Files
feuerwerk/tools/e2e/05-drawing.mjs
T

107 lines
4.5 KiB
JavaScript

import { LANES, MAKE_OBJECT } from './lib/scaffold.mjs';
/** Draw order: symbols always above sprites, `z` above hierarchy order. */
export async function drawing(t) {
const { check, json, shot, click, locate, typeText, press, undo, mutate, select, object } = t;
const orderOfCrates = () => json(`__gm.drawOrder().filter(id => id === 'o1' || id === 'o2')`);
// 5a. Symbols stay on top: put the camera first in the hierarchy (drawn first) and a crate
// right on top of its icon → the icon must still be drawn above the sprite.
await mutate(`
const objs = __gm.state.activeScene.objects;
const cam = objs.splice(objs.findIndex(o => o.id === 'o3'), 1)[0];
objs.unshift(cam);
const crate = objs.find(o => o.id === 'o1');
crate.position.x = 0; crate.position.y = 0;
__gm.state.select(null)`);
const layers = await json(`[__gm.layerOf('o3'), __gm.layerOf('o1'), __gm.layerOf('o2')]`);
check(
'camera symbol is drawn in the overlay layer above sprites',
JSON.stringify(layers) === '["overlay","objects","objects"]',
JSON.stringify(layers),
);
await shot('13-symbol-on-top');
// 5b. Z-order: put both crates on the origin. With equal z the hierarchy order wins
// (o1 before o2 → o2 on top); raising o1's z draws it above o2; undo restores it.
await mutate(
`const o2 = __gm.state.activeScene.objects.find(o => o.id === 'o2'); o2.position.x = 0; o2.position.y = 0`,
);
check(
'equal z keeps hierarchy order',
JSON.stringify(await orderOfCrates()) === '["o1","o2"]',
JSON.stringify(await orderOfCrates()),
);
await select({ kind: 'object', holderId: 'scene1', objectId: 'o1' });
const zLabel = await locate('Z');
await click(zLabel.x + 160, zLabel.y); // plain click → text editing with everything selected
await typeText('5');
await press('Enter');
check(
'Z field sets position.z',
(await object('o1')).position.z === 5,
`z=${(await object('o1')).position.z}`,
);
check(
'higher z is drawn on top',
JSON.stringify(await orderOfCrates()) === '["o2","o1"]',
JSON.stringify(await orderOfCrates()),
);
await shot('14-z-order');
await undo();
check('undo restores z', (await object('o1')).position.z === 0, `z=${(await object('o1')).position.z}`);
// 5c. The symbols are SVG files (#175): one of each in a lane of its own, read where each has a
// solid colour of the theme. Offsets are in world units from the symbol's centre.
const PLACED = { 's-beh': 'mover', 's-box': 's-box-a', 's-rb': 's-rb-a', 's-cam': 'cam', 's-pt': 's-pt-a' };
const SPOTS = [
['s-beh', 8, 0, '#b066ff'],
['s-beh', -6, -3, '#ffffff'],
['s-box', -4, -4, '#3fb8c9'],
['s-box', 4, 4, '#3fb8c9'],
['s-rb', 0, 3, '#4fd18b'],
['s-rb', 0, -4, '#4fd18b'],
['s-cam', 0, 0, '#8a90a0'],
['s-cam', 17, 0, '#8a90a0'],
['s-pt', 12.728, 12.728, '#c26a1f'],
['s-pt', -12.728, -12.728, '#c26a1f'],
];
const ids = Object.keys(PLACED);
await mutate(`
const p = __gm.state.project;
const scene = __gm.state.activeScene;
${MAKE_OBJECT}
p.assets.push(
{ id: 's-box-a', type: 'container', name: 's-box-a', props: { enabled: true }, objects: [] },
{ id: 's-rb-a', type: 'rigidbody', name: 's-rb-a', props: { bodyType: 'static' } },
{ id: 's-pt-a', type: 'particles', name: 's-pt-a', props: {}, graph: { nodes: [], edges: [] } },
);
Object.entries(${JSON.stringify(PLACED)}).forEach(([id, assetId], i) => {
const o = make(id, assetId, '', ${LANES.symbols}, id);
o.position.x = (i - 2) * 120;
scene.objects.push(o);
});
__gm.state.select(null);
__gm.lookAt(0, ${LANES.symbols});`);
const wrong = await json(`(() => {
const zoom = __gm.objectRect('s-beh').w / 28;
return ${JSON.stringify(SPOTS)}.flatMap(([id, dx, dy, want]) => {
const r = __gm.objectRect(id);
const got = __gm.pixelAt(Math.floor(r.x + dx * zoom), Math.floor(r.y + dy * zoom));
return got === want ? [] : [id + ' ' + dx + ',' + dy + ': ' + got + ' != ' + want];
});
})()`);
check(
'every symbol draws its SVG in the theme colour',
wrong.length === 0,
wrong.join('; ') || `${SPOTS.length} spots`,
);
await shot('15-symbols');
await mutate(`
const p = __gm.state.project;
const scene = __gm.state.activeScene;
scene.objects = scene.objects.filter((o) => !${JSON.stringify(ids)}.includes(o.id));
p.assets = p.assets.filter((a) => !['s-box-a', 's-rb-a', 's-pt-a'].includes(a.id));
__gm.lookAt(0, 0);`);
}