The editor gets a name of its own that fits beside Brandmauer, Glutspeicher and Feuerwehr. This is stage 1, 2 and 4 of #422: the name, the URL and the stored state in the browser. Repository, CI runners, containers and the GAME_MAKER_* variables follow in stage 3. - All paths come from SITE_PATH in src/core/site.ts: the API endpoint, the data folders, the play page and the base in vite.config.ts. A later move is one line instead of fifteen. - The window title, the sign-in screen, the playground and the README say Feuerwerk. The package, __feuerwerkPlay, the take worklet and the writing app in Ogg and Matroska follow. - The session cookie is now feuerwerk_session, so everyone signs in once more. - localStorage keys are now feuerwerk.*. moveOldStoredKeys copies the old game-maker.* keys over on the first start, so settings, panel sizes and save games survive. - tools/ci/serve.sh serves the build under /feuerwerk/. The variable GAME_MAKER_BASE_URL keeps its name until stage 3. Outside the repository, nockal.com/feuerwerk/ is a second symlink to the same tree. nginx sends the bare /game-maker/ folder there with a 301. Everything else under /game-maker/ is still served directly, so shared play links and the API keep working. Finding: when nginx redirects a path without a trailing slash or with a query, the Brandmauer answers with its own 307 to the same URL plus a slash, placed after the query. A play link would lose its token that way, which is why only the bare folder is redirected. Tests: - Gate on melektaus-atx: CHECK EXIT 0, 307 files, 4756 tests (4 new in site.test.ts). - Counter-check: when the migration misses the old prefix, 3 of the 4 new tests fail. - e2e 60 under /feuerwerk/: ALL PASSED, 20 checks. - From outside: /feuerwerk/ 200, /game-maker/ 301, an old play link 200. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
51 lines
1.9 KiB
TypeScript
51 lines
1.9 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { API_ENDPOINT, dataPath, moveOldStoredKeys } from '../../src/core/site';
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function memoryStore(initial: Record<string, string>) {
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const items = new Map(Object.entries(initial));
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return {
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items,
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get length() {
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return items.size;
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},
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key: (i: number) => [...items.keys()][i] ?? null,
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getItem: (key: string) => items.get(key) ?? null,
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setItem: (key: string, value: string) => void items.set(key, value),
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removeItem: (key: string) => void items.delete(key),
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};
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}
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describe('site', () => {
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it('serves the API and the data files under /feuerwerk/', () => {
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expect(API_ENDPOINT).toBe('/feuerwerk/api/index.php');
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expect(dataPath('textures')).toBe('/feuerwerk/data/textures');
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});
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it('moves the keys stored under the old name and leaves the others alone', () => {
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const store = memoryStore({
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'game-maker.panel-sizes': '{"left":300}',
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'game-maker.saves.p1.Savegame': '{"Lives":2}',
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'other-site.key': 'x',
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});
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expect(moveOldStoredKeys(store)).toBe(2);
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expect(Object.fromEntries(store.items)).toEqual({
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'feuerwerk.panel-sizes': '{"left":300}',
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'feuerwerk.saves.p1.Savegame': '{"Lives":2}',
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'other-site.key': 'x',
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});
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});
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it('keeps a value the new name already has and drops the old one', () => {
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const store = memoryStore({ 'game-maker.general-settings': 'old', 'feuerwerk.general-settings': 'new' });
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expect(moveOldStoredKeys(store)).toBe(0);
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expect(Object.fromEntries(store.items)).toEqual({ 'feuerwerk.general-settings': 'new' });
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});
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it('does nothing the second time', () => {
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const store = memoryStore({ 'game-maker.folded-sections': '[]' });
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moveOldStoredKeys(store);
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expect(moveOldStoredKeys(store)).toBe(0);
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expect(Object.fromEntries(store.items)).toEqual({ 'feuerwerk.folded-sections': '[]' });
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});
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});
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