A composition's sound ran on the audio clock while its picture ran on the frames. A frame counts at most 0.1 s, so after a hitch the sound stayed ahead of the picture until the next stop. Songs in a trailer drifted off the cut. The items of a composition also had no bus of their own, and a video sprite could not pick where its sound goes. - CompositionSound.follow compares the audio clock with the picture each frame. More than 40 ms apart, it starts the sound again where the picture is. This holds in the tab and in a run. - A time scale other than 1 now restarts the sound again and again. It stays in time but comes in pieces. - The sprite of a video item shows "Driven (by composition)" as a fixed Video clock row. Video time is hidden there, because the composition sets it every frame. - Every composition has a bus in the mix and a node in the master routing. A new one goes to the master unless other compositions are linked elsewhere, apart from where the sounds go. - Audio items pick From asset, To composition, Master or a bus. New items start with To composition. Items saved before keep From asset, so music already sent through a bus does not bypass it. - Video sprites have a new row Video bus: From asset by default, the master or a bus. In a composition the default is the composition's bus, also for video sprites inside a container item. - The chosen bus is part of the key of the video player, so a sprite with another bus gets a player of its own. Found along the way: - Six tests with full lists of sprite defaults expected the old rows and now list Video bus too. Tests: - tsc, eslint, Prettier clean - Unit: 971 green in the 28 files touched - npm run check on melektaus-atx: green, 309 files, 4804 tests - e2e 68 (melektaus-atx): 13 checks green, 68i new. The sound item and the video item go into mix:cp68-cut, which goes to the master. - e2e 69 (melektaus-atx): ALL PASSED, 23 checks, 69q and 69r new. After a hitch of 500 ms the sound restarted twice and then lay 0.5 to 5 ms off the playhead. - Counter-checks in unit tests: without the comparison the hitch test fails, without the bus in the preload the run test fails. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
194 lines
7.3 KiB
TypeScript
194 lines
7.3 KiB
TypeScript
import { describe, expect, it } from 'vitest';
|
||
import {
|
||
CreateAssetCommand,
|
||
SetAssetPropertyCommand,
|
||
SetMachineScopeCommand,
|
||
} from '../../src/core/commands/assetCommands';
|
||
import { SetOverrideCommand } from '../../src/core/commands/sceneObjectCommands';
|
||
import { AddVariableCommand } from '../../src/core/commands/variableCommands';
|
||
import { pluginsOf } from '../../src/core/store/projectPlugins';
|
||
import { deserializeProject, serializeProject } from '../../src/core/store/serialize';
|
||
import { makeBehavior, makeSpriteScene, place, roundTrip } from '../helpers';
|
||
|
||
describe('serialize', () => {
|
||
it('round-trips a project', () => {
|
||
const f = makeSpriteScene();
|
||
const box = place(f, f.spriteId, { x: 7, y: 8 });
|
||
f.stack.execute(new SetOverrideCommand(f.sceneId, box, 'width', 33));
|
||
expect(roundTrip(f.project)).toEqual(f.project);
|
||
});
|
||
|
||
/**
|
||
* Which plugins the project switches on (#119). The editor reads them off the raw file before it
|
||
* deserializes anything, so `pluginsOf` is what both sides use and both have to agree.
|
||
*/
|
||
it('reads the plugins of a project the same way before and after deserializing', () => {
|
||
const raw = { id: 'p', name: 'P', plugins: ['b.js', 'a.js', 'a.js', '', 7] };
|
||
expect(pluginsOf(raw)).toEqual(['a.js', 'b.js']);
|
||
expect(deserializeProject(raw).plugins).toEqual(['a.js', 'b.js']);
|
||
// A project written before there was such a field, and anything that is not a list of names.
|
||
expect(pluginsOf({ id: 'p' })).toEqual([]);
|
||
expect(pluginsOf({ plugins: 'demo.js' })).toEqual([]);
|
||
expect(pluginsOf(null)).toEqual([]);
|
||
expect(deserializeProject({ id: 'p' }).plugins).toEqual([]);
|
||
});
|
||
|
||
/** A behavior's own rows are not the common ones: coercing against those alone dropped the value. */
|
||
it('keeps a behavior running in the editor across a save', () => {
|
||
const f = makeSpriteScene();
|
||
const behavior = makeBehavior(f, 'B');
|
||
f.stack.execute(new SetAssetPropertyCommand(behavior.id, 'runInEditor', true));
|
||
const loaded = roundTrip(f.project).assets.find((a) => a.id === behavior.id)!;
|
||
expect(loaded.props.runInEditor).toBe(true);
|
||
});
|
||
|
||
/** The declarations of a Variables asset and their starting values are the whole asset. */
|
||
it('round-trips a Variables asset and the scope of a state machine', () => {
|
||
const f = makeSpriteScene();
|
||
const shared = new CreateAssetCommand('variables', 'Score');
|
||
f.stack.execute(shared);
|
||
f.stack.execute(new AddVariableCommand(shared.asset.id, 'score', 'number'));
|
||
f.stack.execute(new SetAssetPropertyCommand(shared.asset.id, 'score', 7));
|
||
const machine = new CreateAssetCommand('statemachine', 'M');
|
||
f.stack.execute(machine);
|
||
f.stack.execute(new SetMachineScopeCommand(machine.asset.id, 'global'));
|
||
expect(roundTrip(f.project)).toEqual(f.project);
|
||
});
|
||
|
||
/** `local` is the absence of the field, so a project made before scopes existed saves back byte-alike. */
|
||
it('writes no scope for a local machine and reads an unknown one as local', () => {
|
||
const f = makeSpriteScene();
|
||
makeBehavior(f, 'B', ['score']);
|
||
f.stack.execute(new CreateAssetCommand('statemachine', 'M'));
|
||
expect(JSON.stringify(serializeProject(f.project))).not.toContain('scope');
|
||
|
||
const loaded = deserializeProject({
|
||
assets: [{ id: 'm1', type: 'statemachine', name: 'M', scope: 'planet' }],
|
||
});
|
||
const machine = loaded.assets[0]!;
|
||
if (machine.type !== 'statemachine') throw new Error('wrong types');
|
||
expect(machine.scope).toBeUndefined();
|
||
});
|
||
|
||
/** #41: the borders are part of the frame, and a frame nobody sliced still saves without them. */
|
||
it('round-trips the nine-slice of a frame and repairs an impossible one', () => {
|
||
const file = `${'ab'.repeat(32)}.png`;
|
||
const loaded = deserializeProject({
|
||
assets: [
|
||
{
|
||
id: 't1',
|
||
type: 'texture',
|
||
name: 'Sheet',
|
||
file,
|
||
width: 64,
|
||
height: 64,
|
||
frames: [
|
||
{
|
||
id: 'f1',
|
||
name: 'Button',
|
||
x: 0,
|
||
y: 0,
|
||
w: 24,
|
||
h: 24,
|
||
border: { left: 8, right: 8 },
|
||
fill: 'stretch',
|
||
},
|
||
{ id: 'f2', name: 'Plain', x: 24, y: 0, w: 24, h: 24 },
|
||
{
|
||
id: 'f3',
|
||
name: 'Greedy',
|
||
x: 0,
|
||
y: 24,
|
||
w: 8,
|
||
h: 8,
|
||
border: { top: 99, bottom: 99 },
|
||
fill: 'wat',
|
||
},
|
||
],
|
||
},
|
||
],
|
||
});
|
||
const texture = loaded.assets[0]!;
|
||
if (texture.type !== 'texture') throw new Error('wrong types');
|
||
const [sliced, plain, greedy] = texture.frames;
|
||
expect(sliced?.border).toEqual({ left: 8, top: 0, right: 8, bottom: 0 });
|
||
// Only the fill that is not the default is written; an unknown one reads as the default.
|
||
expect(sliced?.fill).toBe('stretch');
|
||
expect(plain?.border).toBeUndefined();
|
||
expect(plain?.fill).toBeUndefined();
|
||
// Measured against the frame, not the image, and never leaving it without a middle.
|
||
expect(greedy?.border).toEqual({ left: 0, top: 4, right: 0, bottom: 3 });
|
||
expect(greedy?.fill).toBeUndefined();
|
||
expect(roundTrip(loaded)).toEqual(loaded);
|
||
});
|
||
|
||
it('repairs broken documents', () => {
|
||
const project = deserializeProject(
|
||
{
|
||
name: 'Broken',
|
||
activeSceneId: 'missing',
|
||
assets: [
|
||
{
|
||
id: 's1',
|
||
type: 'scene',
|
||
name: 'Scene',
|
||
props: { backgroundColor: '#000000', junk: 1 },
|
||
objects: [
|
||
{
|
||
id: 'o1',
|
||
assetId: 'sp1',
|
||
position: { x: '5', y: null },
|
||
overrides: { color: '#00ff00', width: -3, foo: 1 },
|
||
},
|
||
{ id: 'o2', assetId: 'nope', position: {} },
|
||
{ id: 'o3', assetId: 's1', position: {} },
|
||
],
|
||
},
|
||
{ id: 'sp1', type: 'sprite', props: { width: 10 } },
|
||
// An asset type this build does not know (a newer document, a renamed type). It used to
|
||
// be `sound` (known since #45), then `video` (known since #402) – hence a made-up type.
|
||
{ id: 'x', type: 'hologram' },
|
||
{ type: 'camera' },
|
||
],
|
||
},
|
||
'fallback-id',
|
||
);
|
||
expect(project.id).toBe('fallback-id');
|
||
expect(project.activeSceneId).toBe('s1');
|
||
expect(project.assets.map((a) => a.id)).toEqual(['s1', 'sp1']);
|
||
const scene = project.assets[0]!;
|
||
expect(scene.type === 'scene' && scene.props).toEqual({ backgroundColor: 0, gravityX: 0, gravityY: 980 });
|
||
const objects = scene.type === 'scene' ? scene.objects : [];
|
||
expect(objects).toHaveLength(1);
|
||
expect(objects[0]).toEqual({
|
||
id: 'o1',
|
||
assetId: 'sp1',
|
||
name: '',
|
||
position: { x: 5, y: 0, z: 0 },
|
||
editorOffset: { x: 0, y: 0 },
|
||
overrides: { color: 0x00ff00, width: 1 },
|
||
parentId: '',
|
||
instanceEdits: {},
|
||
});
|
||
expect(project.assets[1]!.name).toBe('sprite');
|
||
expect(project.assets[1]!.props).toEqual({
|
||
enabled: true,
|
||
keepOnSceneLoad: false,
|
||
scale: 1,
|
||
rotation: 0,
|
||
mirrorX: false,
|
||
mirrorY: false,
|
||
renderLayer: -1,
|
||
width: 10,
|
||
height: 100,
|
||
color: 0xffffff,
|
||
texture: '',
|
||
videoClock: 'free',
|
||
videoTime: 0,
|
||
videoVolume: 1,
|
||
videoBus: '',
|
||
shader: '',
|
||
});
|
||
});
|
||
});
|