The editor gets a name of its own that fits beside Brandmauer, Glutspeicher and Feuerwehr. This is stage 1, 2 and 4 of #422: the name, the URL and the stored state in the browser. Repository, CI runners, containers and the GAME_MAKER_* variables follow in stage 3. - All paths come from SITE_PATH in src/core/site.ts: the API endpoint, the data folders, the play page and the base in vite.config.ts. A later move is one line instead of fifteen. - The window title, the sign-in screen, the playground and the README say Feuerwerk. The package, __feuerwerkPlay, the take worklet and the writing app in Ogg and Matroska follow. - The session cookie is now feuerwerk_session, so everyone signs in once more. - localStorage keys are now feuerwerk.*. moveOldStoredKeys copies the old game-maker.* keys over on the first start, so settings, panel sizes and save games survive. - tools/ci/serve.sh serves the build under /feuerwerk/. The variable GAME_MAKER_BASE_URL keeps its name until stage 3. Outside the repository, nockal.com/feuerwerk/ is a second symlink to the same tree. nginx sends the bare /game-maker/ folder there with a 301. Everything else under /game-maker/ is still served directly, so shared play links and the API keep working. Finding: when nginx redirects a path without a trailing slash or with a query, the Brandmauer answers with its own 307 to the same URL plus a slash, placed after the query. A play link would lose its token that way, which is why only the bare folder is redirected. Tests: - Gate on melektaus-atx: CHECK EXIT 0, 307 files, 4756 tests (4 new in site.test.ts). - Counter-check: when the migration misses the old prefix, 3 of the 4 new tests fail. - e2e 60 under /feuerwerk/: ALL PASSED, 20 checks. - From outside: /feuerwerk/ 200, /game-maker/ 301, an old play link 200. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
134 lines
4.4 KiB
PHP
134 lines
4.4 KiB
PHP
<?php
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declare(strict_types=1);
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/**
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* Who is asking. The browser sends the session cookie; the check tools log in the same way and
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* send the same cookie, so there is exactly one way into the API.
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*/
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final class Auth
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{
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public function __construct(
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private readonly UserStore $users,
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private readonly SessionStore $sessions,
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) {}
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/** The signed-in user, or null when nobody is. */
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public function user(): ?string
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{
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$token = (string) ($_COOKIE[SessionStore::COOKIE] ?? '');
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return $token === '' ? null : $this->sessions->user($token);
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}
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/** The signed-in user, or a 401 answer – every route but `auth/*` goes through here. */
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public function require(): string
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{
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$user = $this->user();
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if ($user === null) {
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Response::error('Sign in first', 401);
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}
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return $user;
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}
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/**
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* The signed-in user if they are an administrator (#180), else 401 or 403. Every route that
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* may do more than a user goes through here: the editor only hides what it may not offer, the
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* decision is made on this side.
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*/
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public function requireAdmin(): string
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{
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$user = $this->require();
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if ($this->users->role($user) !== 'admin') {
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Response::error('Administrators only', 403);
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}
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return $user;
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}
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/** `admin` or `user`; the session answer carries it so the editor knows what to offer. */
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public function role(string $user): string
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{
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return $this->users->role($user);
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}
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/** Checks the pair, starts a session and sets the cookie. Null when the pair is wrong. */
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public function logIn(string $username, string $password): ?string
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{
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$name = $this->users->verify($username, $password);
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if ($name === null) {
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return null;
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}
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$this->setCookie($this->sessions->create($name), time() + SessionStore::LIFETIME_SECONDS);
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return $name;
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}
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public function logOut(): void
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{
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$token = $this->token();
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if ($token !== '') {
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$this->sessions->destroy($token);
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}
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$this->setCookie('', time() - 3600);
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}
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/**
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* Sets a new password for `$user`, who has to type the old one again: a session alone is not
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* enough, or somebody else's open tab would be all it takes to take an account over.
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*
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* Every other login of the account ends with it – a session that was started with the old
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* password has no business outliving it. The one asking keeps theirs.
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*
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* @return bool False when the current password does not match; the caller answers 401 then.
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*/
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public function changePassword(string $user, string $current, string $new): bool
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{
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if ($this->users->verify($user, $current) === null) {
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return false;
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}
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$this->users->put($user, $new);
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$this->sessions->destroyAllFor($user, $this->token());
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return true;
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}
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/**
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* An administrator sets somebody's password without knowing the old one (#179). That account's
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* sessions end with it, except the one asking when it is their own.
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*/
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public function resetPassword(string $user, string $new): void
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{
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$this->users->put($user, $new);
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$this->sessions->destroyAllFor($user, $this->token());
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}
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/** Signs an account out everywhere – it was renamed or deleted, and its sessions carry the old name. */
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public function endSessionsOf(string $user): void
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{
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$this->sessions->destroyAllFor($user);
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}
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private function token(): string
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{
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return (string) ($_COOKIE[SessionStore::COOKIE] ?? '');
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}
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private function setCookie(string $value, int $expires): void
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{
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setcookie(SessionStore::COOKIE, $value, [
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'expires' => $expires,
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'path' => self::basePath(),
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'httponly' => true,
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'samesite' => 'Lax',
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'secure' => ($_SERVER['HTTPS'] ?? '') !== '',
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]);
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}
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/**
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* The path the editor is served under (`/feuerwerk/`), read off the script rather than
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* written down: the same checkout answers under a different prefix in CI.
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*/
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private static function basePath(): string
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{
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$script = (string) ($_SERVER['SCRIPT_NAME'] ?? '/feuerwerk/api/index.php');
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$base = dirname(dirname($script));
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return $base === '/' || $base === '\\' || $base === '.' ? '/' : $base . '/';
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}
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}
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