Play, Pause and Stop animation take the animation on a port instead of a fixed setting, fed by the new Animation literal or a list item tagged `$animation`. Playing an animation already running keeps its frame but counts it as started last, so turning back to a walk that never stopped shows that walk. The actor demo walks through one Play animation over `ItemAt(walk, facing)` again and stops every animation to stand. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
58 lines
2.1 KiB
TypeScript
58 lines
2.1 KiB
TypeScript
import { KIND, kindLabel, type VariableKind } from '../../../properties/kinds';
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import { coerceValue, flatDef, type PropertyDef } from '../../../properties/PropertySchema';
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import type { NodeDef } from '../../NodeRegistry';
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/** A node handing out one constant of a kind: its one setting, edited as that kind, is its output. */
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function literal(type: string, kind: Exclude<VariableKind, 'struct'>, description: string): NodeDef {
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const value: PropertyDef =
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kind === 'list'
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? { key: 'value', label: 'Value', kind, default: [] }
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: kind === 'number'
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? { ...flatDef('value', kind, { label: 'Value' }), step: 1 }
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: flatDef('value', kind, { label: 'Value' });
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return {
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type,
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label: kindLabel(kind),
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category: 'data',
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description,
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inputs: [],
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outputs: [{ key: 'value', label: 'value', type: KIND[kind].travels }],
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params: [value],
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run: (_ctx, _inputs, params) => ({ outputs: { value: coerceValue(value, params.value ?? value.default) } }),
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};
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}
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export const NumberLiteral = literal('Number', 'number', 'A constant number.');
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export const BooleanLiteral = literal('Boolean', 'boolean', 'A constant true/false.');
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export const StringLiteral = literal('String', 'text', 'A constant text.');
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export const TextureLiteral = literal(
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'Texture',
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'texture',
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'A constant picture: a texture or one of its frames, as a sprite wears it.',
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);
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export const StateMachineLiteral = literal(
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'StateMachine',
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'statemachine',
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'A constant state machine, for a "State branch" or a "Set state" to work on.',
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);
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export const SoundLiteral = literal(
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'Sound',
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'sound',
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'A constant sound, for a "Play sound" or a "Stop sound" to work on.',
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);
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export const SceneLiteral = literal(
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'Scene',
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'scene',
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'A constant scene, for a "Load scene" to work on.',
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);
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export const AnimationLiteral = literal(
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'Animation',
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'animation',
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'A constant animation, for a "Play animation", "Pause animation" or "Stop animation" to work on.',
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);
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export const ListLiteral = literal(
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'List',
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'list',
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'A constant list, edited item by item in the List tab – each item with its own kind.',
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);
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