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feuerwerk
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47eea2f6e4e02b039ae223992880c8003055b3b8
feuerwerk
/
src
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core
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store
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admin
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Claude Opus 5
47eea2f6e4
game-maker / gate (push)
Successful in 1m58s
Details
game-maker / suite (push)
Successful in 6m50s
Details
Each tilemap layer has its own Z: an offset added to the Z of the placed tilemap, like a child's Z to its parent, default 0 keeps the previous order (layers right after their map, in list order), a negative Z sorts a layer below the map, on a tie layers keep their list order and follow the hierarchy against other objects; editor scene and game use the same order through the new pure function drawSlots, a tilemap draws into one container per layer, and the tilemap panel gains a Z field for the selected layer with one undo step per change (
#174
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-19 14:03:20 +02:00
..
FileStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
FontStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
http.ts
Uploads carry the name the file came with (
#83
)
2026-09-13 20:32:45 +02:00
HttpFileStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
HttpProjectStore.ts
Share the one HTTP envelope and the one byte formatter
2026-09-10 07:14:23 +02:00
ProjectStore.ts
Trim needless comments and fix the picker width
2026-09-08 15:52:05 +02:00
serialize.ts
Each tilemap layer has its own Z: an offset added to the Z of the placed tilemap, like a child's Z to its parent, default 0 keeps the previous order (layers right after their map, in list order), a negative Z sorts a layer below the map, on a tie layers keep their list order and follow the hierarchy against other objects; editor scene and game use the same order through the new pure function drawSlots, a tilemap draws into one container per layer, and the tilemap panel gains a Z field for the selected layer with one undo step per change (
#174
)
2026-09-19 14:03:20 +02:00
SoundStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
TextureStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
tilemapCells.ts
The loader keeps no migrations any more: an asset of the old type autotile (before
#131
) is an unknown type and dropped, and a tilemap layer with the cell map of the first version (before
#134
) loads empty; every project is saved in the current format, and the two tests now pin that the old shapes are not read (
#137
)
2026-09-18 15:12:07 +02:00