Files
feuerwerk/tools/e2e/index.mjs
T
adminandClaude Opus 5.5 61bbb96a96
game-maker / gate (push) Successful in 3m30s
game-maker / suite (push) Successful in 10m33s
Define a struct once as an asset and reuse its shape (#253)
A struct used to declare its fields wherever it stood. The same shape
in two variables meant typing it twice, and Pack/Expand copied it once
without staying in sync. A Struct asset now holds the shape in one
place, and every struct that picks it as its type follows it.

- New asset type "Struct" (not placeable, group Structs, own icon).
  The inspector shows its fields with name, kind and default value,
  and "Open" shows them in the variables tab.
- Struct variables and struct fields get a Type row: own fields, any
  Struct asset, or "Make struct type". With a type the fields come
  from the asset and cannot be added, renamed or removed there. The
  values stay per variable, overrides on placed objects still work.
- Pack and Expand get the setting Type. With a type their ports are
  the fields of the asset and read-only in the inspector.
- A change to the asset reaches every typed place in one undo step
  (syncStructTypes). A new field arrives with its default. A removed
  field goes along with its port, edge and typed value. A renamed
  field keeps its value in variables, overrides and on ports with
  edges, also through nested types.
- Undo for these edits records plain assignments (Recorder), because
  the reach of a change is not known in advance.
- Cycles such as Loot in Loot, also through another type, are refused
  and not offered in the picker.
- Deleting the asset names how many places use it. Afterwards each
  place keeps its fields as its own.
- Loading reshapes a stale copy in a project file to its type.
- "Make struct type" creates an asset from an existing struct and
  links the place to it.

Differs from the plan:

- A changed default value applies to new fields and newly typed
  places only. Existing values stay.
- Removing a single field shows no warning. Undo brings it back.

Typed lists are left for #254. Lists stay dynamic for now.

Found by e2e: after deleting or renaming the type the inspector did
not rebuild and kept showing the old name. Fixed, the check was red
before.

Tests:
- ./check.sh: 182 files, 2661 tests, CHECK EXIT 0
- GM_STEPS=1,4,21,22,54: ALL PASSED, 176 checks
- 14 unit tests in tests/core/struct-types.test.ts
- New e2e module 54 with 14 checks, real mouse. Module 04 counts
  23 asset types.
- Counter-probes: without the rename pass 4 unit tests fail, without
  reshaping values 8, without the cycle rule 1. In the browser,
  without spreading changes and with + Field despite a type, 3
  checks fail.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 06:04:40 +02:00

117 lines
3.4 KiB
JavaScript

/**
* The e2e steps in the order they run. Each step is `async (t) => {}` over the harness
* toolbox; later steps rely on the scene state earlier ones leave behind (names given in
* the parenting step, the container created in the container step, …).
*/
import { hierarchy } from './01-hierarchy.mjs';
import { inspector } from './02-inspector.mjs';
import { play } from './03-play.mjs';
import { assets } from './04-assets.mjs';
import { drawing } from './05-drawing.mjs';
import { graph } from './06-graph.mjs';
import { parenting } from './07-parenting.mjs';
import { colliders } from './08-colliders.mjs';
import { containers } from './09-containers.mjs';
import { textAndEnabled } from './10-text-and-enabled.mjs';
import { menus } from './11-menus.mjs';
import { textures } from './12-textures.mjs';
import { frames } from './13-frames.mjs';
import { overflow } from './14-overflow.mjs';
import { aspect } from './15-aspect.mjs';
import { containerTab } from './16-container.mjs';
import { editorRun } from './17-editor-run.mjs';
import { pause } from './18-pause.mjs';
import { nestedBehavior } from './19-nested-behavior.mjs';
import { keyRepeat } from './20-key-repeat.mjs';
import { listTab } from './21-list.mjs';
import { structVariable } from './22-struct.mjs';
import { variableNodes } from './23-variable-nodes.mjs';
import { propertyNodes } from './24-property-nodes.mjs';
import { animation } from './25-animation.mjs';
import { stateMachine } from './26-state-machine.mjs';
import { consolePanel } from './27-console.mjs';
import { shader } from './28-shader.mjs';
import { transform } from './29-transform.mjs';
import { font } from './30-font.mjs';
import { particles } from './31-particles.mjs';
import { scope } from './32-scope.mjs';
import { renderOnChange } from './33-render-on-change.mjs';
import { sound } from './34-sound.mjs';
import { loadScene } from './35-load-scene.mjs';
import { graphGroups } from './36-graph-groups.mjs';
import { nineSlice } from './37-nine-slice.mjs';
import { plugins } from './38-plugins.mjs';
import { tile } from './39-tile.mjs';
import { tilemap } from './40-tilemap.mjs';
import { physics } from './41-physics.mjs';
import { shapes } from './42-shapes.mjs';
import { queries } from './43-queries.mjs';
import { documents } from './44-documents.mjs';
import { login } from './45-login.mjs';
import { topbar } from './46-topbar.mjs';
import { vectorArt } from './47-vectorart.mjs';
import { pixelArt } from './48-pixelart.mjs';
import { users } from './49-users.mjs';
import { snapshots } from './50-snapshots.mjs';
import { clipboard } from './51-clipboard.mjs';
import { hierarchyGroups } from './52-hierarchy-groups.mjs';
import { curves } from './53-curves.mjs';
import { structTypes } from './54-struct-types.mjs';
export const STEPS = [
hierarchy,
inspector,
play,
assets,
drawing,
graph,
parenting,
colliders,
containers,
textAndEnabled,
menus,
textures,
frames,
overflow,
aspect,
containerTab,
editorRun,
pause,
nestedBehavior,
keyRepeat,
listTab,
structVariable,
variableNodes,
propertyNodes,
animation,
stateMachine,
consolePanel,
shader,
transform,
font,
particles,
scope,
renderOnChange,
sound,
loadScene,
graphGroups,
nineSlice,
plugins,
tile,
tilemap,
physics,
shapes,
queries,
documents,
login,
topbar,
vectorArt,
pixelArt,
users,
snapshots,
clipboard,
hierarchyGroups,
curves,
structTypes,
];