game-maker / suite (push) Successful in 8m23s
The + Property menu of the Properties node offered every shader's params for every sprite. Each shader row now carries its shader name, and a name shared by two shaders lists both: "brightness (Adjust colors, Neon glow)". Sprite-owned rows stay unlabelled. The note hangs off a map keyed by the def object, not by the name -- a sprite property and a shader param may share a name (#63), and keying by name would label the wrong row. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>