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feuerwerk/tools/ci/serve.sh
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#!/bin/bash
# Sourced, not run: it leaves the PHP server in the caller's background and exports
# GAME_MAKER_BASE_URL, which every tool reads.
#
# The build wires its assets absolutely under /game-maker/dist/, so the checkout has to be
# served under that path segment – hence the symlink into /srv rather than `-t .`.
export GAME_MAKER_BASE_URL=http://127.0.0.1:8080/game-maker/
game_maker_serve() {
local root
root=$(cd "$(dirname "${BASH_SOURCE[0]}")/../.." && pwd)
mkdir -p "$root/data/projects" "$root/data/textures"
node "$root/tools/ci/project-shells.mjs"
# Since #177 the API needs a session, and the check tools sign in as `e2e`. A fresh checkout has
# no accounts at all, so the job makes the one it needs, with a password of its own.
if [ ! -f "$root/data/e2e-password.txt" ]; then
head -c 24 /dev/urandom | base64 | tr -d '\n' >"$root/data/e2e-password.txt"
echo >>"$root/data/e2e-password.txt"
fi
php "$root/tools/make-user.php" e2e "$(cat "$root/data/e2e-password.txt")"
# A server from an earlier step of the same job is fine to keep. Asked of the one route that
# answers without a session, so "is it up" does not depend on being signed in.
if curl -sf "${GAME_MAKER_BASE_URL}api/index.php?r=auth/session" >/dev/null 2>&1; then
echo "server already up at $GAME_MAKER_BASE_URL"
return 0
fi
mkdir -p /srv && ln -sfn "$root" /srv/game-maker
# Without workers the single-threaded dev server stalls: the editor fetches project and
# textures in parallel.
PHP_CLI_SERVER_WORKERS=8 php -S 0.0.0.0:8080 -t /srv >/tmp/php-server.log 2>&1 &
for _ in $(seq 60); do
curl -sf "${GAME_MAKER_BASE_URL}api/index.php?r=auth/session" >/dev/null 2>&1 && break
sleep 0.5
done
if ! curl -sf "${GAME_MAKER_BASE_URL}api/index.php?r=auth/session" >/dev/null 2>&1; then
echo "the server never came up" >&2
tail -20 /tmp/php-server.log >&2
return 1
fi
echo "serving $root at $GAME_MAKER_BASE_URL"
}