Tooling: - Prettier as the single formatting authority (110 columns, single quotes, measured against the existing style); Markdown excluded because table-cell padding turns the README glossary into 1000-character lines. - Type-aware ESLint ending in eslint-config-prettier, so a rule always means "this is a bug", never "this looks different". - .editorconfig and an `npm run check` that runs typecheck, lint, format and tests in one go. Findings fixed on the first run: three more duplicate imports, four String(unknown) calls (parameter types narrowed instead of casts), two dead initialisers, two redundant casts, a console.log for a real error. Two warnings were false here and are disabled with a reason in place. Tests 132 -> 269: - node-catalog.test.ts covers every node with a run(), with a guard that fails when a new node has no row. - behavior-events.test.ts covers the ten event nodes through a running World, checking timing rather than existence. - Input's state machine (press/release/releaseAll) is reachable without DOM events now; the DOM handlers are thin adapters. Compare fell back to == without a configured operator although the schema default is <; aligned. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
63 lines
2.2 KiB
JavaScript
63 lines
2.2 KiB
JavaScript
/**
|
|
* Small factories for writing project documents by hand (the seed scripts). They produce the
|
|
* exact shape `src/core/store/serialize.ts` reads; optional fields get their defaults.
|
|
*/
|
|
|
|
/** A scene object (also a container template entry). Position defaults to the origin. */
|
|
export const sceneObject = (
|
|
id,
|
|
assetId,
|
|
{ name = '', x = 0, y = 0, z = 0, overrides = {}, parentId = '', templateId = '', editorOffset } = {},
|
|
) => ({
|
|
id,
|
|
assetId,
|
|
name,
|
|
position: { x, y, z },
|
|
overrides,
|
|
parentId,
|
|
templateId,
|
|
...(editorOffset ? { editorOffset } : {}),
|
|
});
|
|
|
|
/** A graph edge from `from.fromPort` to `to.toPort`. */
|
|
export const edge = (id, from, fromPort, to, toPort) => ({
|
|
id,
|
|
from: { node: from, port: fromPort },
|
|
to: { node: to, port: toPort },
|
|
});
|
|
|
|
/** A graph node; `params` holds settings and inline input values alike. */
|
|
export const node = (id, type, x, y, params = {}) => ({ id, type, x, y, params });
|
|
|
|
/** A behavior variable declaration. */
|
|
export const variable = (key, kind, value) => ({ key, label: key, kind, default: value });
|
|
|
|
/**
|
|
* Instantiation of container templates the way the editor does it (`instantiateContainer`):
|
|
* `templates` maps container asset ids to their template objects.
|
|
*
|
|
* expand(assetId, hostId) copies of the template, parented below `hostId`
|
|
* instantiate(id, assetId, options) the container object plus its expanded content
|
|
*
|
|
* A template object that is itself a container is expanded in turn, unless the template already
|
|
* spells its content out. Copies remember their template id.
|
|
*/
|
|
export function containerFactory(templates) {
|
|
const expand = (assetId, hostId) => {
|
|
const template = templates[assetId];
|
|
const objects = [];
|
|
for (const t of template) {
|
|
const id = `${hostId}-${t.id}`;
|
|
objects.push({ ...t, id, parentId: t.parentId ? `${hostId}-${t.parentId}` : hostId, templateId: t.id });
|
|
if (templates[t.assetId] && !template.some((o) => o.parentId === t.id))
|
|
objects.push(...expand(t.assetId, id));
|
|
}
|
|
return objects;
|
|
};
|
|
const instantiate = (id, assetId, options = {}) => [
|
|
sceneObject(id, assetId, options),
|
|
...expand(assetId, id),
|
|
];
|
|
return { expand, instantiate };
|
|
}
|