, mixed $got = null): void
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{
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global $failed, $passed;
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if ($ok) {
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$passed++;
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echo "PASS {$name}\n";
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return;
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}
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$failed++;
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echo "FAIL {$name}", $got === null ? '' : ' — got ' . json_encode($got), "\n";
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}
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$dir = sys_get_temp_dir() . '/feuerwerk-php-snapshots-' . bin2hex(random_bytes(4));
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mkdir($dir);
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$snapshots = new SnapshotStore($dir);
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check('a project without snapshots lists none', $snapshots->list('p1') === []);
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$doc = ['revision' => 4, 'project' => ['id' => 'p1', 'name' => 'Game', 'assets' => [['id' => 'a']]]];
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$first = $snapshots->create('p1', $doc, 'first');
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$second = $snapshots->create('p1', ['revision' => 5] + $doc, 'second');
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check('a snapshot keeps its name and the revision it copied', $first['name'] === 'first' && $first['revision'] === 4, $first);
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check('two snapshots get two ids', $first['id'] !== $second['id']);
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check('the summary carries no project', !isset($first['project']));
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check('the snapshot file is not readable for the web server', (fileperms("{$dir}/p1/{$first['id']}.json") & 0o007) === 0);
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$listed = $snapshots->list('p1');
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check(
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'the list is newest first, also within one second',
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array_column($listed, 'name') === ['second', 'first'],
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array_column($listed, 'name'),
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);
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// The ids are random, so two files come back from the folder in the right order half the time
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// anyway. With eight, the folder's own order matching by chance is one in 40320.
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$more = new SnapshotStore("{$dir}/order");
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foreach (range(1, 8) as $n) {
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$more->create('p', $doc, "n{$n}");
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}
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check(
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'eight made in a row list in reverse order of making',
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array_column($more->list('p'), 'name') === ['n8', 'n7', 'n6', 'n5', 'n4', 'n3', 'n2', 'n1'],
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array_column($more->list('p'), 'name'),
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);
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$loaded = $snapshots->load('p1', $first['id']);
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check('a snapshot loads the project as it was copied', $loaded !== null && $loaded['project'] === $doc['project'], $loaded);
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check('a snapshot of another project is not found', $snapshots->load('p2', $first['id']) === null);
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file_put_contents("{$dir}/p1/broken.json", '{"id":"broken"');
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check('a broken file is left out of the list', count($snapshots->list('p1')) === 2, $snapshots->list('p1'));
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unlink("{$dir}/p1/broken.json");
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check('deleting a snapshot says so', $snapshots->delete('p1', $first['id']));
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check('it is gone from the list', array_column($snapshots->list('p1'), 'name') === ['second']);
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check('deleting it again says it was not there', !$snapshots->delete('p1', $first['id']));
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$snapshots->create('p2', $doc, 'other');
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$snapshots->deleteAll('p1');
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check('deleting all removes the folder of that project', !is_dir("{$dir}/p1"));
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check('and leaves the snapshots of other projects', count($snapshots->list('p2')) === 1);
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exec('rm -rf ' . escapeshellarg($dir));
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echo $failed === 0 ? "ALL PASSED – {$passed} checks\n" : "{$failed} FAILED, {$passed} passed\n";
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exit($failed === 0 ? 0 : 1);
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