This website requires JavaScript.
Explore
Help
Sign In
meleki
/
feuerwerk
Watch
1
Star
0
Fork
0
Code
Issues
38
Actions
Projects
1
Wiki
Activity
Files
947a6b197738fb8142ab8998a8d3832832b67be4
feuerwerk
/
src
/
core
/
store
T
History
admin
and
Claude Opus 5
947a6b1977
game-maker / gate (push)
Successful in 1m53s
Details
game-maker / suite (push)
Successful in 6m41s
Details
Collision outlines for autotiles: a frame holds several outlines (click adds a corner to the active one, Ctrl/Cmd-click starts a new one, clicking another outline makes it active, Delete removes the active outline and never the frame in collision mode), an autotile's outlines are drawn over the whole block, cut at the quarters and each cell takes the pieces of exactly the quarters its image is made of, so edges, outer corners and notches follow automatically; a tile of the block with nothing drawn blocks fully, cells of only full quarters merge back into rectangles, collision scale does not apply to an outlined autotile, and the previous format with one flat outline still loads (
#141
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-19 01:56:20 +02:00
..
FileStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
FontStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
http.ts
Uploads carry the name the file came with (
#83
)
2026-09-13 20:32:45 +02:00
HttpFileStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
HttpProjectStore.ts
Share the one HTTP envelope and the one byte formatter
2026-09-10 07:14:23 +02:00
ProjectStore.ts
Trim needless comments and fix the picker width
2026-09-08 15:52:05 +02:00
serialize.ts
Collision outlines for autotiles: a frame holds several outlines (click adds a corner to the active one, Ctrl/Cmd-click starts a new one, clicking another outline makes it active, Delete removes the active outline and never the frame in collision mode), an autotile's outlines are drawn over the whole block, cut at the quarters and each cell takes the pieces of exactly the quarters its image is made of, so edges, outer corners and notches follow automatically; a tile of the block with nothing drawn blocks fully, cells of only full quarters merge back into rectangles, collision scale does not apply to an outlined autotile, and the previous format with one flat outline still loads (
#141
)
2026-09-19 01:56:20 +02:00
SoundStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
TextureStore.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
tilemapCells.ts
The loader keeps no migrations any more: an asset of the old type autotile (before
#131
) is an unknown type and dropped, and a tilemap layer with the cell map of the first version (before
#134
) loads empty; every project is saved in the current format, and the two tests now pin that the old shapes are not read (
#137
)
2026-09-18 15:12:07 +02:00