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meleki/feuerwerk
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Code Issues 38 Actions Projects 1 Wiki Activity
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57a97ba94f88b8cea57d286ea1b6977164eebfe5
feuerwerk/src
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adminandClaude Opus 5 57a97ba94f
game-maker / gate (push) Successful in 1m38s
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game-maker / suite (push) Successful in 5m43s
Details
Plugins in data/plugins are loaded at startup and can add a tab with a read-only node board, and the demo plugin shows every asset as a node (#113)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 19:00:03 +02:00
..
core
The scene view and the animation preview share one camera, the three form dialogs one base, and keys are found through one set of helpers (#85)
2026-09-17 14:19:53 +02:00
editor
Plugins in data/plugins are loaded at startup and can add a tab with a read-only node board, and the demo plugin shows every asset as a node (#113)
2026-09-17 19:00:03 +02:00
runtime
The scene view and the animation preview share one camera, the three form dialogs one base, and keys are found through one set of helpers (#85)
2026-09-17 14:19:53 +02:00
ui
Two compilers that walk a graph the same way walk it through one emitter (#85)
2026-09-16 19:28:28 +02:00
viewport
An animation is a timeline of rows over one asset, played on an object rather than worn as a picture (#97)
2026-09-16 20:02:25 +02:00
main.ts
A still editor has nothing to draw, so the frame loop wakes on change (#44)
2026-09-14 21:41:50 +02:00
playground.ts
Consolidate duplicated editor code, trim comments, refresh README
2026-09-11 11:00:30 +02:00
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