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feuerwerk
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bf02c9e8b3b2aa1c461ba90e52bb75c23d8b21b3
feuerwerk
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tools
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admin
and
Claude Opus 5
bf02c9e8b3
game-maker / gate (push)
Successful in 1m34s
Details
game-maker / suite (push)
Successful in 5m38s
Details
Timeline keys can be copied and pasted at the playhead, duplicated with Ctrl+drag, and frames inserted or removed from a right-click menu (
#102
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 12:53:56 +02:00
..
audio.mjs
A game that stays silent is only half a game, so a sound is an asset like any other (
#45
)
2026-09-15 07:54:28 +02:00
browser.mjs
A game that stays silent is only half a game, so a sound is an asset like any other (
#45
)
2026-09-15 07:54:28 +02:00
builders.mjs
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
harness.mjs
Timeline keys can be copied and pasted at the playhead, duplicated with Ctrl+drag, and frames inserted or removed from a right-click menu (
#102
)
2026-09-17 12:53:56 +02:00
projects.mjs
A game that stays silent is only half a game, so a sound is an asset like any other (
#45
)
2026-09-15 07:54:28 +02:00
shaders.mjs
Adjust colors: brightness adds instead of multiplying (
#62
)
2026-09-12 22:58:50 +02:00