Files
feuerwerk/vite.config.ts
T
adminandClaude Opus 5.5 043c224cc3 Rename Game Maker to Feuerwerk and serve it at /feuerwerk/ (#422)
The editor gets a name of its own that fits beside Brandmauer,
Glutspeicher and Feuerwehr. This is stage 1, 2 and 4 of #422: the
name, the URL and the stored state in the browser. Repository, CI
runners, containers and the GAME_MAKER_* variables follow in stage 3.

- All paths come from SITE_PATH in src/core/site.ts: the API endpoint,
  the data folders, the play page and the base in vite.config.ts. A
  later move is one line instead of fifteen.
- The window title, the sign-in screen, the playground and the README
  say Feuerwerk. The package, __feuerwerkPlay, the take worklet and the
  writing app in Ogg and Matroska follow.
- The session cookie is now feuerwerk_session, so everyone signs in
  once more.
- localStorage keys are now feuerwerk.*. moveOldStoredKeys copies the
  old game-maker.* keys over on the first start, so settings, panel
  sizes and save games survive.
- tools/ci/serve.sh serves the build under /feuerwerk/. The variable
  GAME_MAKER_BASE_URL keeps its name until stage 3.

Outside the repository, nockal.com/feuerwerk/ is a second symlink to
the same tree. nginx sends the bare /game-maker/ folder there with a
301. Everything else under /game-maker/ is still served directly, so
shared play links and the API keep working.

Finding: when nginx redirects a path without a trailing slash or with
a query, the Brandmauer answers with its own 307 to the same URL plus
a slash, placed after the query. A play link would lose its token that
way, which is why only the bare folder is redirected.

Tests:
- Gate on melektaus-atx: CHECK EXIT 0, 307 files, 4756 tests
  (4 new in site.test.ts).
- Counter-check: when the migration misses the old prefix, 3 of the
  4 new tests fail.
- e2e 60 under /feuerwerk/: ALL PASSED, 20 checks.
- From outside: /feuerwerk/ 200, /game-maker/ 301, an old play
  link 200.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:27:43 +02:00

81 lines
2.6 KiB
TypeScript

import { copyFileSync } from 'node:fs';
import { dirname, resolve } from 'node:path';
import { fileURLToPath } from 'node:url';
import { defineConfig, type Plugin } from 'vite';
import { publishPlugins } from './tools/lib/plugins.mjs';
import { SITE_PATH } from './src/core/site';
const __dirname = dirname(fileURLToPath(import.meta.url));
/**
* The workspace folder itself is what nginx serves under https://nockal.com/feuerwerk/.
* The Vite source pages live in `web/`: `index.html` is the editor, `play.html` a released game
* (#266). The build writes hashed assets into `dist/` and this plugin copies the built pages to the
* folder root, so that the site URLs load the production bundles while `api/` and `data/` sit next
* to them.
*/
const PAGES = ['index.html', 'play.html'];
function publishPages(): Plugin {
return {
name: 'feuerwerk:publish-pages',
apply: 'build',
closeBundle() {
for (const page of PAGES) copyFileSync(resolve(__dirname, 'dist', page), resolve(__dirname, page));
},
};
}
/**
* Editor plugins are loaded from `data/plugins/`, which is not in the repository; the ones that
* ship with it live in `plugins/` and are put there on every build. A file of the same name is
* replaced, anything else in the folder is left alone. Whether one runs is the open project's
* business, not the build's (#119).
*/
function shipPlugins(): Plugin {
return {
name: 'feuerwerk:publish-plugins',
apply: 'build',
closeBundle() {
publishPlugins(__dirname);
},
};
}
export default defineConfig({
root: 'web',
base: `${SITE_PATH}dist/`,
publicDir: false,
plugins: [publishPages(), shipPlugins()],
build: {
outDir: '../dist',
emptyOutDir: true,
target: 'es2022',
sourcemap: true,
rollupOptions: {
input: Object.fromEntries(
PAGES.map((page) => [page.replace('.html', ''), resolve(__dirname, 'web', page)]),
),
},
},
server: {
port: 5175,
// During development the PHP API is served by the production nginx; proxy it.
proxy: {
[`${SITE_PATH}api`]: {
target: 'https://nockal.com',
changeOrigin: true,
},
},
},
test: {
root: '.',
include: ['tests/**/*.test.ts'],
environment: 'node',
// Unset locally, so vitest keeps its own guess (one worker per core). CI sets it while the
// gate runs next to the editor suite: the two jobs share four cores, and the suite measures
// text widths and frame counts, which a machine under full load reports differently.
maxWorkers: Number(process.env.GM_TEST_WORKERS) || undefined,
},
});