CI has been red since 66d6aaf (tasks 221 and 223, two failures each).
Both failures come from the tests added with #130, not from the
editor.
- Module 04 still expected 19 asset types in the + menu. Pixel art
and Palette make it 21.
- Module 48 died with "reading 'assets'". The password change in
module 45 ends every other session of the e2e account, including
the one the tools had cached, so api() got a 401. api() now drops
the cached session and signs in once more on a 401.
Tests:
- GM_STEPS=4,45,48 (fresh seed): ALL PASSED, 102 checks.
- Counter-check: without the retry module 48 dies with exactly the
CI error.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
74 lines
2.8 KiB
JavaScript
74 lines
2.8 KiB
JavaScript
/**
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* Signing the check tools in. Since #177 every API route but `auth/*` needs a session, so every
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* seed, smoke and e2e run logs in first – as `e2e`, the account that owns the four test projects.
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*
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* The password is never in the repo: it comes from `GAME_MAKER_E2E_PASSWORD` or from
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* `data/e2e-password.txt`, which is git-ignored and written once per server (CI writes its own).
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*/
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import { readFile } from 'node:fs/promises';
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import { dirname, resolve } from 'node:path';
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import { fileURLToPath } from 'node:url';
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export const E2E_USER = 'e2e';
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const PASSWORD_FILE = resolve(dirname(fileURLToPath(import.meta.url)), '../../data/e2e-password.txt');
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const COOKIE = 'game_maker_session';
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/** One session per server for the whole process; logging in per request would be pointless load. */
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const cookies = new Map();
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/** The password of the `e2e` account; the step that drives the sign-in screen types it in. */
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export async function e2ePassword() {
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const fromEnv = process.env.GAME_MAKER_E2E_PASSWORD;
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if (fromEnv) return fromEnv;
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try {
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return (await readFile(PASSWORD_FILE, 'utf8')).trim();
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} catch {
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throw new Error(
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`no password for the "${E2E_USER}" account: set GAME_MAKER_E2E_PASSWORD or put it in ${PASSWORD_FILE}`,
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);
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}
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}
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/** `game_maker_session=…` for `Cookie` headers, logging in on first use. */
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export async function sessionCookie(baseUrl) {
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const cached = cookies.get(baseUrl);
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if (cached) return cached;
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const res = await fetch(`${baseUrl}api/index.php?r=auth/login`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ username: E2E_USER, password: await e2ePassword() }),
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signal: AbortSignal.timeout(20_000),
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});
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if (!res.ok) {
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throw new Error(`could not sign in as "${E2E_USER}" at ${baseUrl}: HTTP ${res.status}`);
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}
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// `getSetCookie` keeps the headers apart; a joined string cannot be split on commas, because a
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// cookie's own Expires date carries one.
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const set = res.headers.getSetCookie().find((c) => c.startsWith(`${COOKIE}=`));
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if (!set) throw new Error(`signing in at ${baseUrl} returned no ${COOKIE} cookie`);
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const cookie = set.split(';')[0];
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cookies.set(baseUrl, cookie);
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return cookie;
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}
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/**
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* Drops the cached session, so the next request signs in again. Changing the password ends every
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* other session of the account (#182) – the step that does it leaves the tools' one dead.
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*/
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export function forgetSession(baseUrl) {
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cookies.delete(baseUrl);
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}
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/** The headers a tool's `fetch` needs on top of its own. */
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export async function authHeaders(baseUrl) {
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return { Cookie: await sessionCookie(baseUrl) };
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}
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/** The session token alone – what the browser gets handed over CDP. */
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export async function sessionToken(baseUrl) {
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return (await sessionCookie(baseUrl)).slice(COOKIE.length + 1);
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}
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export const SESSION_COOKIE = COOKIE;
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