game-maker / suite (push) Failing after 4m22s
The asset type `particles` is placeable and carries a graph at the same time — `behavior` was the blueprint. Because a continuous emitter gives birth to particle n at time n/rate, the whole field is a function of the clock rather than of the frames: no ring-buffer bookkeeping, exact time jumps, reproducibility as a measurable property. compile.ts follows compileShader's frame but emits JS closures into a Float64Array instead of GLSL, and without eval; a node with two consumers is evaluated once. Drawing is one Pixi ParticleContainer per source, so one draw call. Collision, wind and braking in flight are out for good — that is the price of the formula model, not an omission. The tab count goes from nine to ten, which is exactly the case #84 was built for one day earlier: at 1280 px the row no longer holds every tab, so guard 14b now asks for hidden.length > 0 instead of === 0.
71 lines
2.1 KiB
JavaScript
71 lines
2.1 KiB
JavaScript
/**
|
|
* The e2e steps in the order they run. Each step is `async (t) => {}` over the harness
|
|
* toolbox; later steps rely on the scene state earlier ones leave behind (names given in
|
|
* the parenting step, the container created in the container step, …).
|
|
*/
|
|
import { hierarchy } from './01-hierarchy.mjs';
|
|
import { inspector } from './02-inspector.mjs';
|
|
import { play } from './03-play.mjs';
|
|
import { assets } from './04-assets.mjs';
|
|
import { drawing } from './05-drawing.mjs';
|
|
import { graph } from './06-graph.mjs';
|
|
import { parenting } from './07-parenting.mjs';
|
|
import { colliders } from './08-colliders.mjs';
|
|
import { containers } from './09-containers.mjs';
|
|
import { textAndEnabled } from './10-text-and-enabled.mjs';
|
|
import { menus } from './11-menus.mjs';
|
|
import { textures } from './12-textures.mjs';
|
|
import { frames } from './13-frames.mjs';
|
|
import { overflow } from './14-overflow.mjs';
|
|
import { aspect } from './15-aspect.mjs';
|
|
import { containerTab } from './16-container.mjs';
|
|
import { editorRun } from './17-editor-run.mjs';
|
|
import { pause } from './18-pause.mjs';
|
|
import { nestedBehavior } from './19-nested-behavior.mjs';
|
|
import { keyRepeat } from './20-key-repeat.mjs';
|
|
import { listTab } from './21-list.mjs';
|
|
import { structVariable } from './22-struct.mjs';
|
|
import { variableNodes } from './23-variable-nodes.mjs';
|
|
import { propertyNodes } from './24-property-nodes.mjs';
|
|
import { animation } from './25-animation.mjs';
|
|
import { stateMachine } from './26-state-machine.mjs';
|
|
import { consolePanel } from './27-console.mjs';
|
|
import { shader } from './28-shader.mjs';
|
|
import { transform } from './29-transform.mjs';
|
|
import { font } from './30-font.mjs';
|
|
import { particles } from './31-particles.mjs';
|
|
|
|
export const STEPS = [
|
|
hierarchy,
|
|
inspector,
|
|
play,
|
|
assets,
|
|
drawing,
|
|
graph,
|
|
parenting,
|
|
colliders,
|
|
containers,
|
|
textAndEnabled,
|
|
menus,
|
|
textures,
|
|
frames,
|
|
overflow,
|
|
aspect,
|
|
containerTab,
|
|
editorRun,
|
|
pause,
|
|
nestedBehavior,
|
|
keyRepeat,
|
|
listTab,
|
|
structVariable,
|
|
variableNodes,
|
|
propertyNodes,
|
|
animation,
|
|
stateMachine,
|
|
consolePanel,
|
|
shader,
|
|
transform,
|
|
font,
|
|
particles,
|
|
];
|