At 4K and 60 fps the user's computer reaches about 39 fps in real time.
Reading each frame back from the GPU takes longer than a frame, and
neither reading back later nor the canvas route helped. With Real time
off the run moves on by one frame of the recording at a time, however
long the computer takes, so the file has every frame.
- Start recording has a new check Real time, on by default. Only the
node records so, the editor recording stays in real time.
- SteadyPace in recording.ts is the pace as a pure class. A step is
1/fps once the frame before is taken and the sound up to it is made,
otherwise 0 and the run holds. A frame's time is its number.
- The sound is made apart, as decided in the issue. AudioSwitch routes
what the run plays to the live library, or to the offline library of
a SteadySound while such a recording lasts. That library has the same
mix, buses, FX and limiter and is rendered up to each next frame.
- A driven video holds at every picture asked for, and the frame waits
for it. Its sound is decoded from the MP4 and played in step through
its bus.
- Two Chrome quirks measured and worked around. A held video hands
over the picture of a seek before seeked, so the frame callback is
asked for when the seek begins. A seek right onto where a picture
begins shows that one or the one before, so such a seek lands half a
millisecond further. Together 30 s became 10.7 s for 2 s of video.
- The notice tells how far the recording has got, and the line at the
end how long it took.
Deviations and limits:
- Input is not ignored, it still reaches the game, which runs slower.
- At most ten minutes per recording. Chrome holds the whole buffer of
the OfflineAudioContext while rendering, 230 MB for ten minutes.
- A free video plays on in real time and does not fit. A sound playing
before the start stays at the speakers.
Found along the way:
- A check in e2e 60 was red since 77365f1. It expected one log line,
the start line of the recording came on top. CI was off, so nobody
saw it. The expectation is updated.
Tests:
- First gate run red: 1 test in node-catalog.test.ts still expected
the settings of Start recording without realTime. Updated.
- Second gate run on melektaus-atx green: 310 files,
4818 tests.
- e2e 66 + 68 all passed, 50 checks, 68j new with 3 checks. ffmpeg
reads all 120 frames 1/60 s apart, the colour changes at frames
30/60/90, the video's sound from the first frame, the blip 8 ms off.
- e2e 60 (20 checks) and 67 green.
- Counter-check without the pace: all three 68j checks red, 32 of 119
frames, colour changes at 33/62/96, no sound. AudioSwitch's unit test
goes red when the ids are mixed up.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
639 lines
28 KiB
JavaScript
639 lines
28 KiB
JavaScript
import { execFileSync } from 'node:child_process';
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import { mkdtempSync, readFileSync, rmSync, writeFileSync } from 'node:fs';
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import { tmpdir } from 'node:os';
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import { join } from 'node:path';
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import { uploadVideo } from '../lib/projects.mjs';
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import { MAKE_OBJECT } from './lib/scaffold.mjs';
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/**
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* A composition placed in the scene (#417). In the editor the placement shows the composition's
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* first frame, and a click on that picture picks the placement. Played, a behavior below it starts
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* it: each item becomes an object below the placement while it lasts, the first track in front, a
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* clip moves the item it overlaps, and `On composition finished` hears the end, by which time no
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* item is left. Nothing of the run stays in the scene. An item's video is waited for: the clock
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* stands until the Game tab has its first picture, for a clip that starts later the picture there,
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* and then the video plays at once. A recording that runs meanwhile takes no frame. When the item
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* ends, its video stops and goes quiet with it. A sound item is planned once the clock runs, timed
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* to the cut. Recorded not in real time from a slowed editor, the file still has every frame, the
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* video's picture at each, and its sound and the sound item's in step.
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*
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* Everything it adds carries a `cp68` id and goes again at the end.
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*/
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const PLACE = 'cp68-place';
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const DONE = 'cut 68 done';
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const node = (id, type, x, y, params = {}) => ({ id: `cp68-${id}`, type, x, y, params });
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const link = (id, from, fromPort, to, toPort) => ({
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id: `cp68-${id}`,
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from: { node: `cp68-${from}`, port: fromPort },
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to: { node: `cp68-${to}`, port: toPort },
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});
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export async function composition(t) {
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const { check, sleep, json, evaluate, mutate, press, play, stop, showTab, waitUntil } = t;
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await showTab('scene');
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const graph = {
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nodes: [
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node('start', 'OnStart', 0, 0),
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node('owner', 'Owner', 0, 150),
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node('play', 'PlayComposition', 300, 0),
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node('finished', 'OnCompositionFinished', 0, 300, { composition: 'cp68-cut' }),
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node('log', 'Log', 300, 300, { message: DONE }),
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],
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edges: [
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link('e1', 'start', 'exec', 'play', 'exec'),
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link('e2', 'owner', 'object', 'play', 'object'),
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link('e3', 'finished', 'exec', 'log', 'exec'),
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],
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};
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// Red from the start, a larger blue behind it from the next frame – built after red, it still goes
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// behind – and green after them, moved by a clip; ten frames a second, so the cut lasts 1.2 s. Placed where the camera looks, in front of what is there.
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await mutate(`
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const p = __gm.state.project;
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const scene = __gm.state.activeScene;
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const cam = scene.objects.find((o) => o.id === 'o3').position;
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${MAKE_OBJECT}
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const sprite = p.assets.find((a) => a.type === 'sprite');
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const look = (o, size, color) => { o.overrides = { width: size, height: size, color, texture: '' }; return o; };
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const red = look(make('cp68-red', sprite.id, '', 0, 'Red 68'), 200, 0xff0000);
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const blue = look(make('cp68-blue', sprite.id, '', 0, 'Blue 68'), 300, 0x0000ff);
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const green = look(make('cp68-green', sprite.id, '', 0, 'Green 68'), 200, 0x00ff00);
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for (const o of [red, blue, green]) delete o.groupId;
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p.assets.push(
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{
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id: 'cp68-cut',
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type: 'composition',
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name: 'Cut 68',
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props: { fps: 10, loop: false },
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objects: [red, blue, green],
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groups: [],
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tracks: [{ id: 'cp68-front', name: 'Front' }, { id: 'cp68-back', name: 'Back' }],
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items: [
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{ id: 'cp68-red', track: 'cp68-front', start: 0, length: 6, offset: 0 },
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{ id: 'cp68-blue', track: 'cp68-back', start: 1, length: 5, offset: 0 },
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{ id: 'cp68-green', track: 'cp68-front', start: 6, length: 6, offset: 0 },
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],
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clips: [{ id: 'cp68-clip', track: 'cp68-front', animation: 'cp68-move', start: 6 }],
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},
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{
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id: 'cp68-move',
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type: 'animation',
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name: 'Slide 68',
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props: { fps: 10, playback: 'once' },
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root: sprite.id,
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tracks: [{ id: 'cp68-row', target: '', property: 'x', keys: [{ frame: 0, value: 0 }, { frame: 5, value: 100 }] }],
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},
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{ id: 'cp68-director', type: 'behavior', name: 'Director 68', props: { enabled: true, runInEditor: false }, variables: [], graph: ${JSON.stringify(graph)} },
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);
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const place = make('${PLACE}', 'cp68-cut', '', 0, 'Cut 68');
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Object.assign(place.position, { x: cam.x, y: cam.y, z: 2000 });
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scene.objects.push(place, make('cp68-logic', 'cp68-director', '${PLACE}', 0, 'Director 68'));
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__gm.lookAt(cam.x, cam.y);
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`);
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const id = (item) => `${PLACE}~cp68-${item}`;
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// 68a. In the editor the placement shows its first frame – red alone – and a click on the picture
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// picks the placement, since what it shows is edited in the composition.
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const order = await json('__gm.drawOrder()');
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// Off the centre, where the placement's own symbol sits.
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const rect = await json(`__gm.objectRect(${JSON.stringify(id('red'))})`);
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const stack = rect
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? await json(`__gm.sceneStack(${rect.x + rect.w * 0.35}, ${rect.y + rect.h * 0.35})`)
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: null;
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check(
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'a placed composition shows its first frame, and a click on it picks the placement',
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order.includes(id('red')) &&
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!order.includes(id('blue')) &&
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!order.includes(id('green')) &&
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JSON.stringify(stack) === JSON.stringify([PLACE]),
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JSON.stringify({ order: order.filter((o) => o.startsWith('cp68')), stack }),
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);
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// 68b. Played: the items come and go below the placement, sampled every frame of the editor.
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await play();
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const seen = await evaluate(`new Promise((resolve) => {
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const frames = [];
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const sample = () => {
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const world = __gm.world();
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if (!world) return resolve(JSON.stringify(frames));
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const items = world.entities.filter((e) => e.objectId.startsWith('${PLACE}~'));
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const green = items.find((e) => e.objectId === '${id('green')}');
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frames.push({
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ids: items.map((e) => e.objectId.slice('${PLACE}~cp68-'.length)),
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parents: [...new Set(items.map((e) => e.parent))],
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greenX: green ? green.x : null,
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done: world.log.includes('${DONE}'),
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});
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if (frames.length > 400 || frames.at(-1).done) return resolve(JSON.stringify(frames));
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requestAnimationFrame(sample);
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};
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sample();
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})`);
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const frames = JSON.parse(seen);
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const both = frames.find((f) => f.ids.length === 2);
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const greenXs = frames.map((f) => f.greenX).filter((x) => x !== null);
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check(
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'Play composition builds the items below the placement, the first track in front, one after the other',
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both !== undefined &&
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JSON.stringify(both.ids) === JSON.stringify(['blue', 'red']) &&
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both.parents.length === 1 &&
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both.parents[0] === PLACE &&
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!frames.some((f) => f.ids.join('+') === 'red+blue') &&
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frames.some((f) => JSON.stringify(f.ids) === JSON.stringify(['green'])) &&
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!frames.some((f) => f.ids.includes('green') && f.ids.includes('red')),
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JSON.stringify(frames.filter((_, i) => i % 5 === 0).map((f) => f.ids.join('+'))),
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);
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check(
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'a clip moves the item it overlaps, from its value on',
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greenXs.length >= 3 &&
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greenXs[0] < 40 &&
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greenXs.at(-1) > greenXs[0] &&
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greenXs.every((x, i) => i === 0 || x >= greenXs[i - 1]),
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JSON.stringify(greenXs),
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);
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const last = frames.at(-1);
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check(
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'On composition finished hears the end, by which time no item is left',
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last?.done === true && last.ids.length === 0,
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JSON.stringify(last),
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);
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await sleep(300);
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await stop();
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// 68c. The run's objects stay in the run: the scene holds the placement and its behavior only.
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const stored = await json(
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`__gm.state.activeScene.objects.filter((o) => o.id.startsWith('cp68')).map((o) => o.id).sort()`,
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);
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check(
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'nothing of a played composition stays in the scene',
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JSON.stringify(stored) === JSON.stringify(['cp68-logic', PLACE].sort()),
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JSON.stringify(stored),
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);
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// 68d. A video item at frame 0, played from On start: the composition's clock stands while the Game
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// tab loads the video, so its first frames are seen – it ran on without them before.
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const uploaded = await uploadVideo(
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t.baseUrl,
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readFileSync(new URL('./fixtures/colors.webm', import.meta.url)),
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'colors.webm',
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);
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await mutate(`
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const p = __gm.state.project;
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p.assets.push(
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{ id: 'cp68-video', type: 'video', name: 'Colors 68', props: {}, file: ${JSON.stringify(uploaded.file)},
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width: 320, height: 180, duration: 2, fps: 30, audio: true },
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{ id: 'cp68-screen', type: 'sprite', name: 'Screen 68', props: { width: 160, height: 90, color: 0xffffff, texture: 'cp68-video' } },
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);
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const c = p.assets.find((a) => a.id === 'cp68-cut');
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// Sixty frames a second: in steps of a tenth, a clock that ran on for a few frames still read 0.
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c.props.fps = 60;
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c.objects = [{ ...structuredClone(c.objects[0]), id: 'cp68-v', assetId: 'cp68-screen', name: 'Video 68', overrides: {} }];
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c.items = [{ id: 'cp68-v', track: 'cp68-front', start: 0, length: 120, offset: 0 }];
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c.clips = [];`);
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// The video time the composition writes into its item every frame.
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const clock = `__gm.world()?.entities.find((e) => e.objectId === '${id('v')}')?.props.videoTime ?? null`;
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// Sampled from before the click on Play: play() settles after the start, and a video that loads
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// quickly is ready by then, with no wait left to see (CI task 669).
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await evaluate(`{
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const loading = [];
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const until = performance.now() + 20000;
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window.cp68Wait = new Promise((done) => {
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const step = () => {
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const playing = __gm.state.mode === 'play';
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const time = playing ? ${clock} : null;
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const player = playing ? __gm.gameVideo('${id('v')}') : null;
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if (player?.ready) return done(JSON.stringify({ loading, ready: time }));
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if (player) loading.push(time);
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if (performance.now() > until) return done(JSON.stringify({ loading, ready: null }));
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requestAnimationFrame(step);
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};
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step();
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});
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// Not the promise as the block's value: evaluate would wait for it, and Play would come too late.
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null;
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}`);
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await play();
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const wait = JSON.parse(await evaluate('window.cp68Wait'));
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await sleep(500);
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const after = await json(clock);
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check(
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'a played composition waits for the first picture of an item’s video, then runs on',
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wait.loading.length > 0 &&
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wait.loading.every((time) => time === 0) &&
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wait.ready !== null &&
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wait.ready === 0 &&
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after > 0.2,
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JSON.stringify({
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frames: wait.loading.length,
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loading: wait.loading.slice(0, 8),
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ready: wait.ready,
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after,
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}),
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);
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await stop();
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// 68e. The item wears a clip that starts at 0.8 s: its player loads, then seeks back to 0.8. The
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// clock stands until the Game tab draws that picture, and from its first step on the video
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// plays – it was held and sought frame by frame for 0.1 s before, its first pictures stuck.
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await mutate(`
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const p = __gm.state.project;
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p.assets.find((a) => a.id === 'cp68-video').clips = [{ id: 'cp68-late', name: 'Late', props: { start: 0.8, end: 0 } }];
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p.assets.find((a) => a.id === 'cp68-screen').props.texture = 'cp68-late';`);
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await play();
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const rows = JSON.parse(
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await evaluate(`new Promise((done) => {
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const rows = [];
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const step = () => {
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const player = __gm.gameVideo('${id('v')}');
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rows.push({ time: ${clock}, drawn: __gm.gameDrawnRect('${id('v')}') !== null,
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at: player?.time ?? null, paused: player?.paused ?? null });
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if (rows.length >= 240 || !__gm.world()) return done(JSON.stringify(rows));
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requestAnimationFrame(step);
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};
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step();
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})`),
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);
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const first = rows.findIndex((row) => row.drawn);
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const moving = rows.filter((row) => row.drawn && row.time > 0).slice(0, 3);
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check(
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'a clip that starts later is waited for, then plays from its first step on',
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first >= 0 &&
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rows.slice(0, first).every((row) => row.time === 0) &&
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Math.abs(rows[first].at - 0.8) < 0.02 &&
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moving.length === 3 &&
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moving.every((row) => row.paused === false),
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JSON.stringify({ first, shown: rows[first], moving }),
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);
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await stop();
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// 68f. A recording runs when Play composition starts the cut: no frame is taken while the Game
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// tab leaves the item's video out – it recorded the empty frames of the wait before. A clip
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// that starts elsewhere, so a new player loads: the one of 68e is still there, at its picture.
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await mutate(`
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const video = __gm.state.project.assets.find((a) => a.id === 'cp68-video');
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video.clips.push({ id: 'cp68-later', name: 'Later', props: { start: 1.2, end: 0 } });
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__gm.state.project.assets.find((a) => a.id === 'cp68-screen').props.texture = 'cp68-later';`);
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const flow = structuredClone(graph);
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flow.nodes.push(
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node('record', 'StartRecording', 300, -150, { name: 'cp68 take', resolution: 'view', fps: '60' }),
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node('key', 'OnKeyDown', 0, 450, { key: 'p' }),
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);
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flow.edges = flow.edges.filter((e) => e.id !== 'cp68-e1');
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flow.edges.push(link('e4', 'start', 'exec', 'record', 'exec'), link('e5', 'key', 'exec', 'play', 'exec'));
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await mutate(
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`__gm.state.project.assets.find((a) => a.id === 'cp68-director').graph = ${JSON.stringify(flow)};`,
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);
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const { uploads, takes } = await json('__gm.recording()');
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const take = `__gm.recording().takes[${takes.length}]`;
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await play();
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await waitUntil(`${take}?.state === 'recording' && ${take}.lastFrameAt !== null`, {
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label: 'the recording takes frames',
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});
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// Sampled every frame in the page, from before the key on.
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await evaluate(`{
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const rows = (window.cp68Rows = []);
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const step = () => {
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const exists = (__gm.world()?.entities ?? []).some((e) => e.objectId === '${id('v')}');
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rows.push({ exists, drawn: __gm.gameDrawnRect('${id('v')}') !== null, taken: ${take}?.lastFrameAt ?? null });
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const drawn = rows.findIndex((row) => row.drawn);
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if ((drawn < 0 || rows.length <= drawn + 20) && rows.length < 400) requestAnimationFrame(step);
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};
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requestAnimationFrame(step);
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}`);
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await press('p');
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await waitUntil(
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`window.cp68Rows.length >= 400 || (window.cp68Rows.some((row) => row.drawn) && window.cp68Rows.length > window.cp68Rows.findIndex((row) => row.drawn) + 20)`,
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{ label: 'the item is drawn' },
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);
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const takeRows = await json('window.cp68Rows');
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await stop();
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// The frames in which the item was there and its video still left out.
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const missing = takeRows.filter((row) => row.exists && !row.drawn);
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const shown = takeRows.findIndex((row) => row.drawn);
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check(
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'a recording takes no frame while a composition waits for its video, and goes on after',
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missing.length >= 2 &&
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missing.every((row) => row.taken === missing[0].taken) &&
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shown >= 0 &&
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takeRows.at(-1).taken > missing.at(-1).taken,
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JSON.stringify({
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missing: missing.length,
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takenWhileMissing: new Set(missing.map((row) => row.taken)).size - 1,
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shown,
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after:
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takeRows.at(-1).taken !== null && missing.length > 0
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? Math.round(takeRows.at(-1).taken - missing.at(-1).taken)
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: null,
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}),
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);
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await waitUntil(
|
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`__gm.recording().uploads.length > ${uploads.length} && ['added', 'failed'].includes(__gm.recording().uploads.at(-1).state)`,
|
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{ timeout: 60_000, label: 'the recording is in the project' },
|
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);
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const madeId = (await json('__gm.recording()')).uploads.at(-1).assetId ?? '';
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|
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// 68g. The item ends after half a second, its video of two seconds with sound in the middle: the
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// item's player stops and goes quiet at once – it played on, heard, until it was let go 2-4 s
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// later.
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await mutate(`
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const p = __gm.state.project;
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p.assets.find((a) => a.id === 'cp68-director').graph = ${JSON.stringify(graph)};
|
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p.assets.find((a) => a.id === 'cp68-screen').props.texture = 'cp68-video';
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p.assets.find((a) => a.id === 'cp68-cut').items[0].length = 30;`);
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await play();
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const cut = JSON.parse(
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await evaluate(`new Promise((done) => {
|
||
const rows = [];
|
||
let gone = -1;
|
||
const step = () => {
|
||
const exists = (__gm.world()?.entities ?? []).some((e) => e.objectId === '${id('v')}');
|
||
const player = __gm.gameVideo('${id('v')}');
|
||
rows.push({ exists, paused: player?.paused ?? null, muted: player?.muted ?? null });
|
||
if (gone < 0 && rows.some((row) => row.exists) && !exists) gone = rows.length - 1;
|
||
if ((gone >= 0 && rows.length > gone + 30) || rows.length >= 600 || !__gm.world())
|
||
return done(JSON.stringify({ gone, heard: rows.filter((row) => row.exists && row.paused === false && row.muted === false).length, after: rows.slice(gone + 12) }));
|
||
requestAnimationFrame(step);
|
||
};
|
||
step();
|
||
})`),
|
||
);
|
||
await stop();
|
||
check(
|
||
'the video of an item that ends stops and goes quiet with it',
|
||
cut.gone > 0 &&
|
||
cut.heard > 0 &&
|
||
cut.after.length > 0 &&
|
||
cut.after.every((row) => row.paused === true && row.muted === true),
|
||
JSON.stringify({
|
||
gone: cut.gone,
|
||
heard: cut.heard,
|
||
after: cut.after.slice(0, 3),
|
||
last: cut.after.at(-1),
|
||
}),
|
||
);
|
||
|
||
// 68h (#418). A sound item half a second in, beside the video item from 68d: the cut waits for the
|
||
// video, and its sound with it – planned once the clock runs, for the second of the audio
|
||
// clock the cut reaches the item at, and to its end.
|
||
const sounds = await evaluate(`fetch('/feuerwerk/api/index.php?r=sounds').then((r) => r.json())`);
|
||
const blip = sounds.find((item) => item.bytes === 4044);
|
||
await mutate(`
|
||
const p = __gm.state.project;
|
||
p.assets.push({ id: 'cp68-blip', type: 'sound', name: 'Blip 68', props: {}, file: ${JSON.stringify(blip?.file ?? '')} });
|
||
p.assets.find((a) => a.id === 'cp68-screen').props.texture = 'cp68-video';
|
||
const c = p.assets.find((a) => a.id === 'cp68-cut');
|
||
c.items = [
|
||
{ id: 'cp68-v', track: 'cp68-front', start: 0, length: 120, offset: 0 },
|
||
{ id: 'cp68-tone', track: 'cp68-back', start: 30, length: 30, offset: 0,
|
||
audio: { kind: 'sound', asset: 'cp68-blip', volume: 0, bus: '#composition' } },
|
||
];`);
|
||
await evaluate(`{
|
||
window.cp68Sound = new Promise((done) => {
|
||
const rows = [];
|
||
const until = performance.now() + 20000;
|
||
const step = () => {
|
||
if (__gm.state.mode === 'play') {
|
||
const time = ${clock};
|
||
const tone = __gm.sound.playbacks().find((p) => p.name === 'composition:cp68-cut');
|
||
rows.push({ time, clock: __gm.sound.clock(), planned: tone?.clips.length ?? 0, clip: tone?.clips[0] ?? null });
|
||
if (time !== null && time >= 0.6) {
|
||
const buses = __gm.routing.buses();
|
||
rows.at(-1).routes = {
|
||
tone: buses.find((b) => b.name === 'play:' + tone?.id)?.into ?? null,
|
||
cut: buses.find((b) => b.name === 'mix:cp68-cut')?.into ?? null,
|
||
videos: __gm.routing.media().filter((m) => m.routed).map((m) => m.bus),
|
||
};
|
||
return done(JSON.stringify(rows));
|
||
}
|
||
}
|
||
if (performance.now() > until) return done(JSON.stringify(rows));
|
||
requestAnimationFrame(step);
|
||
};
|
||
step();
|
||
});
|
||
null;
|
||
}`);
|
||
await play();
|
||
const toneRows = JSON.parse(await evaluate('window.cp68Sound'));
|
||
await stop();
|
||
const ran = toneRows.findIndex((row) => row.time > 0);
|
||
const reached = toneRows.find((row) => row.time >= 0.5);
|
||
const toneClip = toneRows.at(-1)?.clip;
|
||
const early = reached && toneClip ? reached.clock - toneClip.at : null;
|
||
check(
|
||
'a sound item is planned only once the cut’s clock runs, for when the cut reaches it, to its end',
|
||
ran > 0 &&
|
||
toneRows.slice(0, ran).every((row) => row.planned === 0) &&
|
||
toneClip?.sound === 'cp68-blip' &&
|
||
toneClip.offset === 0 &&
|
||
Math.abs(toneClip.duration - 0.5) < 0.002 &&
|
||
early !== null &&
|
||
early > -0.02 &&
|
||
early < 0.05,
|
||
JSON.stringify({ waited: ran, early, reached, toneClip }),
|
||
);
|
||
// 68i. The sound item picked the composition's bus, the video item picked none: both go into the
|
||
// composition's bus, and that one into the master.
|
||
const routes = toneRows.at(-1)?.routes;
|
||
check(
|
||
'a sound item and a video item go into the composition’s bus, and that one into the master',
|
||
routes?.tone === 'mix:cp68-cut' &&
|
||
routes.cut === 'mix' &&
|
||
routes.videos.length > 0 &&
|
||
routes.videos.every((bus) => bus === 'mix:cp68-cut'),
|
||
JSON.stringify(routes),
|
||
);
|
||
|
||
// 68j (#423). Recorded not in real time while the editor draws a frame every 45 ms, about 20 a
|
||
// second: the file still has every frame, 1/60 s apart. The video item covers the picture,
|
||
// its colours turn every half second of its file and so every 30 frames of the recording, and
|
||
// its sound is heard from the start. The blip item starts as green does.
|
||
await mutate(`
|
||
const p = __gm.state.project;
|
||
p.assets.find((a) => a.id === 'cp68-screen').props = { width: 4000, height: 3000, color: 0xffffff, texture: 'cp68-video' };
|
||
const c = p.assets.find((a) => a.id === 'cp68-cut');
|
||
c.items = [
|
||
{ id: 'cp68-v', track: 'cp68-front', start: 0, length: 120, offset: 0 },
|
||
{ id: 'cp68-tone', track: 'cp68-back', start: 30, length: 30, offset: 0,
|
||
audio: { kind: 'sound', asset: 'cp68-blip', volume: 0, bus: '#composition' } },
|
||
];
|
||
p.assets.find((a) => a.id === 'cp68-director').graph = ${JSON.stringify({
|
||
nodes: [
|
||
node('start', 'OnStart', 0, 0),
|
||
node('owner', 'Owner', 0, 150),
|
||
node('record', 'StartRecording', 300, 0, {
|
||
name: 'cp68 steady',
|
||
resolution: '720p',
|
||
fps: '60',
|
||
convert: false,
|
||
adopt: false,
|
||
realTime: false,
|
||
}),
|
||
node('play', 'PlayComposition', 600, 0),
|
||
node('finished', 'OnCompositionFinished', 0, 300, { composition: 'cp68-cut' }),
|
||
node('stop', 'StopRecording', 300, 300),
|
||
],
|
||
edges: [
|
||
link('e1', 'start', 'exec', 'record', 'exec'),
|
||
link('e2', 'record', 'exec', 'play', 'exec'),
|
||
link('e3', 'owner', 'object', 'play', 'object'),
|
||
link('e4', 'finished', 'exec', 'stop', 'exec'),
|
||
],
|
||
})};`);
|
||
const before = await json('__gm.recording()');
|
||
const steadyTake = `__gm.recording().takes[${before.takes.length}]`;
|
||
await evaluate(`(() => {
|
||
window.__cp68slow = true;
|
||
const slow = () => {
|
||
if (!window.__cp68slow) return;
|
||
const until = performance.now() + 45;
|
||
while (performance.now() < until);
|
||
requestAnimationFrame(slow);
|
||
};
|
||
requestAnimationFrame(slow);
|
||
})()`);
|
||
await play();
|
||
await waitUntil(`${steadyTake}?.state === 'done' || ${steadyTake}?.state === 'failed'`, {
|
||
timeout: 60_000,
|
||
label: 'the recording not in real time is saved',
|
||
});
|
||
await evaluate('window.__cp68slow = false; 0');
|
||
await stop();
|
||
await waitUntil(
|
||
`__gm.recording().uploads.length > ${before.uploads.length} && ['kept', 'failed'].includes(__gm.recording().uploads.at(-1).state)`,
|
||
{ timeout: 30_000, label: 'the recording is uploaded' },
|
||
);
|
||
const steady = await json(steadyTake);
|
||
const steadyUpload = (await json('__gm.recording()')).uploads.at(-1);
|
||
const steadyLines = (await json('__gm.console.lines()'))
|
||
.map((line) => line.text)
|
||
.filter((text) => text.includes('"cp68 steady"'));
|
||
const original = await fetch(
|
||
`${t.baseUrl}data/videos/${steadyUpload.file.replace(/\.mp4$/, '.source.mkv')}`,
|
||
);
|
||
const file = { frames: 0, gaps: [], turns: [], toneBefore: null, toneDuring: null, blipAt: null };
|
||
if (original.ok) {
|
||
const dir = mkdtempSync(join(tmpdir(), 'cp68-'));
|
||
const mkv = join(dir, 'steady.mkv');
|
||
writeFileSync(mkv, new Uint8Array(await original.arrayBuffer()));
|
||
const pts = execFileSync('ffprobe', [
|
||
'-v',
|
||
'error',
|
||
'-select_streams',
|
||
'v:0',
|
||
'-show_entries',
|
||
'packet=pts_time',
|
||
'-of',
|
||
'csv=p=0',
|
||
mkv,
|
||
])
|
||
.toString()
|
||
.trim()
|
||
.split('\n')
|
||
.map(Number)
|
||
.sort((a, b) => a - b);
|
||
file.frames = pts.length;
|
||
file.gaps = pts.slice(1).flatMap((at, i) => (Math.abs(at - pts[i] - 1 / 60) > 0.0015 ? [i + 1] : []));
|
||
// Each frame as 8x4 pixels: the colour of the video item covering it, or of what lies behind.
|
||
const pixels = execFileSync(
|
||
'ffmpeg',
|
||
[
|
||
'-v',
|
||
'error',
|
||
'-i',
|
||
mkv,
|
||
'-map',
|
||
'0:v',
|
||
'-vf',
|
||
'scale=8:4',
|
||
'-f',
|
||
'rawvideo',
|
||
'-pix_fmt',
|
||
'rgb24',
|
||
'-',
|
||
],
|
||
{ maxBuffer: 64 * 1024 * 1024 },
|
||
);
|
||
const colours = [];
|
||
for (let at = 0; at + 96 <= pixels.length; at += 96) {
|
||
const [r, g, b] = [0, 1, 2].map((c) => pixels[at + 13 * 3 + c]);
|
||
colours.push(r > 180 && g > 180 && b > 180 ? 'W' : r > 150 ? 'R' : g > 150 ? 'G' : b > 150 ? 'B' : '-');
|
||
}
|
||
file.turns = colours.flatMap((colour, i) =>
|
||
i === 0 || colour !== colours[i - 1] ? [`${i}${colour}`] : [],
|
||
);
|
||
const sound = execFileSync(
|
||
'ffmpeg',
|
||
['-v', 'error', '-i', mkv, '-map', '0:a', '-ac', '1', '-ar', '48000', '-f', 'f32le', '-'],
|
||
{ maxBuffer: 64 * 1024 * 1024 },
|
||
);
|
||
const samples = new Float32Array(sound.buffer, sound.byteOffset, sound.length / 4);
|
||
const rms = (from, to) => {
|
||
let sum = 0;
|
||
const a = Math.max(0, Math.round(from * 48000));
|
||
const b = Math.min(samples.length, Math.round(to * 48000));
|
||
for (let i = a; i < b; i++) sum += samples[i] * samples[i];
|
||
return b > a ? Math.sqrt(sum / (b - a)) : 0;
|
||
};
|
||
const red = Number.parseInt(file.turns.find((turn) => turn.endsWith('R')) ?? '-1', 10);
|
||
const green = Number.parseInt(file.turns.find((turn) => turn.endsWith('G')) ?? '-1', 10);
|
||
if (red >= 0 && green > red) {
|
||
file.toneBefore = red > 6 ? rms(0, (red - 3) / 60) : 0;
|
||
file.toneDuring = rms((red + 3) / 60, (green - 3) / 60);
|
||
// The blip is loud over the tone of the video: the first 2 ms that are.
|
||
for (let at = red / 60; at < (green + 30) / 60; at += 0.002)
|
||
if (rms(at, at + 0.002) > 3 * file.toneDuring + 0.05) {
|
||
file.blipAt = Math.round((at - green / 60) * 1000);
|
||
break;
|
||
}
|
||
}
|
||
rmSync(dir, { recursive: true, force: true });
|
||
}
|
||
// The video's four colours one after the other, whatever lay behind it before and after.
|
||
const colourOrder = file.turns.map((turn) => turn.at(-1)).join('');
|
||
const turned = file.turns
|
||
.slice(colourOrder.indexOf('RGBW'), colourOrder.indexOf('RGBW') + 4)
|
||
.map((turn) => Number.parseInt(turn, 10));
|
||
check(
|
||
'a recording not in real time has every frame, 1/60 s apart, though the editor drew about 20 a second',
|
||
original.ok &&
|
||
steady.realTime === false &&
|
||
steady.failure === null &&
|
||
steady.skipped === 0 &&
|
||
steady.dropped === 0 &&
|
||
file.frames === steady.frames &&
|
||
file.frames >= 120 &&
|
||
file.gaps.length === 0 &&
|
||
steady.tookMs > steady.durationMs * 1.5,
|
||
JSON.stringify({ status: original.status, steady, frames: file.frames, gaps: file.gaps.slice(0, 5) }),
|
||
);
|
||
check(
|
||
'its picture is the video at every frame: the colours turn exactly every 30 frames',
|
||
colourOrder.includes('RGBW') && turned.slice(1).every((at, i) => at - turned[i] === 30),
|
||
JSON.stringify(file.turns),
|
||
);
|
||
check(
|
||
'and its sound is in step: the video heard from its first picture, the blip as green begins',
|
||
file.toneBefore !== null &&
|
||
file.toneBefore < 0.005 &&
|
||
file.toneDuring > 0.02 &&
|
||
file.blipAt !== null &&
|
||
Math.abs(file.blipAt) <= 20 &&
|
||
steadyLines.some((text) => text.endsWith('with sound, not in real time')) &&
|
||
steadyLines.some((text) => text.includes('x real time, and has every frame')),
|
||
JSON.stringify({
|
||
toneBefore: file.toneBefore,
|
||
toneDuring: file.toneDuring,
|
||
blipAtMs: file.blipAt,
|
||
steadyLines,
|
||
}),
|
||
);
|
||
|
||
await mutate(`
|
||
const p = __gm.state.project;
|
||
p.assets = p.assets.filter((a) => !a.id.startsWith('cp68-') && a.id !== ${JSON.stringify(madeId)});
|
||
const scene = __gm.state.activeScene;
|
||
scene.objects = scene.objects.filter((o) => !o.id.startsWith('cp68-'));`);
|
||
}
|