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feuerwerk/tests/editor/object-variables.test.ts
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rootandClaude Opus 5 d1fcfe8b81 A shared value belongs to the run, so a declaration carries its scope (#91)
A variable or a state machine declared `global` keeps one value for the whole
run instead of one per behavior instance. The scope sits on the declaration --
`PropertyDef.scope` and `StateMachineAsset.scope`, both optional, absence
meaning `local` -- and `local` is never written, so every project made before
this saves back unchanged.

**The name is the key.** Two behaviors declaring a global `score` mean one
variable; a behavior declaring `score` locally keeps its own. Kinds that
disagree about one global name stop the run before it starts, with the two
behaviors named; starting values that disagree are a warning on the behavior
that declares it, and the first declaration wins (`globalConflicts`).

The runtime needs no redirection layer. A global variable falls out of
`schemaForObject`, so it never reaches `entity.props` -- and then the whole rule
is "whoever declares the name takes their own value" (`graph/sharedState.ts`).
The `Variables` node is untouched and stays transparent: switching a variable to
global breaks no existing graph, because `GraphInterpreter.readAll` builds a
fresh object per read anyway and only asks `port.key in all`.

That same cut answers the inspector. A shared value has no owner, so the placed
object shows no row for it and can hold no override -- `SetVariableScopeCommand`
takes the deviations that were there and undo gives them back.

Both places say it in words rather than leaving a glyph to be guessed: the
declaration explains the mark below the list, and the placed object names the
variable it no longer holds instead of claiming the behavior declares none --
which is what it said before, untruthfully. Screenshots of the e2e run turned
that up; no check had been looking at it.

`SharedState` hangs off `NodeContext`, is built in `BehaviorSystem.start()` from
the *declarations* rather than from any instance (a global variable exists
before its behavior is placed), and is thrown away with the run: nothing is
written back, not even in the editor run. `GraphInterpreter.call` passes it on
through `...ctx` while nested calls keep getting fresh local variables, which is
why `program.defaults` is stripped of global keys.

Two traps this hit. `defSignature`/`assetSignature` have to carry the scope or
the inspector does not rebuild after the switch -- and a state machine has no
rows at all, so its scope is appended to the signature by hand. And the object
inspector does not go through `schemaForObject` for behaviors, it reads
`asset.variables` directly; filtering in one place was not enough, and no unit
test covered that path. The e2e caught it (`global: true` where false belonged),
and the rule now lives in one named function, `objectRows`.

Scopes `object` and `scene` are deliberately not built. The object case already
has a route (`Object by name` -> `Properties`), and a run knows exactly one
scene, so `scene` would be indistinguishable from `global` until #39 exists.

Closes #59: a machine's scope is a word on the machine asset, not a setting per
`Set state` node, so the same machine cannot live in two places at once.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 16:22:53 +02:00

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/**
* What the inspector of a *placed* behavior lists. A global variable has no value of this object's
* own, so it gets no row here – the switch on the declaration is the only place it is edited.
*/
import { describe, expect, it } from 'vitest';
import { SetVariableScopeCommand } from '../../src/core/commands/variableCommands';
import { findAsset } from '../../src/core/model/Project';
import { objectRows } from '../../src/editor/inspector/objectSection';
import { makeBehavior, makeSpriteScene, place } from '../helpers';
describe('the rows of a placed behavior', () => {
it('lists a local variable and leaves out a global one', () => {
const f = makeSpriteScene();
const behavior = makeBehavior(f, 'Counter', ['score', 'lives']);
const objectId = place(f, behavior.id, { x: 0, y: 0 });
const rows = () => {
const asset = findAsset(f.project, behavior.id)!;
return objectRows(f.project, asset, f.object(objectId)).map((def) => def.key);
};
expect(rows()).toEqual(['score', 'lives']);
f.stack.execute(new SetVariableScopeCommand(behavior.id, 'score', 'global'));
expect(rows()).toEqual(['lives']);
f.stack.undo();
expect(rows()).toEqual(['score', 'lives']);
});
});