Files
feuerwerk/tests/core/site.test.ts
T
adminandClaude Opus 5.5 043c224cc3 Rename Game Maker to Feuerwerk and serve it at /feuerwerk/ (#422)
The editor gets a name of its own that fits beside Brandmauer,
Glutspeicher and Feuerwehr. This is stage 1, 2 and 4 of #422: the
name, the URL and the stored state in the browser. Repository, CI
runners, containers and the GAME_MAKER_* variables follow in stage 3.

- All paths come from SITE_PATH in src/core/site.ts: the API endpoint,
  the data folders, the play page and the base in vite.config.ts. A
  later move is one line instead of fifteen.
- The window title, the sign-in screen, the playground and the README
  say Feuerwerk. The package, __feuerwerkPlay, the take worklet and the
  writing app in Ogg and Matroska follow.
- The session cookie is now feuerwerk_session, so everyone signs in
  once more.
- localStorage keys are now feuerwerk.*. moveOldStoredKeys copies the
  old game-maker.* keys over on the first start, so settings, panel
  sizes and save games survive.
- tools/ci/serve.sh serves the build under /feuerwerk/. The variable
  GAME_MAKER_BASE_URL keeps its name until stage 3.

Outside the repository, nockal.com/feuerwerk/ is a second symlink to
the same tree. nginx sends the bare /game-maker/ folder there with a
301. Everything else under /game-maker/ is still served directly, so
shared play links and the API keep working.

Finding: when nginx redirects a path without a trailing slash or with
a query, the Brandmauer answers with its own 307 to the same URL plus
a slash, placed after the query. A play link would lose its token that
way, which is why only the bare folder is redirected.

Tests:
- Gate on melektaus-atx: CHECK EXIT 0, 307 files, 4756 tests
  (4 new in site.test.ts).
- Counter-check: when the migration misses the old prefix, 3 of the
  4 new tests fail.
- e2e 60 under /feuerwerk/: ALL PASSED, 20 checks.
- From outside: /feuerwerk/ 200, /game-maker/ 301, an old play
  link 200.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:27:43 +02:00

51 lines
1.9 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import { API_ENDPOINT, dataPath, moveOldStoredKeys } from '../../src/core/site';
function memoryStore(initial: Record<string, string>) {
const items = new Map(Object.entries(initial));
return {
items,
get length() {
return items.size;
},
key: (i: number) => [...items.keys()][i] ?? null,
getItem: (key: string) => items.get(key) ?? null,
setItem: (key: string, value: string) => void items.set(key, value),
removeItem: (key: string) => void items.delete(key),
};
}
describe('site', () => {
it('serves the API and the data files under /feuerwerk/', () => {
expect(API_ENDPOINT).toBe('/feuerwerk/api/index.php');
expect(dataPath('textures')).toBe('/feuerwerk/data/textures');
});
it('moves the keys stored under the old name and leaves the others alone', () => {
const store = memoryStore({
'game-maker.panel-sizes': '{"left":300}',
'game-maker.saves.p1.Savegame': '{"Lives":2}',
'other-site.key': 'x',
});
expect(moveOldStoredKeys(store)).toBe(2);
expect(Object.fromEntries(store.items)).toEqual({
'feuerwerk.panel-sizes': '{"left":300}',
'feuerwerk.saves.p1.Savegame': '{"Lives":2}',
'other-site.key': 'x',
});
});
it('keeps a value the new name already has and drops the old one', () => {
const store = memoryStore({ 'game-maker.general-settings': 'old', 'feuerwerk.general-settings': 'new' });
expect(moveOldStoredKeys(store)).toBe(0);
expect(Object.fromEntries(store.items)).toEqual({ 'feuerwerk.general-settings': 'new' });
});
it('does nothing the second time', () => {
const store = memoryStore({ 'game-maker.folded-sections': '[]' });
moveOldStoredKeys(store);
expect(moveOldStoredKeys(store)).toBe(0);
expect(Object.fromEntries(store.items)).toEqual({ 'feuerwerk.folded-sections': '[]' });
});
});