Canvas-only 2D game editor/runtime built on PixiJS v8 + Vite + TypeScript. - core: asset model (Scene/Camera/Sprite), scene objects with sparse overrides, property schema + resolve, command stack (undo/redo), serialization and project store interface (16 unit tests) - ui: custom in-canvas widget toolkit (panels, fields, color picker, list/scroll, popup) with a hidden <input> keyboard bridge - editor: asset/hierarchy panels, schema-driven inspector, toolbar - viewport: box rendering, camera frame, selection gizmo, drag/zoom/pan - runtime: world/entity instantiation for play mode, input, camera follow - api: PHP JSON project store with revision counter (409 on conflict) - tools: CDP-based e2e smoke test Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
74 lines
2.5 KiB
TypeScript
74 lines
2.5 KiB
TypeScript
import { CanvasTextMetrics, Text } from 'pixi.js';
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import { Theme, textStyle, type TextStyleToken } from '../Theme';
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import { type Size, Widget } from '../Widget';
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export interface LabelOptions {
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style?: TextStyleToken;
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align?: 'left' | 'center' | 'right';
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/** Horizontal padding inside the label bounds. */
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padding?: number;
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}
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/** Single-line text that truncates with an ellipsis when narrower than its content. */
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export class Label extends Widget {
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private readonly textNode: Text;
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private fullText: string;
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private readonly align: NonNullable<LabelOptions['align']>;
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private readonly padding: number;
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constructor(text = '', options: LabelOptions = {}) {
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super();
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this.eventMode = 'none';
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this.fullText = text;
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this.align = options.align ?? 'left';
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this.padding = options.padding ?? 0;
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this.textNode = new Text({ text, style: textStyle(options.style ?? 'body') });
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this.addChild(this.textNode);
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this.minHeight = Theme.rowHeight;
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}
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get text(): string {
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return this.fullText;
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}
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setText(text: string): void {
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if (text === this.fullText) return;
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this.fullText = text;
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this.invalidate();
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}
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setStyle(token: TextStyleToken): void {
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this.textNode.style = textStyle(token);
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this.invalidate();
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}
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override measure(): Size {
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const metrics = CanvasTextMetrics.measureText(this.fullText, this.textNode.style);
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return { w: Math.max(this.minWidth, Math.ceil(metrics.width) + this.padding * 2), h: Math.max(this.minHeight, Math.ceil(metrics.height)) };
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}
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override redraw(): void {
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const available = this.w - this.padding * 2;
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this.textNode.text = truncate(this.fullText, this.textNode.style, available);
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const tw = this.textNode.width;
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let x = this.padding;
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if (this.align === 'center') x = (this.w - tw) / 2;
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else if (this.align === 'right') x = this.w - this.padding - tw;
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this.textNode.position.set(Math.round(x), Math.round((this.h - this.textNode.height) / 2));
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}
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}
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/** Cuts `text` to fit `maxWidth` in the given style, appending "…" when shortened. */
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export function truncate(text: string, style: Text['style'], maxWidth: number): string {
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if (maxWidth <= 0) return '';
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if (CanvasTextMetrics.measureText(text, style).width <= maxWidth) return text;
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let lo = 0;
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let hi = text.length;
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while (lo < hi) {
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const mid = Math.ceil((lo + hi) / 2);
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if (CanvasTextMetrics.measureText(text.slice(0, mid) + '…', style).width <= maxWidth) lo = mid;
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else hi = mid - 1;
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}
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return lo === 0 ? '' : text.slice(0, lo) + '…';
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}
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