Files
feuerwerk/api/lib/Auth.php
T
adminandClaude Opus 5.5 043c224cc3 Rename Game Maker to Feuerwerk and serve it at /feuerwerk/ (#422)
The editor gets a name of its own that fits beside Brandmauer,
Glutspeicher and Feuerwehr. This is stage 1, 2 and 4 of #422: the
name, the URL and the stored state in the browser. Repository, CI
runners, containers and the GAME_MAKER_* variables follow in stage 3.

- All paths come from SITE_PATH in src/core/site.ts: the API endpoint,
  the data folders, the play page and the base in vite.config.ts. A
  later move is one line instead of fifteen.
- The window title, the sign-in screen, the playground and the README
  say Feuerwerk. The package, __feuerwerkPlay, the take worklet and the
  writing app in Ogg and Matroska follow.
- The session cookie is now feuerwerk_session, so everyone signs in
  once more.
- localStorage keys are now feuerwerk.*. moveOldStoredKeys copies the
  old game-maker.* keys over on the first start, so settings, panel
  sizes and save games survive.
- tools/ci/serve.sh serves the build under /feuerwerk/. The variable
  GAME_MAKER_BASE_URL keeps its name until stage 3.

Outside the repository, nockal.com/feuerwerk/ is a second symlink to
the same tree. nginx sends the bare /game-maker/ folder there with a
301. Everything else under /game-maker/ is still served directly, so
shared play links and the API keep working.

Finding: when nginx redirects a path without a trailing slash or with
a query, the Brandmauer answers with its own 307 to the same URL plus
a slash, placed after the query. A play link would lose its token that
way, which is why only the bare folder is redirected.

Tests:
- Gate on melektaus-atx: CHECK EXIT 0, 307 files, 4756 tests
  (4 new in site.test.ts).
- Counter-check: when the migration misses the old prefix, 3 of the
  4 new tests fail.
- e2e 60 under /feuerwerk/: ALL PASSED, 20 checks.
- From outside: /feuerwerk/ 200, /game-maker/ 301, an old play
  link 200.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:27:43 +02:00

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<?php
declare(strict_types=1);
/**
* Who is asking. The browser sends the session cookie; the check tools log in the same way and
* send the same cookie, so there is exactly one way into the API.
*/
final class Auth
{
public function __construct(
private readonly UserStore $users,
private readonly SessionStore $sessions,
) {}
/** The signed-in user, or null when nobody is. */
public function user(): ?string
{
$token = (string) ($_COOKIE[SessionStore::COOKIE] ?? '');
return $token === '' ? null : $this->sessions->user($token);
}
/** The signed-in user, or a 401 answer – every route but `auth/*` goes through here. */
public function require(): string
{
$user = $this->user();
if ($user === null) {
Response::error('Sign in first', 401);
}
return $user;
}
/**
* The signed-in user if they are an administrator (#180), else 401 or 403. Every route that
* may do more than a user goes through here: the editor only hides what it may not offer, the
* decision is made on this side.
*/
public function requireAdmin(): string
{
$user = $this->require();
if ($this->users->role($user) !== 'admin') {
Response::error('Administrators only', 403);
}
return $user;
}
/** `admin` or `user`; the session answer carries it so the editor knows what to offer. */
public function role(string $user): string
{
return $this->users->role($user);
}
/** Checks the pair, starts a session and sets the cookie. Null when the pair is wrong. */
public function logIn(string $username, string $password): ?string
{
$name = $this->users->verify($username, $password);
if ($name === null) {
return null;
}
$this->setCookie($this->sessions->create($name), time() + SessionStore::LIFETIME_SECONDS);
return $name;
}
public function logOut(): void
{
$token = $this->token();
if ($token !== '') {
$this->sessions->destroy($token);
}
$this->setCookie('', time() - 3600);
}
/**
* Sets a new password for `$user`, who has to type the old one again: a session alone is not
* enough, or somebody else's open tab would be all it takes to take an account over.
*
* Every other login of the account ends with it – a session that was started with the old
* password has no business outliving it. The one asking keeps theirs.
*
* @return bool False when the current password does not match; the caller answers 401 then.
*/
public function changePassword(string $user, string $current, string $new): bool
{
if ($this->users->verify($user, $current) === null) {
return false;
}
$this->users->put($user, $new);
$this->sessions->destroyAllFor($user, $this->token());
return true;
}
/**
* An administrator sets somebody's password without knowing the old one (#179). That account's
* sessions end with it, except the one asking when it is their own.
*/
public function resetPassword(string $user, string $new): void
{
$this->users->put($user, $new);
$this->sessions->destroyAllFor($user, $this->token());
}
/** Signs an account out everywhere – it was renamed or deleted, and its sessions carry the old name. */
public function endSessionsOf(string $user): void
{
$this->sessions->destroyAllFor($user);
}
private function token(): string
{
return (string) ($_COOKIE[SessionStore::COOKIE] ?? '');
}
private function setCookie(string $value, int $expires): void
{
setcookie(SessionStore::COOKIE, $value, [
'expires' => $expires,
'path' => self::basePath(),
'httponly' => true,
'samesite' => 'Lax',
'secure' => ($_SERVER['HTTPS'] ?? '') !== '',
]);
}
/**
* The path the editor is served under (`/feuerwerk/`), read off the script rather than
* written down: the same checkout answers under a different prefix in CI.
*/
private static function basePath(): string
{
$script = (string) ($_SERVER['SCRIPT_NAME'] ?? '/feuerwerk/api/index.php');
$base = dirname(dirname($script));
return $base === '/' || $base === '\\' || $base === '.' ? '/' : $base . '/';
}
}