Trying the tab turned up six things to fix. Items of a track could not overlap, so a drag stalled as soon as the pointer reached another item. An item's ends gave no hint they could be dragged, a trimmed video showed nowhere, clip names were hard to read and vanished when picked, and the track menu did not match the song tab. - Items of a track may overlap and nothing is cut or pushed aside. The later one lies in front, in the picture and on the timeline. The overlap is shaded and a line marks the covered end. - Edges win over bodies when hit, so the covered end of the lower item can still be dragged. Hovering an edge lights it up and shows the ew-resize cursor, as in the song tab. - A clip in the overlap plays on both items. Clips themselves still do not overlap; a moved clip now runs up to its neighbour instead of stopping short. - Fit to media and a new video no longer cap the length at the next item, which only made sense while overlaps were forbidden. - The left edge can be trimmed past the start of the video. The offset goes negative and the sprite shows the first picture until the video begins. - Video marks: a corner triangle where the item cuts into its video, a line with a triangle like the song loop where the video starts or ends inside the item. Edges snap to the video's ends within 6 px. - Clip names sit in their own layer above the bars, in text colour. - The track menu matches the song tab: add above or below, move up or down, delete. It opens on the head and on an empty spot of the track. The Remove track button left the inspector. Tests: - Unit composition and composition-edit: 67 green, several new or rewritten. Bending three spots in the rules turned their tests red. - e2e 69: ALL PASSED, 12 checks. 69b and 69c now drop the second item over the first and drag the covered end past it. Without edges winning the hit, 69c fails with hover: null. - Gate on melektaus-atx: CHECK EXIT 0, 302 files, 4672 tests. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
247 lines
10 KiB
JavaScript
247 lines
10 KiB
JavaScript
/**
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* The Composition tab (#417). A sprite dragged in from the Assets panel becomes an item, 3 s long
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* and picked, so the inspector shows its TIMING; a second one dropped onto the first lands there,
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* over it. The end of the first, covered by the second, lights up under the pointer and is dragged
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* past it. An animation dragged in becomes a clip that moves the item it overlaps in the picture. The hierarchy lists what is alive at the playhead, Delete
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* takes an item with its object, and Play runs the playhead to the end. The video of an item about
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* to begin is opened ahead, so the cut to it shows its picture at once.
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*
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* Everything it adds carries a `ct69` id and goes again at the end.
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*/
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import { readFileSync } from 'node:fs';
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import { uploadVideo } from '../lib/projects.mjs';
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const CUT = 'ct69-cut';
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const BOX = 'ct69-box';
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const SLIDE = 'ct69-slide';
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const VIDEO = 'ct69-video';
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const SCREEN = 'ct69-screen';
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export async function compositionTab(t) {
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const { check, sleep, json, evaluate, mutate, mouse, drag, press, showTab } = t;
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/** Drags a row of the Assets panel to a point step by step: the drop only exists while the button is down. */
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const dragAsset = async (assetId, to) => {
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// A press on the row of the drag before, this soon, would read as a double-click that opens it.
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await sleep(450);
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const from = await json(`__gm.assetRow(${JSON.stringify(assetId)})`);
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await mouse('mouseMoved', from.x, from.y);
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await mouse('mousePressed', from.x, from.y);
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for (let i = 1; i <= 8; i++) {
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await mouse(
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'mouseMoved',
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from.x + ((to.x - from.x) * i) / 8,
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from.y + ((to.y - from.y) * i) / 8,
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'left',
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{
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buttons: 1,
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},
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);
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await sleep(16);
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}
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const drop = await json('__gm.composition.drop()');
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await mouse('mouseReleased', to.x, to.y);
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await sleep(200);
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return drop;
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};
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const model = () =>
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json(`(() => {
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const c = __gm.state.project.assets.find((a) => a.id === '${CUT}');
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return { objects: c.objects.map((o) => o.id), items: c.items, clips: c.clips };
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})()`);
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await press('Escape');
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await showTab('scene');
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// Ten frames a second keeps the numbers small: an item of 3 s is 30 frames, the slide 5.
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await mutate(`
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const p = __gm.state.project;
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p.assets.push(
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{ id: '${CUT}', type: 'composition', name: 'Cut 69', props: { fps: 10, loop: false }, objects: [], groups: [],
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tracks: [{ id: 'ct69-t1', name: 'Front' }, { id: 'ct69-t2', name: 'Back' }], items: [], clips: [] },
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{ id: '${BOX}', type: 'sprite', name: 'Box 69', props: { width: 100, height: 100, color: 0xff0000, texture: '' } },
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{ id: '${SLIDE}', type: 'animation', name: 'Slide 69', props: { fps: 10, playback: 'once' }, root: '${BOX}',
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tracks: [{ id: 'ct69-row', target: '', property: 'x', keys: [{ frame: 0, value: 0 }, { frame: 5, value: 100 }] }] },
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);`);
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await evaluate(`__gm.state.openAsset('${CUT}')`);
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await sleep(300);
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const opened = await json(`{ tab: __gm.tab(), current: __gm.composition.current() }`);
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check(
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'opening a composition brings up its tab',
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opened.tab === 'composition' && opened.current === CUT,
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JSON.stringify(opened),
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);
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// 69a. A sprite dropped on the first track at frame 5 is an item there, 3 s long, picked.
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const first = await dragAsset(BOX, await json(`__gm.composition.laneAt('ct69-t1', 5)`));
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let m = await model();
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const a = m.items[0];
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const picked = await json('__gm.state.selection');
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check(
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'a sprite dragged onto a track becomes an item where it is let go, 3 s long and picked',
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first?.what === 'item' &&
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first.rejection === '' &&
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m.items.length === 1 &&
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a.start === 5 &&
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a.length === 30 &&
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a.fitMedia === true &&
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JSON.stringify(m.objects) === JSON.stringify([a.id]) &&
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picked?.kind === 'object' &&
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picked.holderId === CUT &&
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picked.objectId === a.id,
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JSON.stringify({ first, m, picked }),
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);
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const timing = await json(`__gm.section('TIMING')`);
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check('the inspector shows the picked item’s TIMING', timing !== null, JSON.stringify(timing));
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// 69b. A second one let go over the first lands where it is let go, over the first.
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await dragAsset(BOX, await json(`__gm.composition.laneAt('ct69-t1', 20)`));
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m = await model();
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const b = m.items.find((i) => i.id !== a.id);
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check(
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'one dropped onto an item lands where it is let go, over it',
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m.items.length === 2 && b?.start === 20 && b.length === 30,
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JSON.stringify(m.items),
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);
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// 69c. The first item's end, under the second, lights up with a resize cursor and is dragged past it.
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const box = await json(`__gm.composition.box('${a.id}')`);
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const end = { x: box.x + box.w - 2, y: box.y + box.h / 2 };
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await mouse('mouseMoved', end.x - 20, end.y);
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await mouse('mouseMoved', end.x, end.y);
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await sleep(80);
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const hovered = await json('__gm.composition.view()');
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const far = await json(`__gm.composition.laneAt('ct69-t1', 60)`);
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await drag(end.x, end.y, far.x, end.y);
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await sleep(150);
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m = await model();
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const resized = m.items.find((i) => i.id === a.id);
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check(
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'the covered end of an item lights up with a resize cursor, and is dragged past the item over it',
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hovered.hover?.id === a.id &&
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hovered.hover.part === 'end' &&
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hovered.cursor === 'ew-resize' &&
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resized?.length === 55 &&
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resized.fitMedia === undefined,
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JSON.stringify({ hover: hovered.hover, cursor: hovered.cursor, resized }),
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);
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// 69d. The animation dropped at frame 5 is a clip one pass long that moves the item in the picture.
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const clipDrop = await dragAsset(SLIDE, await json(`__gm.composition.laneAt('ct69-t1', 5)`));
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m = await model();
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const x = async (frame) => {
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await evaluate(`__gm.composition.scrub(${frame})`);
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await sleep(60);
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return (await json('__gm.composition.shown()')).find((o) => o.id === a.id)?.x ?? null;
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};
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const xs = [await x(5), await x(8), await x(20)];
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check(
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'an animation dragged onto a track becomes a clip, and moves the item it overlaps in the picture',
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clipDrop?.what === 'clip' &&
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m.clips.length === 1 &&
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m.clips[0].start === 5 &&
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m.clips[0].animation === SLIDE &&
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xs[0] === 0 &&
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xs[1] === 60 &&
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xs[2] === 100,
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JSON.stringify({ clipDrop, clips: m.clips, xs }),
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);
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// 69e. The hierarchy lists what is alive at the playhead – read off the rows it shows.
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const rowsAt = async (frame) => {
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await evaluate(`__gm.composition.scrub(${frame})`);
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await sleep(80);
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const shown = await json(`[${m.items.map((i) => `__gm.hierarchyRow('${i.id}')`).join(',')}]`);
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return m.items.filter((_, n) => shown[n] !== null).map((i) => i.id);
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};
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const rows = [await rowsAt(2), await rowsAt(10), await rowsAt(40)];
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check(
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'the hierarchy lists the items alive at the playhead',
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rows[0].length === 0 &&
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JSON.stringify(rows[1]) === JSON.stringify([a.id]) &&
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JSON.stringify(rows[2]) === JSON.stringify([a.id, b.id]),
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JSON.stringify(rows),
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);
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// 69f. Delete takes the picked item with its object; undo brings both back.
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await evaluate(`__gm.state.select({ kind: 'object', holderId: '${CUT}', objectId: '${b.id}' })`);
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await press('Delete');
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await sleep(150);
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const gone = await model();
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await press('z', { ctrl: true });
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await sleep(150);
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const back = await model();
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check(
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'Delete takes an item with its object, undo brings both back',
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!gone.items.some((i) => i.id === b.id) &&
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!gone.objects.includes(b.id) &&
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back.items.some((i) => i.id === b.id) &&
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back.objects.includes(b.id),
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JSON.stringify({ gone, back }),
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);
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// 69g. Play runs the playhead from the start to the end of the last item, and stops there.
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await evaluate(`__gm.composition.scrub(0)`);
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const playAt = await json('__gm.composition.playAt()');
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await mouse('mouseMoved', playAt.x, playAt.y);
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await mouse('mousePressed', playAt.x, playAt.y);
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await mouse('mouseReleased', playAt.x, playAt.y);
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await sleep(500);
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const running = await json('__gm.composition.view()');
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let ended = running;
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for (let i = 0; i < 40 && ended.playing; i++) {
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await sleep(150);
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ended = await json('__gm.composition.view()');
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}
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check(
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'Play runs the playhead to the end and stops there',
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running.playing && running.playhead > 0 && !ended.playing && ended.playhead === 60,
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JSON.stringify({ running, ended }),
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);
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// 69h. Two video items back to back: the second one's video is opened a second ahead, so the cut
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// draws its picture in the very redraw it begins – loaded only then, it was left out until it came.
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const uploaded = await uploadVideo(
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t.baseUrl,
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readFileSync(new URL('./fixtures/colors.webm', import.meta.url)),
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'colors.webm',
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);
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await mutate(`
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const p = __gm.state.project;
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p.assets.push(
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{ id: '${VIDEO}', type: 'video', name: 'Colors 69', props: {}, file: ${JSON.stringify(uploaded.file)},
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width: 320, height: 180, duration: 2, fps: 30, audio: true },
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{ id: '${SCREEN}', type: 'sprite', name: 'Screen 69', props: { width: 160, height: 90, color: 0xffffff, texture: '${VIDEO}' } },
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);
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const c = p.assets.find((a) => a.id === '${CUT}');
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const object = (id) => ({ ...structuredClone(c.objects[0]), id, assetId: '${SCREEN}', overrides: {}, instanceEdits: {} });
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c.objects = [object('ct69-v1'), object('ct69-v2')];
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c.items = [
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{ id: 'ct69-v1', track: 'ct69-t1', start: 0, length: 20, offset: 0 },
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{ id: 'ct69-v2', track: 'ct69-t1', start: 20, length: 10, offset: 1 },
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];
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c.clips = [];`);
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const second = `__gm.videos().find((v) => v.key.endsWith(':ct69-v2')) ?? null`;
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await evaluate(`__gm.composition.scrub(5)`);
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await sleep(300);
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const early = await json(second);
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await evaluate(`__gm.composition.scrub(12)`);
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let ahead = null;
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// Settled: a seek still landing would hold the view a frame, which is no picture missing.
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for (let i = 0; i < 40 && !(ahead?.ready && !ahead.seeking && !ahead.landing); i++) {
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await sleep(150);
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ahead = await json(second);
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}
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const cut = await json(
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`(() => { __gm.composition.scrub(20); return __gm.composition.drawn('ct69-v2'); })()`,
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);
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check(
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'a coming video item is opened a second ahead, at its offset, and drawn in the redraw it begins',
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early === null && ahead?.ready && ahead.paused && Math.abs(ahead.time - 1) < 0.05 && cut !== null,
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JSON.stringify({ early, ahead, cut }),
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);
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await showTab('scene');
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await mutate(`
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const p = __gm.state.project;
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p.assets = p.assets.filter((a) => !a.id.startsWith('ct69-'));`);
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}
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