- Graph: nodes.ts split into nodes/<category>/<Type>.ts (62 files) with shared.ts factories and index.ts registry; NodeContext/values/NodeRegistry separated, writeTyped() replaces duplicated typed writes - Comments: one style (JSDoc on non-obvious exports, // for decisions and traps), wrong/stale comments fixed or removed, ids.ts now real 10 base-36 chars - Core: chainOf, shared worldPosition/editorPosition core, commands/require.ts, commands/naming.ts, util/list.ts, setBagValue/toPosition/propDef; dead code removed (isBehaviorAsset, SCENE_OBJECT_SCHEMA, CommandStack.subscribe, Input.axis, setMode, titleText, World.worldPosition, unused ctor params) - Editor: Inspector split into inspector/ sections, App.ts into Editor.ts + debugHook.ts + shortcuts.ts, Viewport into items.ts + symbols.ts, shared "Add collider" action, unified type labels/swatches - UI toolkit: Widget.trackHover/onPointerRelease, drawControlBox, math helpers, Popup.openBelow, Menu/Dialog/ColorPicker/ListRow in own files, named Theme sizes - Tools: seed-demo/smoke-demo and demo-check project removed, tools/lib (harness, projects, builders), e2e.mjs as runner over tools/e2e/*.mjs sections - Tests: tests/helpers.ts replaces copied fixtures and NodeContext doubles Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
17 lines
679 B
TypeScript
17 lines
679 B
TypeScript
import type { Application } from 'pixi.js';
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import { HttpProjectStore } from '../core/store/HttpProjectStore';
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import type { VStack } from '../ui';
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import { installDebugHook } from './debugHook';
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import { Editor } from './Editor';
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import { EditorState } from './state';
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const API_ENDPOINT = '/game-maker/api/index.php';
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/** Wires state, store and the editor composition together and opens the first project. */
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export async function startEditor(app: Application, root: VStack): Promise<void> {
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const state = new EditorState();
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const editor = new Editor(app, root, state, new HttpProjectStore(API_ENDPOINT));
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installDebugHook(app, state, editor);
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await editor.boot();
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}
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