Files
feuerwerk/tests/core/list-value.test.ts
T
rootandClaude Opus 5 a9c3111377 Let a variable hold a list
A variable could only be a number, a text or a yes/no, so every set of values had
to be smuggled through a string - which is where Tetris got its unreadable
"03066326048763714" colours from. A list is now a value of its own, with an item
kind (number, text, yes/no, colour) that decides how the inspector reads the one
comma-separated line it is typed as, and eight nodes to work with: List, Fill,
Count, Item at, Set item, Sub list, Join lists, Index of.

Two traps came with it. An array is typeof 'object', so every place that told a
value from an entity had to learn the difference, or a list would have been
passed around as a game object. And a value was compared by identity in three
places - with lists that marks everything as an overridden property after each
reload, so those comparisons now compare contents.

There is no list of objects: a list is written to the project file and an object
is a live handle that no reload survives. A set of objects stays a list of names.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 21:26:31 +02:00

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import { describe, expect, it } from 'vitest';
import { AddVariableCommand } from '../../src/core/commands/variableCommands';
import { SetOverrideCommand } from '../../src/core/commands/sceneObjectCommands';
import { sameValue } from '../../src/core/model/Properties';
import { findAsset, objectHolders, type Project } from '../../src/core/model/Project';
import { deserializeProject } from '../../src/core/store/serialize';
import { coerceValue, listFromText, listToText, variableDef } from '../../src/core/properties/PropertySchema';
import { deviatesFromAsset } from '../../src/core/properties/resolve';
import { makeBehavior, makeSpriteScene, place, roundTrip } from '../helpers';
const findObject = (project: Project, id: string) =>
objectHolders(project)
.flatMap((holder) => holder.objects)
.find((o) => o.id === id);
describe('a list as a value', () => {
it('survives saving and loading – with its items, not as a string', () => {
const f = makeSpriteScene();
const behavior = makeBehavior(f, 'B');
f.stack.execute(new AddVariableCommand(behavior.id, 'grid', 'list'));
const object = place(f, behavior.id, { x: 0, y: 0 });
f.stack.execute(new SetOverrideCommand(f.sceneId, object, 'grid', [1, 0, 2]));
const loaded = roundTrip(f.project);
const stored = findObject(loaded, object)?.overrides.grid;
expect(stored).toEqual([1, 0, 2]);
});
it('survives inside a container instance too, where no schema is there to coerce it', () => {
// Instance edits are read from an untyped slot: the old filter kept number/string/boolean and
// dropped everything else, which would have swallowed the list without a word.
const loaded = deserializeProject(
{
name: 'P',
activeSceneId: 's1',
assets: [
{
id: 's1',
type: 'scene',
objects: [
{
id: 'i1',
assetId: 'c1',
position: {},
instanceEdits: { b1: { overrides: { grid: [3, 4] } } },
},
],
},
{ id: 'c1', type: 'container', objects: [] },
],
},
'p1',
);
expect(findObject(loaded, 'i1')?.instanceEdits.b1?.overrides.grid).toEqual([3, 4]);
});
it('is compared by its items, so reloading does not turn every list into an override', () => {
// The same items in a fresh array: a reference compare would call this a deviation on every load.
expect(sameValue([1, 2, 3], [1, 2, 3])).toBe(true);
expect(sameValue([1, 2, 3], [1, 2])).toBe(false);
expect(sameValue([1, 2, 3], [1, 9, 3])).toBe(false);
});
it('an override that only repeats the default is not one', () => {
const f = makeSpriteScene();
const behavior = makeBehavior(f, 'B');
f.stack.execute(new AddVariableCommand(behavior.id, 'row', 'list'));
const asset = findAsset(f.project, behavior.id)!;
asset.props.row = [1, 2];
const object = place(f, behavior.id, { x: 0, y: 0 });
f.stack.execute(new SetOverrideCommand(f.sceneId, object, 'row', [1, 2]));
const placed = f.object(object);
expect(deviatesFromAsset(placed, asset, 'row')).toBe(false);
f.stack.execute(new SetOverrideCommand(f.sceneId, object, 'row', [1, 3]));
expect(deviatesFromAsset(placed, asset, 'row')).toBe(true);
});
it('reads and writes as one comma-separated line, item kind by item kind', () => {
expect(listFromText('1, 2, 3', 'number')).toEqual([1, 2, 3]);
expect(listFromText('', 'number')).toEqual([]);
expect(listFromText('a, b', 'text')).toEqual(['a', 'b']);
// Spelling has to count here: Boolean('false') would be true.
expect(listFromText('true, false, 0', 'boolean')).toEqual([true, false, false]);
expect(listFromText('#ff0000, #00ff00', 'color')).toEqual([0xff0000, 0x00ff00]);
expect(listToText([0xff0000], 'color')).toBe('#ff0000');
expect(listToText([1, 2], 'number')).toBe('1, 2');
});
it('a value that is not a list falls back to the default rather than becoming one', () => {
const def = variableDef('grid', 'list', [7], 'number');
expect(coerceValue(def, 'nonsense')).toEqual([7]);
expect(coerceValue(def, ['1', 2])).toEqual([1, 2]);
});
});