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feuerwerk/.gitignore
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adminandClaude Opus 5 0607221423
game-maker / gate (push) Successful in 1m39s
game-maker / suite (push) Successful in 5m47s
Autotile floor tiles take their inner quadrants rotated by half a tile and their inner corners from the upper right block tile, matching RPG Maker MZ (#118)
The corner tables are now derived from rmmz_core.js (Tilemap._addAutotile,
FLOOR_AUTOTILE_TABLE, WALL_AUTOTILE_TABLE): the fill quadrants are taken
rotated by half a tile so that neighbouring tiles meet with the quarters that
sit next to each other on the sheet, and the inner corners come from the upper
right tile of the block, not the upper left one. A test pins the model against
both MZ tables, generated from rmmz_core.js rather than typed out.

The animation check in e2e module 39 read its four pixels one by one and could
straddle a frame change; step and pixels are now read in a single call.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 22:28:11 +02:00

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/data/projects/*.json
/data/projects/*.tmp
/data/textures/
/data/fonts/
/data/sounds/
/data/plugins/
/dist/
/node_modules/
/logs/
/rpgmz/
/wiki/
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