game-maker / suite (push) Successful in 9m10s
A font asset holds a file and nothing else, the twin of a texture: the server keeps it
content-addressed under data/fonts/{sha256}.{ext}, with the format read from the file's own
four-byte signature (finfo reports fonts inconsistently across libmagic versions). A text
wears one through its ordinary Font property, so overrides, reset, undo and the Properties
node come for free; no font means the editor's own typeface.
The picker lists everything the server holds and renders each row in the face it offers.
The family name is gm-font-<hash16>, never the name inside the file, so two "Regular" cannot
collide. WorldViewport.syncText is the single place that draws it, which covers scene, game
preview and play at once.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
37 lines
1.4 KiB
TypeScript
37 lines
1.4 KiB
TypeScript
import type { Application } from 'pixi.js';
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import { HttpFontStore } from '../core/store/HttpFontStore';
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import { HttpProjectStore } from '../core/store/HttpProjectStore';
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import { HttpTextureStore } from '../core/store/HttpTextureStore';
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import type { VStack } from '../ui';
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import { fontLibrary } from '../viewport/FontLibrary';
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import { textureLibrary } from '../viewport/TextureLibrary';
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import { installDebugHook } from './debugHook';
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import { Editor } from './Editor';
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import { EditorState } from './state';
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const API_ENDPOINT = '/game-maker/api/index.php';
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/**
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* Where uploaded images live: the API writes them, the browser reads them straight off disk as
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* static files named by their content hash. Fonts work the same way, one directory over.
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*/
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const TEXTURE_BASE = '/game-maker/data/textures';
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const FONT_BASE = '/game-maker/data/fonts';
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/** Wires state, stores and the editor composition together and opens the first project. */
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export async function startEditor(app: Application, root: VStack): Promise<void> {
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const state = new EditorState();
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textureLibrary.configure(TEXTURE_BASE);
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fontLibrary.configure(FONT_BASE);
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const editor = new Editor(
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app,
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root,
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state,
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new HttpProjectStore(API_ENDPOINT),
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new HttpTextureStore(API_ENDPOINT),
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new HttpFontStore(API_ENDPOINT),
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);
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installDebugHook(app, state, editor);
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await editor.boot();
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}
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