Files
feuerwerk/tests/core/list-value.test.ts
T
rootandClaude Opus 5 3ed8b68ecf Describe every value kind in one table instead of spreading it over the code
A kind like colour or texture used to be spelled out in five parallel
lists, its port type, its empty value, its glyph, its label and its list
tag - 22 literal places for texture alone. core/properties/kinds.ts now
holds one row per kind and the rest is derived from it, so adding a kind
is one row. The five literal nodes collapse into literals.ts, the six
kind menus into one helper.

Number, Text, Boolean is now the one order everywhere; the variable and
port menus used to list Boolean before Text.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-12 14:47:17 +02:00

146 lines
6.2 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import { describe, expect, it } from 'vitest';
import { AddVariableCommand } from '../../src/core/commands/variableCommands';
import { SetOverrideCommand } from '../../src/core/commands/sceneObjectCommands';
import { sameValue, tagged, textOf } from '../../src/core/model/Properties';
import { findAsset, objectHolders, type Project } from '../../src/core/model/Project';
import { deserializeProject } from '../../src/core/store/serialize';
import { coerceValue, variableDef } from '../../src/core/properties/PropertySchema';
import { coerceField } from '../../src/core/properties/kinds';
import { deviatesFromAsset } from '../../src/core/properties/resolve';
import { asBoolean, asEntity, asStruct, writeTyped } from '../../src/core/graph';
import { fakeEntity, makeBehavior, makeSpriteScene, place, roundTrip } from '../helpers';
const findObject = (project: Project, id: string) =>
objectHolders(project)
.flatMap((holder) => holder.objects)
.find((o) => o.id === id);
describe('a list as a value', () => {
it('survives saving and loading – with its items, not as a string', () => {
const f = makeSpriteScene();
const behavior = makeBehavior(f, 'B');
f.stack.execute(new AddVariableCommand(behavior.id, 'grid', 'list'));
const object = place(f, behavior.id, { x: 0, y: 0 });
f.stack.execute(new SetOverrideCommand(f.sceneId, object, 'grid', [1, 0, 2]));
const loaded = roundTrip(f.project);
const stored = findObject(loaded, object)?.overrides.grid;
expect(stored).toEqual([1, 0, 2]);
});
it('survives inside a container instance too, where no schema is there to coerce it', () => {
// Instance edits are read from an untyped slot, so a primitives-only filter would drop the list silently.
const loaded = deserializeProject(
{
name: 'P',
activeSceneId: 's1',
assets: [
{
id: 's1',
type: 'scene',
objects: [
{
id: 'i1',
assetId: 'c1',
position: {},
instanceEdits: { b1: { overrides: { grid: [3, 4] } } },
},
],
},
{ id: 'c1', type: 'container', objects: [] },
],
},
'p1',
);
expect(findObject(loaded, 'i1')?.instanceEdits.b1?.overrides.grid).toEqual([3, 4]);
});
it('is compared by its items, so reloading does not turn every list into an override', () => {
// The same items in a fresh array: a reference compare would call this a deviation on every load.
expect(sameValue([1, 2, 3], [1, 2, 3])).toBe(true);
expect(sameValue([1, 2, 3], [1, 2])).toBe(false);
expect(sameValue([1, 2, 3], [1, 9, 3])).toBe(false);
});
it('an override that only repeats the default is not one', () => {
const f = makeSpriteScene();
const behavior = makeBehavior(f, 'B');
f.stack.execute(new AddVariableCommand(behavior.id, 'row', 'list'));
const asset = findAsset(f.project, behavior.id)!;
asset.props.row = [1, 2];
const object = place(f, behavior.id, { x: 0, y: 0 });
f.stack.execute(new SetOverrideCommand(f.sceneId, object, 'row', [1, 2]));
const placed = f.object(object);
expect(deviatesFromAsset(placed, asset, 'row')).toBe(false);
f.stack.execute(new SetOverrideCommand(f.sceneId, object, 'row', [1, 3]));
expect(deviatesFromAsset(placed, asset, 'row')).toBe(true);
});
it('keeps a loaded item as the kind it is, kind by kind', () => {
const def = variableDef('v', 'list', []);
expect(coerceValue(def, ['1', 2, true])).toEqual(['1', 2, true]);
expect(coerceValue(def, [tagged('color', 0xff0000)])).toEqual([tagged('color', 0xff0000)]);
// A colour only keeps its kind through the tag; as a bare number it is one.
expect(coerceValue(def, [0xff0000])).toEqual([0xff0000]);
});
it('a value that is not a list falls back to the default rather than becoming one', () => {
const def = variableDef('grid', 'list', [7]);
expect(coerceValue(def, 'nonsense')).toEqual([7]);
expect(coerceValue(def, ['1', 2])).toEqual(['1', 2]);
});
});
describe('a struct as a value', () => {
it('compares by content, one level deep, and tells a different shape apart', () => {
expect(sameValue({ x: 1, tags: ['a'] }, { x: 1, tags: ['a'] })).toBe(true);
expect(sameValue({ x: 1, tags: ['a'] }, { x: 1, tags: ['b'] })).toBe(false);
expect(sameValue({ x: 1 }, { x: 1, y: 2 })).toBe(false);
expect(sameValue({ x: 1 }, [1])).toBe(false);
});
it('reads as text field by field, never as "[object Object]"', () => {
expect(textOf({ x: 1, tags: ['a', 'b'] })).toBe('x: 1, tags: a, b');
});
it('is not a live entity, and a live entity is not one', () => {
const handle = fakeEntity('Player');
expect(asStruct(handle)).toEqual({});
expect(asStruct({ x: 1 })).toEqual({ x: 1 });
expect(asEntity({ x: 1 })).toBeNull();
expect(asEntity(handle)).toBe(handle);
});
/** What lets one node set some values of a bundle without erasing the rest of it. */
it('keeps the fields of the slot it is written into, filling only the ones that arrive', () => {
const bag = { piece: { x: 1, y: 2, name: 'T' } };
writeTyped(bag, 'piece', { y: 9, gone: 5 });
expect(bag.piece).toEqual({ x: 1, y: 9, name: 'T' });
});
it('converts each field to the type that field already held', () => {
const bag = { piece: { count: 0, on: false, label: '' } };
writeTyped(bag, 'piece', { count: '7', on: 'yes', label: 42 });
expect(bag.piece).toEqual({ count: 7, on: true, label: '42' });
});
it('a non-struct written into a struct slot leaves the declared fields standing', () => {
const bag = { piece: { x: 1 } };
writeTyped(bag, 'piece', 5);
expect(bag.piece).toEqual({ x: 1 });
});
});
describe('a yes/no written as text', () => {
it('reads its spelling the same in a property, a struct field and a graph', () => {
const spellings = ['false', ' No ', '0', '', 'true', 'yes'];
const expected = [false, false, false, false, true, true];
const def = variableDef('on', 'boolean', true);
expect(spellings.map((s) => coerceValue(def, s))).toEqual(expected);
expect(spellings.map((s) => coerceField(s, 'boolean'))).toEqual(expected);
expect(spellings.map((s) => asBoolean(s))).toEqual(expected);
});
});