game-maker / suite (push) Failing after 3m59s
A shader is an asset carrying a node graph (Texture color, Output, Property, Color, Add/Subtract/Multiply/Divide, Mix, Luminance) that compiles to the GLSL fragment of a Pixi filter. The Shader tab reuses the Behavior canvas; a sprite wears a shader through its Shader picker, and the rows below it are the graph's Property nodes. Property schema, resolution and deviation take the project because a sprite's rows now live in another asset. The built-in registry of the prototype is gone; "Adjust colors" ships as a graph in the fixture and the three example games. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
65 lines
1.9 KiB
JavaScript
65 lines
1.9 KiB
JavaScript
/**
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* The e2e steps in the order they run. Each step is `async (t) => {}` over the harness
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* toolbox; later steps rely on the scene state earlier ones leave behind (names given in
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* the parenting step, the container created in the container step, …).
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*/
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import { hierarchy } from './01-hierarchy.mjs';
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import { inspector } from './02-inspector.mjs';
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import { play } from './03-play.mjs';
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import { assets } from './04-assets.mjs';
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import { drawing } from './05-drawing.mjs';
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import { graph } from './06-graph.mjs';
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import { parenting } from './07-parenting.mjs';
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import { colliders } from './08-colliders.mjs';
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import { containers } from './09-containers.mjs';
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import { textAndEnabled } from './10-text-and-enabled.mjs';
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import { menus } from './11-menus.mjs';
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import { textures } from './12-textures.mjs';
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import { frames } from './13-frames.mjs';
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import { overflow } from './14-overflow.mjs';
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import { aspect } from './15-aspect.mjs';
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import { containerTab } from './16-container.mjs';
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import { editorRun } from './17-editor-run.mjs';
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import { pause } from './18-pause.mjs';
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import { nestedBehavior } from './19-nested-behavior.mjs';
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import { keyRepeat } from './20-key-repeat.mjs';
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import { listTab } from './21-list.mjs';
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import { structVariable } from './22-struct.mjs';
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import { variableNodes } from './23-variable-nodes.mjs';
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import { propertyNodes } from './24-property-nodes.mjs';
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import { animation } from './25-animation.mjs';
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import { stateMachine } from './26-state-machine.mjs';
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import { consolePanel } from './27-console.mjs';
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import { shader } from './28-shader.mjs';
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export const STEPS = [
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hierarchy,
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inspector,
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play,
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assets,
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drawing,
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graph,
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parenting,
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colliders,
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containers,
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textAndEnabled,
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menus,
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textures,
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frames,
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overflow,
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aspect,
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containerTab,
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editorRun,
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pause,
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nestedBehavior,
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keyRepeat,
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listTab,
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structVariable,
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variableNodes,
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propertyNodes,
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animation,
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stateMachine,
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consolePanel,
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shader,
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];
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