Files
feuerwerk/tests/core/world-sync.test.ts
T
rootandClaude Opus 5 495756b500 Remove exports and methods nothing uses any more
A reference search over every export and method in src/ found code that
only tests still called, or that was never called at all:

- RemoveSceneObjectCommand: the product only removes through the
  multi-object command; the tests now use that one too.
- NodeRegistry.requireNodeDef: a second function of the same name in
  commands/require.ts raises a CommandError instead of throwing, and is
  the one the product uses. The twin invited the wrong import.
- isTextureAsset, listContainers, AssetTabEditor.show,
  FocusManager.destroy, KeyboardBridge.selectAll and the getters
  ColorField.value, ListView.selected, NumberField.number.

Also: Theme.controlActive now matches the resting control colour, and a
new note asks what editing the graph during play would take.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 20:15:49 +02:00

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import { describe, expect, it } from 'vitest';
import { SetAssetPropertyCommand } from '../../src/core/commands/assetCommands';
import {
ClearOverrideCommand,
RemoveSceneObjectsCommand,
SetOverrideCommand,
SetParentCommand,
} from '../../src/core/commands/sceneObjectCommands';
import { findScene } from '../../src/core/model/Project';
import { World } from '../../src/runtime/World';
import { makeSpriteScene, place, roundTrip, startWorld } from '../helpers';
/** Two boxes: a at the origin and b at (300,0). */
function setup() {
const f = makeSpriteScene();
const a = place(f, f.spriteId, { x: 0, y: 0 });
const b = place(f, f.spriteId, { x: 300, y: 0 });
return { ...f, a, b };
}
describe('world ↔ model synchronisation (editing while playing)', () => {
it('syncFromModel picks up placed, moved, edited, re-parented and removed objects', () => {
const f = setup();
const { stack, sceneId, spriteId, a, b, object } = f;
const { world } = startWorld(f);
expect(world.entities.map((e) => e.objectId)).toEqual([a, b]);
// Placed while playing → new entity, existing ones keep their identity.
const entityA = world.findByObjectId(a)!;
const c = place(f, spriteId, { x: 50, y: 50 });
world.syncFromModel();
expect(world.entities).toHaveLength(3);
expect(world.findByObjectId(a)).toBe(entityA);
// Property edits (override, asset value) and parenting are reflected; props bag keeps identity.
const propsA = entityA.props;
stack.execute(new SetOverrideCommand(sceneId, a, 'width', 40));
stack.execute(new SetAssetPropertyCommand(spriteId, 'height', 70));
stack.execute(new SetParentCommand(sceneId, b, a));
world.syncFromModel();
expect(entityA.props).toBe(propsA);
expect(entityA.props.width).toBe(40);
expect(entityA.props.height).toBe(70);
expect(world.findByObjectId(b)!.parent).toBe(entityA);
expect(world.findByObjectId(b)!.x).toBe(object(b).position.x);
// Removed while playing → entity gone.
stack.execute(new RemoveSceneObjectsCommand(sceneId, [c]));
world.syncFromModel();
expect(world.entities.map((e) => e.objectId)).toEqual([a, b]);
});
it('syncToModel writes positions, changed values as overrides and destroyed entities back', () => {
const f = setup();
const { project, sceneId, a, b, object, sceneOf } = f;
const { world } = startWorld(f);
const entityA = world.findByObjectId(a)!;
entityA.x = 123;
entityA.props.width = 999; // what a Properties node would do
entityA.props.height = 100; // unchanged → no override
// No object appeared or vanished, but a position and an override were written – which is
// what tells the editor run that it has something to save.
expect(world.syncToModel()).toEqual({ structure: false, values: true });
expect(object(a).position).toEqual({ x: 123, y: 0, z: 0 });
expect(object(a).overrides).toEqual({ width: 999 });
// Round trip: the model now resolves to the runtime values, so a sync back changes nothing.
world.syncFromModel();
expect(entityA.x).toBe(123);
expect(entityA.props.width).toBe(999);
// Resetting the override in the editor returns the entity to the asset value.
new ClearOverrideCommand(sceneId, a, 'width').execute(project);
world.syncFromModel();
expect(entityA.props.width).toBe(100);
// Destroy (node) removes the entity; the sync drops its object – a structural change.
world.remove(world.findByObjectId(b)!);
expect(world.syncToModel().structure).toBe(true);
expect(sceneOf().objects.map((o) => o.id)).toEqual([a]);
});
it('spawn adds an object to the runtime scene and an entity at once, without resetting others', () => {
const f = setup();
const { sceneId, spriteId, a, sceneOf } = f;
const { world } = startWorld(f);
const entityA = world.findByObjectId(a)!;
entityA.x = 77; // moved earlier in this tick – a spawn must not pull the model value back
const child = world.spawn(spriteId, { x: 10, y: 20, z: 1 }, entityA)!;
expect(child).not.toBeNull();
expect(child.parent).toBe(entityA);
expect(child.type).toBe('sprite');
expect(child.name).toBe('Box');
expect(child.props.width).toBe(100);
expect(entityA.x).toBe(77);
const object = sceneOf().objects.find((o) => o.id === child.objectId)!;
expect(object.parentId).toBe(a);
expect(object.position).toEqual({ x: 10, y: 20, z: 1 });
// The spawn is a structural change the panels must see – reported once.
expect(world.syncToModel()).toEqual({ structure: true, values: true });
expect(world.syncToModel()).toEqual({ structure: false, values: false });
// A full sync from the model keeps the spawned entity (identity included).
world.syncFromModel();
expect(world.findByObjectId(child.objectId)).toBe(child);
expect(child.parent).toBe(entityA);
// Destroying the spawned entity drops its object again.
world.remove(child);
expect(world.syncToModel().structure).toBe(true);
expect(sceneOf().objects.some((o) => o.id === child.objectId)).toBe(false);
// Unknown or unplaceable assets spawn nothing.
expect(world.spawn('nope', { x: 0, y: 0, z: 0 }, null)).toBeNull();
expect(world.spawn(sceneId, { x: 0, y: 0, z: 0 }, null)).toBeNull();
});
it('a play-mode copy leaves the original model untouched', () => {
const { project, sceneId, a, object, sceneOf } = setup();
const copy = roundTrip(project);
const world = World.instantiate(copy, sceneId);
world.findByObjectId(a)!.x = 500;
world.remove(world.findByObjectId(a)!);
world.syncToModel();
expect(findScene(copy, sceneId)!.objects).toHaveLength(1);
expect(object(a).position.x).toBe(0);
expect(sceneOf().objects).toHaveLength(2);
});
});