Files
feuerwerk/tools/e2e/index.mjs
T
adminandClaude Opus 5.5 e435c54afb Edit a composition's tracks, items and clips in its own tab (#417)
A composition could be placed and played, but not filled. Its tab
puts the picture at the playhead above a timeline of tracks, so a cut
or a cutscene is laid out by dragging assets onto tracks.

- The timeline takes the song tab's geometry with frames for ticks:
  ruler in seconds, scrubbing, play and pause, + Track. Zoom and pan
  glide through viewTween like the other tabs.
- A placeable asset dropped on a track becomes an item, 3 s long or
  as long as its sprite's video. Dropped on an item it lands behind.
- Items move without overlapping. The right edge stops at the next
  item. The left edge trims into a video and not before its start.
- An animation dropped on a track becomes a narrower clip bar above
  the item it plays on. The asset panel now starts a drag for
  animations too.
- The picture is a scene view over compositionHolder. A click picks
  an item or its child, a drag moves the real object. It takes no
  assets, since an object there would have no item.
- The hierarchy lists the items alive at the playhead. Reparenting is
  off there, items stay at the top level.
- The inspector shows a TIMING block on an item (start, length,
  offset for a video, Fit to media) and edits tracks and clips.
- Delete, the context menu and Remove item take item and object in
  one undo step.
- fitMedia: an override that gives an item another video sets its
  length in the same undo step, capped at the next item. Dragging an
  edge or typing a length turns it off.
- A composition inside a composition is refused.

Tests:
- Unit composition-edit (new): 19 tests. Four counter-checks each
  turned their test red. The "back to 3 s" test got a step in
  between after one stayed green.
- e2e 69 (new): 11 checks, 9 own. The hierarchy check reads the rows
  shown, after a counter-check on the model's rows stayed green.
- Gate on melektaus-atx: CHECK EXIT 0, 302 files, 4662 tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 07:47:22 +02:00

147 lines
4.4 KiB
JavaScript

/**
* The e2e steps in the order they run. Each step is `async (t) => {}` over the harness
* toolbox; later steps rely on the scene state earlier ones leave behind (names given in
* the parenting step, the container created in the container step, …).
*/
import { hierarchy } from './01-hierarchy.mjs';
import { inspector } from './02-inspector.mjs';
import { play } from './03-play.mjs';
import { assets } from './04-assets.mjs';
import { drawing } from './05-drawing.mjs';
import { graph } from './06-graph.mjs';
import { parenting } from './07-parenting.mjs';
import { colliders } from './08-colliders.mjs';
import { containers } from './09-containers.mjs';
import { textAndEnabled } from './10-text-and-enabled.mjs';
import { menus } from './11-menus.mjs';
import { textures } from './12-textures.mjs';
import { frames } from './13-frames.mjs';
import { overflow } from './14-overflow.mjs';
import { aspect } from './15-aspect.mjs';
import { containerTab } from './16-container.mjs';
import { editorRun } from './17-editor-run.mjs';
import { pause } from './18-pause.mjs';
import { nestedBehavior } from './19-nested-behavior.mjs';
import { keyRepeat } from './20-key-repeat.mjs';
import { listTab } from './21-list.mjs';
import { structVariable } from './22-struct.mjs';
import { variableNodes } from './23-variable-nodes.mjs';
import { propertyNodes } from './24-property-nodes.mjs';
import { animation } from './25-animation.mjs';
import { stateMachine } from './26-state-machine.mjs';
import { consolePanel } from './27-console.mjs';
import { shader } from './28-shader.mjs';
import { transform } from './29-transform.mjs';
import { font } from './30-font.mjs';
import { particles } from './31-particles.mjs';
import { scope } from './32-scope.mjs';
import { renderOnChange } from './33-render-on-change.mjs';
import { sound } from './34-sound.mjs';
import { loadScene } from './35-load-scene.mjs';
import { graphGroups } from './36-graph-groups.mjs';
import { nineSlice } from './37-nine-slice.mjs';
import { plugins } from './38-plugins.mjs';
import { tile } from './39-tile.mjs';
import { tilemap } from './40-tilemap.mjs';
import { physics } from './41-physics.mjs';
import { shapes } from './42-shapes.mjs';
import { queries } from './43-queries.mjs';
import { documents } from './44-documents.mjs';
import { login } from './45-login.mjs';
import { topbar } from './46-topbar.mjs';
import { vectorArt } from './47-vectorart.mjs';
import { pixelArt } from './48-pixelart.mjs';
import { users } from './49-users.mjs';
import { snapshots } from './50-snapshots.mjs';
import { clipboard } from './51-clipboard.mjs';
import { hierarchyGroups } from './52-hierarchy-groups.mjs';
import { curves } from './53-curves.mjs';
import { structTypes } from './54-struct-types.mjs';
import { typedLists } from './55-typed-lists.mjs';
import { privateVariables } from './56-private-variables.mjs';
import { objectReferences } from './57-object-references.mjs';
import { clipAreas } from './58-clip-areas.mjs';
import { whilePlaying } from './59-while-playing.mjs';
import { release } from './60-release.mjs';
import { fullscreen } from './61-fullscreen.mjs';
import { devicePixels } from './62-device-pixels.mjs';
import { renderLayers } from './63-render-layers.mjs';
import { pattern } from './64-pattern.mjs';
import { song } from './65-song.mjs';
import { video } from './66-video.mjs';
import { recording } from './67-recording.mjs';
import { composition } from './68-composition.mjs';
import { compositionTab } from './69-composition-tab.mjs';
export const STEPS = [
hierarchy,
inspector,
play,
assets,
drawing,
graph,
parenting,
colliders,
containers,
textAndEnabled,
menus,
textures,
frames,
overflow,
aspect,
containerTab,
editorRun,
pause,
nestedBehavior,
keyRepeat,
listTab,
structVariable,
variableNodes,
propertyNodes,
animation,
stateMachine,
consolePanel,
shader,
transform,
font,
particles,
scope,
renderOnChange,
sound,
loadScene,
graphGroups,
nineSlice,
plugins,
tile,
tilemap,
physics,
shapes,
queries,
documents,
login,
topbar,
vectorArt,
pixelArt,
users,
snapshots,
clipboard,
hierarchyGroups,
curves,
structTypes,
typedLists,
privateVariables,
objectReferences,
clipAreas,
whilePlaying,
release,
fullscreen,
devicePixels,
renderLayers,
pattern,
song,
video,
recording,
composition,
compositionTab,
];