A single node now lists any number of variables. Every entry is an output that reads the current value whenever it is pulled; an entry switched to Set is also an input and is written when the flow arrives. Exec pins only exist while at least one entry writes, and all inputs are read before any write, so one node can swap two variables. Get/Set variable, Get/Set variables and Variable are gone. Old project files are converted on load: each old node becomes a Variables node with the same variables, edges and typed values. A written port without a typed value now shows the zero of its kind on the node body, matching what the inspector shows and what the run writes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
66 lines
2.2 KiB
JavaScript
66 lines
2.2 KiB
JavaScript
/**
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* Small factories for writing project documents by hand (the seed scripts). They produce the
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* exact shape `src/core/store/serialize.ts` reads; optional fields get their defaults.
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*/
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/** A scene object (also a container template entry). Position defaults to the origin. */
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export const sceneObject = (
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id,
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assetId,
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{ name = '', x = 0, y = 0, z = 0, overrides = {}, parentId = '', instanceEdits, editorOffset } = {},
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) => ({
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id,
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assetId,
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name,
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position: { x, y, z },
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overrides,
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parentId,
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...(instanceEdits ? { instanceEdits } : {}),
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...(editorOffset ? { editorOffset } : {}),
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});
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/**
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* The id an object of a placed container resolves to: `<instance>~<template ids>`. A placed
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* container stores nothing but itself, so this is how its content is addressed – in the editor,
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* in a running game and in the check scripts alike (see `src/core/model/instance.ts`).
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*/
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export const instanceChild = (instanceId, ...templatePath) => `${instanceId}~${templatePath.join('/')}`;
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export const edge = (id, from, fromPort, to, toPort) => ({
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id,
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from: { node: from, port: fromPort },
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to: { node: to, port: toPort },
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});
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/** A graph node; `params` holds settings and inline input values alike. `ports` only on the types that declare them. */
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export const node = (id, type, x, y, params = {}, ports) => ({
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id,
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type,
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x,
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y,
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params,
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...(ports ? { ports } : {}),
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});
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/** A port a node declares: an input of a start node, a field of a struct, a variable read by `Variables`. */
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export const port = (key, kind) => ({ key, kind });
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/** A variable a `Variables` node writes as well as reads. */
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export const written = (key, kind) => ({ key, kind, write: true });
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/**
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* A behavior variable declaration. `items` is the item kind of a `list`, `fields` the shape of a
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* `struct` – or of the items of a `list` whose items are structs.
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*/
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export const variable = (key, kind, value, items, fields) => ({
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key,
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label: key,
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kind,
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default: value,
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...(items ? { items } : {}),
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...(fields ? { fields } : {}),
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});
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/** A struct field declaration, and the same shape a list of structs declares for its items. */
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export const field = (key, kind = 'number') => ({ key, kind });
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