Autosave only keeps the latest revision. Before a risky change there
was no way to put a known good state aside and go back to it later.
The main menu now has "Snapshots..." to create, restore and delete
named copies of the open project.
- Server: SnapshotStore.php keeps each snapshot as a copy of the
project JSON under data/snapshots/<project>/ (git-ignored). Four
routes under projects/{id}/snapshots use the same owner check as the
project, so an admin also sees foreign snapshots.
- Create writes the autosave first. With unsaved edits (play with open
edits, failed save, conflict) no snapshot is made and a message says
why. The rule is the pure function in src/editor/snapshots.ts.
- An empty name falls back to the local date and time.
- Restore asks first, then keeps the current state as "Before
restoring <name>". It writes the snapshot back as a new revision and
reloads the project, so the undo list is empty. A restore can itself
be undone by restoring that snapshot.
- Deleting a project deletes its snapshots too. Images, sounds, fonts
and pixel art are content-addressed and never deleted, so a snapshot
can always reach them.
- Client: SnapshotStore and HttpSnapshotStore in src/core/store, the
SnapshotsDialog, and the flows in ProjectSession. A stale revision
(409) becomes StaleRevisionError.
- CI runs the new PHP test in the gate job next to accounts.
Not covered by e2e: the lock during play and the conflict case. Both
are unit tests only.
Tests:
- check.sh: 164 files, 2401 tests, CHECK EXIT 0.
- tests/php/snapshots.test.php: 14 checks, all passed.
- tests/editor/snapshots.test.ts: 5 tests for the time format, the
blocker rule, the routes and 409.
- New e2e module 50 on a throwaway project: create, rename, restore,
undo the restore, delete, then delete the project and get 404 on
its snapshots. 46b expects the new menu entry. e2e 46,50: 20 checks
passed. The check sum goes from 1385 to 1393 (computed).
- Counter-checks, originals restored and compared with cmp: blocker
always allowed fails 1 unit test. No sorting fails 2 PHP checks.
Restore without keeping the old state fails 50c and aborts 50d.
- The first sort test with 2 snapshots passed by chance half the time
because of random ids. It now uses 8.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
66 lines
2.0 KiB
YAML
66 lines
2.0 KiB
YAML
# Runs the whole proof on the Gitea runner: gate, the editor suite and the three example games.
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#
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# `runs-on: game-maker-ci` picks the image built from tools/ci/Dockerfile. The render device and
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# /dev/shm come from the runner's own container.options (/_stacks/git/runner/config.yaml), not
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# from here – without them chromium falls back to software WebGL.
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#
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# Two jobs without `needs:`, so they start together and use both slots of the runner
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# (`capacity: 2`, four cores). The gate no longer stands in front of the suite: a lint error used
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# to cost the full e2e run before it was reported, and the run reported it after six minutes
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# instead of one. Both still have to pass for the push to be green.
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#
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# The price is contention: while the gate runs, vitest and chromium share the four cores, and the
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# suite measures text widths and frame counts. That is why the gate caps vitest at two workers
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# (GM_TEST_WORKERS) – two cores stay free for the browser for the whole overlap.
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name: game-maker
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on:
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push:
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workflow_dispatch:
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jobs:
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gate:
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runs-on: game-maker-ci
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timeout-minutes: 20
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steps:
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- uses: actions/checkout@v4
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- name: Install
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run: npm ci --no-audit --no-fund
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- name: Gate
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run: ./check.sh
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env:
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GM_TEST_WORKERS: 2
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# The API's own rules (#180, #179, #231). Not part of check.sh: the host the editor is built
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# on has no PHP, the image does.
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- name: PHP tests
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run: |
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php tests/php/accounts.test.php
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php tests/php/snapshots.test.php
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suite:
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runs-on: game-maker-ci
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timeout-minutes: 45
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steps:
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- uses: actions/checkout@v4
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- name: Versions
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run: |
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node --version
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chromium --version
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php --version | head -1
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- name: Install
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run: npm ci --no-audit --no-fund
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- name: Build
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run: npm run build
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- name: Editor suite
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run: tools/ci/run-e2e.sh
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- name: Example games
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run: tools/ci/run-smokes.sh
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